- Ja funciona en la ultima versió de mini (v0.9.95d)
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@@ -206,14 +206,14 @@ function update_game()
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draw_hab(abad.hab,0,0,true)
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text(abad.hab,120,1,2)
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sspr(0,64+scroll*8,128,48,0,48)
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blit(0,64+scroll*8,128,48,0,48)
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color(3)
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local xx=(seltile&15)*8
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local yy=48+(seltile>>4)*8
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rect(xx,yy,xx+8,yy+8)
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text("EDIT",100,1,3)
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local hx = abad.hab%10
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local hy = flr(abad.hab/10)
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local hy = math.floor(abad.hab/10)
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scroll=0
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if btnp(KEY_RIGHT) and hx<9 then
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abad.hab=abad.hab+1
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@@ -270,7 +270,7 @@ function update_game()
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prnt("x"..abad.vides,114,13,2)
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rectfill(102+(abad.energia>>1),30,122,37,16)
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else
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sspr(0,0,16,9,50,40,16,9,true)
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blit(0,0,16,9,50,40,16,9,true)
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if abad.hurting > 40 then
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prnt("x"..abad.vides+1,63,43,3)
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elseif abad.hurting < 20 then
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@@ -298,7 +298,7 @@ function update_game()
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switches.update()
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--local hx = abad.hab%10
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--local hy = flr(abad.hab/10)
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--local hy = math.floor(abad.hab/10)
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--if btnp(KEY_RETURN) then
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-- mode=modes.editing
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-- mapa_restore_backup()
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@@ -540,7 +540,7 @@ end
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function pause()
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setsource(0)
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setdest(back)
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sspr(0,0,128,96,0,0)
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blit(0,0,128,96,0,0)
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setdest(0)
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setsource(tiles)
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pausa_option=1
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@@ -562,7 +562,7 @@ function update_pause()
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if btnp(KEY_ESCAPE) then
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setsource(back)
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sspr(0,0,128,96,0,0)
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blit(0,0,128,96,0,0)
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setsource(tiles)
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game_update = pause_old_update
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elseif btnp(keyDown) or btnp(keyUp) or padp(btnDown) or padp(btnUp) then
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@@ -570,7 +570,7 @@ function update_pause()
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elseif btnp(keyShoot) or padp(btnShoot) then
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if pausa_option==1 then
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setsource(back)
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sspr(0,0,128,96,0,0)
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blit(0,0,128,96,0,0)
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setsource(tiles)
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game_update = pause_old_update
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else
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