- Now Up and Jump can be defined as different keys/buttons.
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@@ -87,7 +87,7 @@ function abad_state_normal()
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elseif btn(keyLeft) or pad(btnLeft) then
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abad.update=abad_state_walking
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abad.flip=true
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elseif btn(keyUp) or pad(btnUp) then
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elseif btn(keyJump) or pad(btnJump) then
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abad.update=abad_state_jumping
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abad.step=0
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abad.jumpfwd=false
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@@ -185,7 +185,7 @@ function abad_state_walking()
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abad_make_safe()
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if btn(keyUp) or pad(btnUp) then
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if btn(keyJump) or pad(btnJump) then
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abad.update=abad_state_jumping
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abad.step=0
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abad.jumpfwd=true
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@@ -436,6 +436,14 @@ function update_menu()
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setconf("keyright", keyRight)
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end
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elseif menu_count==4 then
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text("PULSA TECLA PER A BOTAR", 20, 24, 13)
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local key = btnp();
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if key ~= 0 and key~=KEY_ESCAPE then
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menu_count = 5
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keyJump=key
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setconf("keyjump", keyJump)
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end
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elseif menu_count==5 then
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text("PULSA TECLA PER A DISPAR", 18, 24, 13)
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local key = btnp();
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if key ~= 0 and key~=KEY_ESCAPE then
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@@ -483,6 +491,14 @@ function update_menu()
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setconf("btnright", btnRight)
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end
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elseif menu_count==4 then
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text("PULSA BOTÓ PER A BOTAR", 22, 24, 13)
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local btn = padp();
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if btn ~= -1 then
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menu_count = 5
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btnJump=btn
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setconf("btnjump", btnJump)
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end
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elseif menu_count==5 then
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text("PULSA BOTÓ PER A DISPAR", 20, 24, 13)
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local btn = padp();
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if btn ~= -1 then
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@@ -29,12 +29,14 @@ function _init()
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keyDown = tonumber(getconf("keydown")) or KEY_DOWN
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keyLeft = tonumber(getconf("keyleft")) or KEY_LEFT
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keyRight = tonumber(getconf("keyright")) or KEY_RIGHT
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keyJump = tonumber(getconf("keyjump")) or KEY_UP
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keyShoot = tonumber(getconf("keyshoot")) or KEY_SPACE
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btnUp = tonumber(getconf("btnup")) or BTN_UP
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btnDown = tonumber(getconf("btndown")) or BTN_DOWN
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btnLeft = tonumber(getconf("btnleft")) or BTN_LEFT
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btnRight = tonumber(getconf("btnright")) or BTN_RIGHT
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btnJump = tonumber(getconf("btnjump")) or BTN_UP
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btnShoot = tonumber(getconf("btnshoot")) or BTN_A
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--game_init()
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