- batman room door, key, scene
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@@ -3,6 +3,7 @@ switches={
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wait=0,
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wait=0,
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current_list=nil,
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current_list=nil,
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current_index=-1,
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current_index=-1,
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[0]={[0]={20, 53,41}},
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[11]={[21]={11, 57,45}},
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[11]={[21]={11, 57,45}},
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[35]={[14]={32, 50,38,26,53,41,29}},
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[35]={[14]={32, 50,38,26,53,41,29}},
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[53]={[14]={72, 42,30}},
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[53]={[14]={72, 42,30}},
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BIN
tiles.gif
BIN
tiles.gif
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Before Width: | Height: | Size: 4.7 KiB After Width: | Height: | Size: 4.7 KiB |
14
trigger.lua
14
trigger.lua
@@ -32,3 +32,17 @@ function triggers:escena_abad_corfes()
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start_scene(scenes.abad_corfes)
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start_scene(scenes.abad_corfes)
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remove_actor(self)
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remove_actor(self)
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end
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end
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function triggers:escena_habitacio_batman()
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if abad.objects.clau_premiere~=nil and abad.objects.clau_elalien~=nil then
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switches.start(0,0)
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abad.objects.clau_premiere=nil
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abad.objects.clau_elalien=nil
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remove_actor(self)
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else
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if batman.habitacio_porta_intro==nil then
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start_scene(scenes.habitacio_batman)
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batman.habitacio_porta_intro=true
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end
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end
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end
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