- Mute implementat

This commit is contained in:
2022-12-28 19:24:20 +01:00
parent 5a980fcdfb
commit 5a27c54cb3
8 changed files with 50 additions and 25 deletions

View File

@@ -156,7 +156,7 @@ function draw_scene()
if scenes.char<#scenes.current_scene[scenes.dnum].text[1] then
scenes.step=scenes.step-1
scenes.char=scenes.char+1
playchirp(scenes.current_scene[scenes.dnum].audio)
play(scenes.current_scene[scenes.dnum].audio)
else
scenes.char=1
end
@@ -165,7 +165,7 @@ function draw_scene()
if scenes.char<#scenes.current_scene[scenes.dnum].text[2] then
scenes.step=scenes.step-1
scenes.char=scenes.char+1
playchirp(scenes.current_scene[scenes.dnum].audio)
play(scenes.current_scene[scenes.dnum].audio)
else
scenes.char=1
end
@@ -174,7 +174,7 @@ function draw_scene()
if scenes.char<#scenes.current_scene[scenes.dnum].text[3] then
scenes.step=scenes.step-1
scenes.char=scenes.char+1
playchirp(scenes.current_scene[scenes.dnum].audio)
play(scenes.current_scene[scenes.dnum].audio)
else
scenes.char=1
end
@@ -218,10 +218,12 @@ function update_scene()
end
if btnp(KEY_ESCAPE) then
pause()
end
if btnp(KEY_SPACE) then
if scenes.current_scene[scenes.dnum].die then
game_init(true)
else
pause()
end
elseif btnp(KEY_SPACE) then
if scenes.step>8 then
if scenes.dnum==#scenes.current_scene then
--freesurf(bkg)
@@ -233,5 +235,7 @@ function update_scene()
else
scenes.step=8
end
elseif btnp(KEY_M) then
mute = not mute
end
end