- Passat a mini v1.3.7
- [NEW] ara es pot activar i desactivar el só, des del nou menu d'opcions i desde el menu in-game - [NEW] menus canviats un poc
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@@ -38,16 +38,16 @@ end
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function abad_hurt(howmuch)
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if abad.hurting == 0 and abad.respawning==0 then
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playsnd(audio_abad_hit)
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sound.play(audio_abad_hit)
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abad.energia=abad.energia-howmuch
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if abad.energia<=0 then
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abad.vides=abad.vides-1
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if abad.vides==0 then
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--final de la partida
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dead.start()
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playmus(audio_game_over,0)
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music.play(audio_game_over,0)
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else
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playmus(audio_life_lost,0)
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music.play(audio_life_lost,0)
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abad.energia=40
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abad.hab=abad.safe.hab
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abad.x=abad.safe.x
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@@ -97,13 +97,13 @@ function abad_state_normal()
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sound.stop(abad.jump)
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abad.jump=nil
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end
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playsnd(audio_abad_jump)
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sound.play(audio_abad_jump)
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elseif key.down(keyDown) or pad.down(btnDown) then
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abad.update=abad_state_crouch
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--elseif btn(KEY_Z) then
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-- abad.respawning=240
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elseif key.down(keyShoot) or pad.down(btnShoot) and cacau.hab==-1 then
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playsnd(audio_abad_shot)
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sound.play(audio_abad_shot)
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abad.update=abad_state_fire
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abad.wait=0
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cacau.init(abad.hab,abad.x+8,abad.y+8,abad.flip)
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@@ -171,7 +171,7 @@ function abad_state_walking()
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abad.wait=0
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abad.step=(abad.step+1)%2
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if abad.step==0 then
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playsnd(audio_abad_step[abad.mustep],32)
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sound.play(audio_abad_step[abad.mustep],32)
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abad.mustep = abad.mustep + 1
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if abad.mustep == 5 then abad.mustep=1 end
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end
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@@ -195,12 +195,12 @@ function abad_state_walking()
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sound.stop(abad.jump)
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abad.jump=nil
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end
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playsnd(audio_abad_jump)
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sound.play(audio_abad_jump)
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return
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elseif key.down(keyDown) or pad.down(btnDown) then
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abad.update=abad_state_crouch
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elseif key.down(keyShoot) or pad.down(btnShoot) and cacau.hab==-1 then
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playsnd(audio_abad_shot)
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sound.play(audio_abad_shot)
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abad.update=abad_state_fire
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abad.wait=0
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cacau.init(abad.hab,abad.x+8,abad.y+8,abad.flip)
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@@ -258,7 +258,7 @@ function abad_state_jumping()
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end
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elseif abad.step>6 then
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abad.update=abad_state_falling
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abad.jump=playsnd(audio_abad_fall)
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abad.jump=sound.play(audio_abad_fall)
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end
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abad.step=abad.step+1
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end
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@@ -302,16 +302,16 @@ function abad_state_stairs()
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if key.down(keyRight) or pad.down(btnRight) then
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abad.flip=false
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abad_advance()
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playsnd(audio_low)
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sound.play(audio_low)
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elseif key.down(keyLeft) or pad.down(btnLeft) then
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abad.flip=true
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abad_advance()
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playsnd(audio_low)
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sound.play(audio_low)
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elseif key.down(keyUp) or pad.down(btnUp) then
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if abad.y>0 then
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if check_tile(abad.hab,abad.x+4,abad.y+8)==tiletype.stair or (abad.x+4)&7~=0 and check_tile(abad.hab,abad.x+12,abad.y+8)==tiletype.stair then
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abad.y=abad.y-2
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playsnd(audio_low)
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sound.play(audio_low)
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end
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else
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abad.hab=abad.hab-10
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@@ -322,7 +322,7 @@ function abad_state_stairs()
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if abad.y<32 then
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if check_tile(abad.hab,abad.x+4,abad.y+16)==tiletype.stair or (abad.x+4)&7~=0 and check_tile(abad.hab,abad.x+12,abad.y+16)==tiletype.stair then
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abad.y=abad.y+2
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playsnd(audio_low)
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sound.play(audio_low)
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end
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else
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abad.hab=abad.hab+10
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