- Mute implementat
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18
scenes.lua
18
scenes.lua
@@ -156,7 +156,7 @@ function draw_scene()
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if scenes.char<#scenes.current_scene[scenes.dnum].text[1] then
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scenes.step=scenes.step-1
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scenes.char=scenes.char+1
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playchirp(scenes.current_scene[scenes.dnum].audio)
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play(scenes.current_scene[scenes.dnum].audio)
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else
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scenes.char=1
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end
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@@ -165,7 +165,7 @@ function draw_scene()
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if scenes.char<#scenes.current_scene[scenes.dnum].text[2] then
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scenes.step=scenes.step-1
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scenes.char=scenes.char+1
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playchirp(scenes.current_scene[scenes.dnum].audio)
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play(scenes.current_scene[scenes.dnum].audio)
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else
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scenes.char=1
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end
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@@ -174,7 +174,7 @@ function draw_scene()
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if scenes.char<#scenes.current_scene[scenes.dnum].text[3] then
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scenes.step=scenes.step-1
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scenes.char=scenes.char+1
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playchirp(scenes.current_scene[scenes.dnum].audio)
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play(scenes.current_scene[scenes.dnum].audio)
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else
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scenes.char=1
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end
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@@ -218,10 +218,12 @@ function update_scene()
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end
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if btnp(KEY_ESCAPE) then
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pause()
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end
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if btnp(KEY_SPACE) then
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if scenes.current_scene[scenes.dnum].die then
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game_init(true)
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else
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pause()
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end
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elseif btnp(KEY_SPACE) then
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if scenes.step>8 then
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if scenes.dnum==#scenes.current_scene then
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--freesurf(bkg)
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@@ -233,5 +235,7 @@ function update_scene()
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else
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scenes.step=8
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end
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elseif btnp(KEY_M) then
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mute = not mute
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end
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end
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