- Reorder code

- [FIX] game_update() not being called
This commit is contained in:
2023-01-20 19:26:57 +01:00
parent 993ddfa88e
commit 77c1da8649

View File

@@ -1,14 +1,3 @@
keyUp = KEY_UP
keyDown = KEY_DOWN
keyLeft = KEY_LEFT
keyRight = KEY_RIGHT
keyShoot = KEY_SPACE
btnUp = BTN_UP
btnDown = BTN_DOWN
btnLeft = BTN_LEFT
btnRigth = BTN_RIGHT
btnShoot = BTN_A
function _init()
tiles=loadsurf("tiles.gif")
@@ -36,6 +25,18 @@ function _init()
audio_hit = loadsound(audio_hit)
audio_low = loadsound(audio_low)
keyUp = tonumber(getconf("keyup")) or KEY_UP
keyDown = tonumber(getconf("keydown")) or KEY_DOWN
keyLeft = tonumber(getconf("keyleft")) or KEY_LEFT
keyRight = tonumber(getconf("keyright")) or KEY_RIGHT
keyShoot = tonumber(getconf("keyshoot")) or KEY_SPACE
btnUp = tonumber(getconf("btnup")) or BTN_UP
btnDown = tonumber(getconf("btndown")) or BTN_DOWN
btnLeft = tonumber(getconf("btnleft")) or BTN_LEFT
btnRight = tonumber(getconf("btnright")) or BTN_RIGHT
btnShoot = tonumber(getconf("btnshoot")) or BTN_A
--game_init()
intro_init()
--final_init()
@@ -52,5 +53,5 @@ function _update()
cursor(fs)
end
if (game_update) game_update() end
if (game_update) then game_update() end
end