- All Malotes added
- Trigger system renamed and revamped - Bambolles can be poped by shooting at them
This commit is contained in:
29
main.lua
29
main.lua
@@ -47,14 +47,29 @@ function _init()
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table.insert(actors,batman)
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-- MALOTES PERSISTENTS
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z = zombie.new()
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table.insert(actors,z)
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c=caco.new(13,24,16,true)
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table.insert(actors,c)
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table.insert(actors,zombie.new(2,24,24,false))
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table.insert(actors,caco.new(13,24,16,true))
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table.insert(actors,caco.new(20,24,16,false))
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table.insert(actors,zombie.new(32,24,24,false))
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table.insert(actors,caco.new(41,24,16,false))
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table.insert(actors,zombie.new(44,24,24,false))
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-- STARTERS
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table.insert(actors,starter.new(10,44,32,scenes.abad_inici))
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table.insert(actors,starter.new(11,16,32,scenes.abad_corfes))
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table.insert(actors,caco.new(50,24,16,false))
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table.insert(actors,caco.new(61,24,16,false))
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table.insert(actors,zombie.new(73,24,24,false))
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table.insert(actors,zombie.new(54,24,24,false))
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table.insert(actors,zombie.new(68,24,24,false))
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table.insert(actors,caco.new(57,24,16,false))
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table.insert(actors,zombie.new(46,24,24,false))
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table.insert(actors,caco.new(37,24,16,false))
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table.insert(actors,caco.new(26,24,16,false))
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table.insert(actors,zombie.new(28,24,24,false))
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table.insert(actors,caco.new(17,24,16,false))
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-- TRIGGERS
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table.insert(actors,trigger.new(10,44,32,triggers.escena_abad_inici))
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table.insert(actors,trigger.new(11,16,32,triggers.escena_abad_corfes))
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score.create()
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cameras[0]=gps
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