- [NEW] Invisible actor

- [NEW] Cacaus bowl
- [NEW] Bowl found scene
- [NEW] Batman kills on touch
- [NEW] Drops and invisibles everywhere
- Changed Batman room
This commit is contained in:
2022-12-05 20:03:25 +01:00
parent 419af8c7b1
commit 97f28fa883
9 changed files with 92 additions and 6 deletions

View File

@@ -17,6 +17,9 @@ function batman.draw()
end
function batman.hit()
if abad.objects.bol~=nil then
-- Start end of the game
end
end
function batman.update_normal()
@@ -116,7 +119,7 @@ function batman.update_normal()
if batman.hab==abad.hab then
if aabb(abad,batman) then
abad_hurt(40)
end
end

20
bol.lua Normal file
View File

@@ -0,0 +1,20 @@
bol={hab=39,x=28,y=25,bb={x=0,y=0,w=16,h=8}}
function bol.init()
bol.update=bol.update
bol.draw=bol.draw
end
function bol.draw()
sspr(112,88,16,8,bol.x,bol.y,16,8)
end
function bol.update()
if bol.hab==abad.hab then
if aabb(abad,bol) then
abad.objects.bol=true
start_scene(scenes.bol_trobat)
remove_actor(bol)
end
end
end

View File

@@ -2,4 +2,4 @@ title=Cacaus
width=128
height=96
zoom=5
files=dead.lua,scenes.lua,trigger.lua,score.lua,switches.lua,map.lua,mapa.lua,gota.lua,fireball.lua,cacau.lua,bambolla.lua,imp.lua,gps.lua,peu.lua,gorro.lua,batman.lua,elalien.lua,premiere.lua,caco.lua,zombie.lua,abad.lua,main.lua
files=dead.lua,scenes.lua,trigger.lua,score.lua,switches.lua,map.lua,mapa.lua,bol.lua,invisible.lua,gota.lua,fireball.lua,cacau.lua,bambolla.lua,imp.lua,gps.lua,peu.lua,gorro.lua,batman.lua,elalien.lua,premiere.lua,caco.lua,zombie.lua,abad.lua,main.lua

27
invisible.lua Normal file
View File

@@ -0,0 +1,27 @@
invisible={}
function invisible.new(_hab,_x,_y)
return {hab=_hab,x=_x,y=_y,wait=0,hit=invisible.hit,update=invisible.update,draw=invisible.draw,bb={x=0,y=0,w=8,h=8}}
end
function invisible:draw()
-- Es invisible, res que drawar
end
function invisible:update()
self.wait=self.wait+1
if self.wait==6 then
self.wait=0
if self.hab==abad.hab then
if aabb(abad,self) then
abad_hurt(1)
end
end
end
end
function invisible:hit()
end

View File

@@ -51,8 +51,27 @@ function _init()
batman.init()
table.insert(actors,batman)
bol.init()
table.insert(actors,bol)
-- MALOTES PERSISTENTS
table.insert(actors,gota.new(10,80,4,20))
table.insert(actors,gota.new(70,40,8,20))
table.insert(actors,gota.new(70,72,8,30))
table.insert(actors,gota.new(63,40,4,25))
table.insert(actors,gota.new(63,72,4,20))
table.insert(actors,gota.new(64,24,4,10))
table.insert(actors,gota.new(64,56,4,25))
table.insert(actors,gota.new(65,24,4,10))
table.insert(actors,gota.new(65,64,4,25))
table.insert(actors,gota.new(66,24,4,10))
table.insert(actors,gota.new(66,32,4,15))
table.insert(actors,gota.new(77,16,4,30))
table.insert(actors,gota.new(77,72,4,25))
table.insert(actors,invisible.new(77,40,32))
table.insert(actors,invisible.new(77,48,32))
table.insert(actors,invisible.new(58,16,32))
table.insert(actors,invisible.new(58,16,32))
table.insert(actors,zombie.new(2,24,24,false))
table.insert(actors,caco.new(13,24,16,true))
@@ -239,9 +258,19 @@ function update_game()
fireball.update()
switches.update()
local hx = abad.hab%10
local hy = flr(abad.hab/10)
if btnp(KEY_RETURN) then
mode=modes.editing
mapa_restore_backup()
elseif btn(KEY_LSHIFT) and btnp(KEY_RIGHT) and hx<9 then
abad.hab=abad.hab+1
elseif btn(KEY_LSHIFT) and btnp(KEY_LEFT) and hx>0 then
abad.hab=abad.hab-1
elseif btn(KEY_LSHIFT) and btnp(KEY_DOWN) and hy<7 then
abad.hab=abad.hab+10
elseif btn(KEY_LSHIFT) and btnp(KEY_UP) and hy>0 then
abad.hab=abad.hab-10
end
if abad.objects.gps~=nil then
if btnp(KEY_1) then

View File

@@ -393,9 +393,9 @@ mapa={
{
24,29,28,29,28,29,28,29,8,9,26,27,
24,256,256,256,256,256,256,256,8,9,25,25,
24,256,256,256,256,256,256,256,8,9,26,27,
24,256,114,121,256,256,112,256,8,9,25,25,
24,256,256,101,102,103,256,256,8,9,26,27,
24,256,114,256,256,256,112,256,8,9,26,27,
24,256,256,256,256,256,256,256,8,9,25,25,
24,256,256,256,105,256,256,256,8,9,26,27,
24,29,28,29,28,29,28,29,28,29,25,25,
},

View File

@@ -76,6 +76,11 @@ scenes={
{x=4,y=0,flip=false,text={"L'habitació de Batman!","Segur que els cacaus","estàn ahí dins."}},
{x=4,y=0,flip=false,text={"Però necessite","una clau...",""}}
},
bol_trobat={
{x=4,y=0,flip=false,text={"PER FI, JA TINC","ELS MEUS CACAUS!!!","OLE!! OLE!!"}},
{x=4,y=0,flip=false,text={"Se va a enterar","Batman ara quan","el pille..."}},
{x=4,y=0,flip=false,text={"Ara si que li puc","pegar una bona","cacauà..."}}
},
}
function start_scene(scene)

View File

@@ -38,4 +38,6 @@ function score.draw()
if abad.objects.clau_premiere~=nil then sspr(112,8,8,8,104,48) end
if abad.objects.clau_elalien~=nil then sspr(120,8,8,8,112,48) end
if abad.objects.bol~=nil then sspr(112,88,16,8,104,46) end
end

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