- Reorder code
- [FIX] game_update() not being called
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@@ -1,14 +1,3 @@
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keyUp = KEY_UP
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keyDown = KEY_DOWN
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keyLeft = KEY_LEFT
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keyRight = KEY_RIGHT
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keyShoot = KEY_SPACE
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btnUp = BTN_UP
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btnDown = BTN_DOWN
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btnLeft = BTN_LEFT
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btnRigth = BTN_RIGHT
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btnShoot = BTN_A
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function _init()
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tiles=loadsurf("tiles.gif")
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@@ -36,6 +25,18 @@ function _init()
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audio_hit = loadsound(audio_hit)
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audio_low = loadsound(audio_low)
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keyUp = tonumber(getconf("keyup")) or KEY_UP
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keyDown = tonumber(getconf("keydown")) or KEY_DOWN
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keyLeft = tonumber(getconf("keyleft")) or KEY_LEFT
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keyRight = tonumber(getconf("keyright")) or KEY_RIGHT
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keyShoot = tonumber(getconf("keyshoot")) or KEY_SPACE
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btnUp = tonumber(getconf("btnup")) or BTN_UP
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btnDown = tonumber(getconf("btndown")) or BTN_DOWN
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btnLeft = tonumber(getconf("btnleft")) or BTN_LEFT
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btnRight = tonumber(getconf("btnright")) or BTN_RIGHT
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btnShoot = tonumber(getconf("btnshoot")) or BTN_A
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--game_init()
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intro_init()
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--final_init()
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@@ -52,5 +53,5 @@ function _update()
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cursor(fs)
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end
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if (game_update) game_update() end
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if (game_update) then game_update() end
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end
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