- Ja funciona en la ultima versió de mini (v0.9.95d)
This commit is contained in:
@@ -18,8 +18,8 @@ function abad:draw()
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if abad.update==abad_state_stairs then
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if abad.update==abad_state_stairs then
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flip=(((abad.x>>1)+(abad.y>>1))%2)==0
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flip=(((abad.x>>1)+(abad.y>>1))%2)==0
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end
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end
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if (abad.respawning==0) or (flr(abad.respawning/15)%2==0) then
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if (abad.respawning==0) or (math.floor(abad.respawning/15)%2==0) then
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sspr(abad.frame*16,0,16,16,abad.x,abad.y,16,16,flip)
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blit(abad.frame*16,0,16,16,abad.x,abad.y,16,16,flip)
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end
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end
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if abad.respawning > 0 then
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if abad.respawning > 0 then
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@@ -226,8 +226,8 @@ function abad_state_jumping()
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if abad.jumpfwd then abad_advance() end
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if abad.jumpfwd then abad_advance() end
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--local xx=flr((abad.x+4)/8)
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--local xx=math.floor((abad.x+4)/8)
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--local yy=flr(abad.y/8)
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--local yy=math.floor(abad.y/8)
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--rect(xx*8,yy*8, (xx+2)*8,(yy+1)*8)
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--rect(xx*8,yy*8, (xx+2)*8,(yy+1)*8)
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if abad.step<6 then
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if abad.step<6 then
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if abad.y>0 then
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if abad.y>0 then
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@@ -236,14 +236,14 @@ function abad_state_jumping()
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if check_tile(abad.hab,abad.x+4,abad.y-2)==tiletype.switch then
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if check_tile(abad.hab,abad.x+4,abad.y-2)==tiletype.switch then
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-- Executar el switch
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-- Executar el switch
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local xx=min(11,max(0,flr((abad.x+4)/8)))
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local xx=math.min(11,math.max(0,math.floor((abad.x+4)/8)))
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local yy=min(5,max(0,flr((abad.y-2)/8)))
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local yy=math.min(5,math.max(0,math.floor((abad.y-2)/8)))
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switches.start(abad.hab,1+xx+yy*12)
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switches.start(abad.hab,1+xx+yy*12)
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--cls(4)
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--cls(4)
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elseif (abad.x+4)&7~=0 and check_tile(abad.hab,abad.x+12,abad.y-2)==tiletype.switch then
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elseif (abad.x+4)&7~=0 and check_tile(abad.hab,abad.x+12,abad.y-2)==tiletype.switch then
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-- Executar el switch
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-- Executar el switch
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local xx=min(11,max(0,flr((abad.x+12)/8)))
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local xx=math.min(11,math.max(0,math.floor((abad.x+12)/8)))
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local yy=min(5,max(0,flr((abad.y-2)/8)))
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local yy=math.min(5,math.max(0,math.floor((abad.y-2)/8)))
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switches.start(abad.hab,1+xx+yy*12)
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switches.start(abad.hab,1+xx+yy*12)
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--cls(4)
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--cls(4)
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else
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else
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@@ -274,8 +274,8 @@ function abad_state_falling()
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if abad.jumpfwd then abad_advance() end
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if abad.jumpfwd then abad_advance() end
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local xx=flr((abad.x+4)/8)
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local xx=math.floor((abad.x+4)/8)
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local yy=flr((abad.y+16)/8)
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local yy=math.floor((abad.y+16)/8)
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if abad.y<32 then
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if abad.y<32 then
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if (abad.y+16)&7==0 and (check_tile(abad.hab,abad.x+4,abad.y+16)>=tiletype.half or ((abad.x+4)&7~=0 and check_tile(abad.hab,abad.x+12,abad.y+16)>=tiletype.half)) then
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if (abad.y+16)&7==0 and (check_tile(abad.hab,abad.x+4,abad.y+16)>=tiletype.half or ((abad.x+4)&7~=0 and check_tile(abad.hab,abad.x+12,abad.y+16)>=tiletype.half)) then
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@@ -44,7 +44,7 @@ end
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function bambolla.draw_normal()
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function bambolla.draw_normal()
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if bambolla.enabled then
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if bambolla.enabled then
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sspr(112,16,16,16,bambolla.x,bambolla.y,16,16)
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blit(112,16,16,16,bambolla.x,bambolla.y,16,16)
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end
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end
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end
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end
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@@ -77,7 +77,7 @@ function bambolla.update_normal()
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bambolla.reset()
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bambolla.reset()
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end
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end
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end
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end
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bambolla.y=28-abs(sin(bambolla.x*0.1))*24
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bambolla.y=28-math.abs(math.sin(bambolla.x*0.1))*24
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if bambolla.hab==abad.hab and bambolla.y>25.2 then
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if bambolla.hab==abad.hab and bambolla.y>25.2 then
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playsnd(audio_low)
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playsnd(audio_low)
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end
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end
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@@ -15,7 +15,7 @@ function batman.draw()
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if batman.update==batman.update_stairs then
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if batman.update==batman.update_stairs then
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flip=(((batman.x>>1)+(batman.y>>1))%2)==0
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flip=(((batman.x>>1)+(batman.y>>1))%2)==0
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end
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end
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sspr((batman.frame&7)*16,(batman.frame>>3)*16,16,16,batman.x,batman.y,16,16,flip)
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blit((batman.frame&7)*16,(batman.frame>>3)*16,16,16,batman.x,batman.y,16,16,flip)
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end
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end
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function batman.hit()
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function batman.hit()
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@@ -6,7 +6,7 @@ function bol.init()
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end
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end
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function bol.draw()
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function bol.draw()
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sspr(112,88,16,8,bol.x,bol.y,16,8)
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blit(112,88,16,8,bol.x,bol.y,16,8)
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end
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end
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function bol.update()
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function bol.update()
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@@ -5,7 +5,7 @@ function caco.new(_hab,_x,_y,_flip)
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end
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end
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function caco:draw()
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function caco:draw()
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if self.frame>0 then sspr((self.frame&7)*16,(self.frame>>3)*16,16,16,self.x,self.y,16,16,self.flip) end
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if self.frame>0 then blit((self.frame&7)*16,(self.frame>>3)*16,16,16,self.x,self.y,16,16,self.flip) end
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end
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end
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function caco:update_normal()
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function caco:update_normal()
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@@ -19,7 +19,7 @@ function elalien.draw()
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if elalien.update==elalien.update_stairs then
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if elalien.update==elalien.update_stairs then
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flip=(((elalien.x>>1)+(elalien.y>>1))%2)==0
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flip=(((elalien.x>>1)+(elalien.y>>1))%2)==0
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end
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end
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sspr((elalien.frame&7)*16,(elalien.frame>>3)*16,16,16,elalien.x,elalien.y,16,16,flip)
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blit((elalien.frame&7)*16,(elalien.frame>>3)*16,16,16,elalien.x,elalien.y,16,16,flip)
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end
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end
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function elalien.hit()
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function elalien.hit()
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@@ -8,7 +8,7 @@ fade = {
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init = function()
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init = function()
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for i=1,15 do
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for i=1,15 do
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local r,g,b=getcolor(i)
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local r,g,b=palcolor(i)
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fade.pal[i]={r,g,b}
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fade.pal[i]={r,g,b}
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end
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end
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end,
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end,
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@@ -48,9 +48,9 @@ fade = {
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local v=fade.getstep(i,fade.step)
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local v=fade.getstep(i,fade.step)
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--print(v)
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--print(v)
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if v==16 then
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if v==16 then
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setcolor(i,0,0,0)
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palcolor(i,0,0,0)
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else
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else
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setcolor(i,fade.pal[v][1],fade.pal[v][2],fade.pal[v][3])
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palcolor(i,fade.pal[v][1],fade.pal[v][2],fade.pal[v][3])
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end
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end
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end
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end
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fade.step=fade.step+1
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fade.step=fade.step+1
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@@ -70,7 +70,7 @@ fade = {
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game_update=fade.update_fadein
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game_update=fade.update_fadein
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fade.wait=0
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fade.wait=0
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fade.step=6
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fade.step=6
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for i=1,15 do setcolor(i,0,0,0) end
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for i=1,15 do palcolor(i,0,0,0) end
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end,
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end,
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update_fadein=function()
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update_fadein=function()
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@@ -84,9 +84,9 @@ fade = {
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local v=fade.getstep(i,fade.step)
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local v=fade.getstep(i,fade.step)
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--print(v)
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--print(v)
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if v==16 then
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if v==16 then
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setcolor(i,0,0,0)
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palcolor(i,0,0,0)
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else
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else
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setcolor(i,fade.pal[v][1],fade.pal[v][2],fade.pal[v][3])
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palcolor(i,fade.pal[v][1],fade.pal[v][2],fade.pal[v][3])
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end
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end
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end
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end
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fade.step=fade.step-1
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fade.step=fade.step-1
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@@ -9,8 +9,8 @@ function final_init()
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game_update=update_final
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game_update=update_final
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next_actor()
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next_actor()
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playmus(audio_final)
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playmus(audio_final)
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local r,g,b=getcolor(15)
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local r,g,b=palcolor(15)
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setcolor(17,r,g,b)
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palcolor(17,r,g,b)
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--fade.fadein()
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--fade.fadein()
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end
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end
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@@ -81,7 +81,7 @@ function draw_actor()
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end
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end
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end
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end
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if current_actor==7 then
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if current_actor==7 then
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actor.y=28-abs(sin(actor.x*0.1))*24
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actor.y=28-math.abs(math.sin(actor.x*0.1))*24
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end
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end
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if actor.x>96 or actor.x<-actor.w or (#actor.anim==1 and actor.center_count==0) then
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if actor.x>96 or actor.x<-actor.w or (#actor.anim==1 and actor.center_count==0) then
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@@ -92,7 +92,7 @@ function draw_actor()
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end
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end
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end
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end
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local tpl=128/actor.w
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local tpl=128/actor.w
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sspr((actor.frame%tpl)*actor.w,flr(actor.frame/tpl)*actor.h,actor.w,actor.h,actor.x,actor.y,actor.w,actor.h,actor.flip)
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blit((actor.frame%tpl)*actor.w,math.floor(actor.frame/tpl)*actor.h,actor.w,actor.h,actor.x,actor.y,actor.w,actor.h,actor.flip)
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end
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end
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function next_actor()
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function next_actor()
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@@ -206,14 +206,14 @@ function update_game()
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draw_hab(abad.hab,0,0,true)
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draw_hab(abad.hab,0,0,true)
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text(abad.hab,120,1,2)
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text(abad.hab,120,1,2)
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sspr(0,64+scroll*8,128,48,0,48)
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blit(0,64+scroll*8,128,48,0,48)
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color(3)
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color(3)
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local xx=(seltile&15)*8
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local xx=(seltile&15)*8
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local yy=48+(seltile>>4)*8
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local yy=48+(seltile>>4)*8
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rect(xx,yy,xx+8,yy+8)
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rect(xx,yy,xx+8,yy+8)
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text("EDIT",100,1,3)
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text("EDIT",100,1,3)
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local hx = abad.hab%10
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local hx = abad.hab%10
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local hy = flr(abad.hab/10)
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local hy = math.floor(abad.hab/10)
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scroll=0
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scroll=0
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if btnp(KEY_RIGHT) and hx<9 then
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if btnp(KEY_RIGHT) and hx<9 then
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abad.hab=abad.hab+1
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abad.hab=abad.hab+1
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@@ -270,7 +270,7 @@ function update_game()
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prnt("x"..abad.vides,114,13,2)
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prnt("x"..abad.vides,114,13,2)
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rectfill(102+(abad.energia>>1),30,122,37,16)
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rectfill(102+(abad.energia>>1),30,122,37,16)
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else
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else
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sspr(0,0,16,9,50,40,16,9,true)
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blit(0,0,16,9,50,40,16,9,true)
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if abad.hurting > 40 then
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if abad.hurting > 40 then
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prnt("x"..abad.vides+1,63,43,3)
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prnt("x"..abad.vides+1,63,43,3)
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elseif abad.hurting < 20 then
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elseif abad.hurting < 20 then
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@@ -298,7 +298,7 @@ function update_game()
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switches.update()
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switches.update()
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--local hx = abad.hab%10
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--local hx = abad.hab%10
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--local hy = flr(abad.hab/10)
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--local hy = math.floor(abad.hab/10)
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--if btnp(KEY_RETURN) then
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--if btnp(KEY_RETURN) then
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-- mode=modes.editing
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-- mode=modes.editing
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-- mapa_restore_backup()
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-- mapa_restore_backup()
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@@ -540,7 +540,7 @@ end
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function pause()
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function pause()
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setsource(0)
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setsource(0)
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setdest(back)
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setdest(back)
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sspr(0,0,128,96,0,0)
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blit(0,0,128,96,0,0)
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setdest(0)
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setdest(0)
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setsource(tiles)
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setsource(tiles)
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pausa_option=1
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pausa_option=1
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@@ -562,7 +562,7 @@ function update_pause()
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if btnp(KEY_ESCAPE) then
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if btnp(KEY_ESCAPE) then
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setsource(back)
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setsource(back)
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sspr(0,0,128,96,0,0)
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blit(0,0,128,96,0,0)
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setsource(tiles)
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setsource(tiles)
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game_update = pause_old_update
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game_update = pause_old_update
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elseif btnp(keyDown) or btnp(keyUp) or padp(btnDown) or padp(btnUp) then
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elseif btnp(keyDown) or btnp(keyUp) or padp(btnDown) or padp(btnUp) then
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@@ -570,7 +570,7 @@ function update_pause()
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elseif btnp(keyShoot) or padp(btnShoot) then
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elseif btnp(keyShoot) or padp(btnShoot) then
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if pausa_option==1 then
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if pausa_option==1 then
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setsource(back)
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setsource(back)
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sspr(0,0,128,96,0,0)
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blit(0,0,128,96,0,0)
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setsource(tiles)
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setsource(tiles)
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game_update = pause_old_update
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game_update = pause_old_update
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else
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else
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@@ -10,7 +10,7 @@ function gorro.init()
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end
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end
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function gorro.draw()
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function gorro.draw()
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sspr(96,32,16,16,gorro.x,gorro.y,16,16)
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blit(96,32,16,16,gorro.x,gorro.y,16,16)
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end
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end
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function gorro.update()
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function gorro.update()
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@@ -5,7 +5,7 @@ function gota.new(_hab,_x,_y,_freq)
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end
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end
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function gota:draw_normal()
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function gota:draw_normal()
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sspr(112,0,8,8,self.x,self.y)
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blit(112,0,8,8,self.x,self.y)
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end
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end
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function gota:update_normal()
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function gota:update_normal()
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@@ -10,7 +10,7 @@ function gps.init()
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end
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end
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function gps.draw()
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function gps.draw()
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sspr(112,48,16,16,gps.x,gps.y,16,16)
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blit(112,48,16,16,gps.x,gps.y,16,16)
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end
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end
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function gps.update()
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function gps.update()
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@@ -44,7 +44,7 @@ end
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function imp.draw()
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function imp.draw()
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if imp.enabled then
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if imp.enabled then
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sspr((imp.frame&7)*16,(imp.frame>>3)*16,16,16,imp.x,imp.y,16,16,imp.flip)
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blit((imp.frame&7)*16,(imp.frame>>3)*16,16,16,imp.x,imp.y,16,16,imp.flip)
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end
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end
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end
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end
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@@ -15,7 +15,7 @@ function intro_init()
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prnt("JAILGAMES",0,0,15)
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prnt("JAILGAMES",0,0,15)
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setdest(0)
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setdest(0)
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setsource(logo)
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setsource(logo)
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sspr(0,0,36,5,28,35,72,10)
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blit(0,0,36,5,28,35,72,10)
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setsource(tiles)
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setsource(tiles)
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fade.fadein()
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fade.fadein()
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end
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end
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@@ -52,7 +52,7 @@ function intro_update()
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camera(-16,-4)
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camera(-16,-4)
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||||||
mapa_draw(10)
|
mapa_draw(10)
|
||||||
rectfill(73,24,79,39,16)
|
rectfill(73,24,79,39,16)
|
||||||
sspr(0,0,16,16,44,24,16,16,true)
|
blit(0,0,16,16,44,24,16,16,true)
|
||||||
camera(0,0)
|
camera(0,0)
|
||||||
intro_step=intro_step+1
|
intro_step=intro_step+1
|
||||||
elseif intro_step==1 then
|
elseif intro_step==1 then
|
||||||
@@ -64,7 +64,7 @@ function intro_update()
|
|||||||
camera(-16,-4)
|
camera(-16,-4)
|
||||||
mapa_draw(10)
|
mapa_draw(10)
|
||||||
rectfill(73,24,79,39,16)
|
rectfill(73,24,79,39,16)
|
||||||
sspr(0,0,16,16,44,24,16,16,false)
|
blit(0,0,16,16,44,24,16,16,false)
|
||||||
camera(0,0)
|
camera(0,0)
|
||||||
intro_step=intro_step+1
|
intro_step=intro_step+1
|
||||||
elseif intro_step==3 then
|
elseif intro_step==3 then
|
||||||
@@ -76,9 +76,9 @@ function intro_update()
|
|||||||
camera(-16,-4)
|
camera(-16,-4)
|
||||||
mapa_draw(10)
|
mapa_draw(10)
|
||||||
rectfill(73,24,79,39,16)
|
rectfill(73,24,79,39,16)
|
||||||
sspr(0,0,16,16,44,24,16,16,false)
|
blit(0,0,16,16,44,24,16,16,false)
|
||||||
sspr(112,88,16,8,76,32,16,8,true)
|
blit(112,88,16,8,76,32,16,8,true)
|
||||||
sspr(0,48,16,16,82,24,16,16,true)
|
blit(0,48,16,16,82,24,16,16,true)
|
||||||
camera(0,0)
|
camera(0,0)
|
||||||
intro_step=intro_step+1
|
intro_step=intro_step+1
|
||||||
elseif intro_step==5 then
|
elseif intro_step==5 then
|
||||||
@@ -90,7 +90,7 @@ function intro_update()
|
|||||||
camera(-16,-4)
|
camera(-16,-4)
|
||||||
mapa_draw(10)
|
mapa_draw(10)
|
||||||
rectfill(73,24,79,39,16)
|
rectfill(73,24,79,39,16)
|
||||||
sspr(0,0,16,16,44,24,16,16,false)
|
blit(0,0,16,16,44,24,16,16,false)
|
||||||
camera(0,0)
|
camera(0,0)
|
||||||
intro_step=intro_step+1
|
intro_step=intro_step+1
|
||||||
elseif intro_step==7 then
|
elseif intro_step==7 then
|
||||||
|
|||||||
@@ -93,7 +93,7 @@ function mapa_draw(hab)
|
|||||||
for tx=0,11 do
|
for tx=0,11 do
|
||||||
local tile=mapa[1+hab][1+tx+ty*12]
|
local tile=mapa[1+hab][1+tx+ty*12]
|
||||||
if tile~=256 and (tile<126 or mapa.step>4) then
|
if tile~=256 and (tile<126 or mapa.step>4) then
|
||||||
sspr((tile&15)*8,64+(tile>>4)*8,8,8,tx*8,ty*8)
|
blit((tile&15)*8,64+(tile>>4)*8,8,8,tx*8,ty*8)
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
@@ -125,8 +125,8 @@ function mapa_cycle_colors(hab)
|
|||||||
end
|
end
|
||||||
|
|
||||||
function check_tile(hab,x,y)
|
function check_tile(hab,x,y)
|
||||||
local xx=min(11,max(0,flr(x/8)))
|
local xx=math.min(11,math.max(0,math.floor(x/8)))
|
||||||
local yy=min(5,max(0,flr(y/8)))
|
local yy=math.min(5,math.max(0,math.floor(y/8)))
|
||||||
--rect(xx*8,yy*8,xx*8+8,yy*8+8,3)
|
--rect(xx*8,yy*8,xx*8+8,yy*8+8,3)
|
||||||
|
|
||||||
local tile=mapa_get_tile(hab,xx,yy)
|
local tile=mapa_get_tile(hab,xx,yy)
|
||||||
@@ -158,7 +158,7 @@ function mapa_create_minimap()
|
|||||||
print(x..","..y.."="..tile)
|
print(x..","..y.."="..tile)
|
||||||
end
|
end
|
||||||
if tile<64 then
|
if tile<64 then
|
||||||
pset(x+(h%10)*12,y+flr(h/10)*6,pix[1+tile])
|
pset(x+(h%10)*12,y+math.floor(h/10)*6,pix[1+tile])
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
@@ -171,5 +171,5 @@ function mapa_draw_minimap()
|
|||||||
setsource(minimap)
|
setsource(minimap)
|
||||||
setdest(0)
|
setdest(0)
|
||||||
cls(16)
|
cls(16)
|
||||||
sspr(0,0,128,96,0,0)
|
blit(0,0,128,96,0,0)
|
||||||
end
|
end
|
||||||
@@ -10,7 +10,7 @@ function peu.init()
|
|||||||
end
|
end
|
||||||
|
|
||||||
function peu.draw()
|
function peu.draw()
|
||||||
sspr(112,32,16,16,peu.x,peu.y,16,16)
|
blit(112,32,16,16,peu.x,peu.y,16,16)
|
||||||
end
|
end
|
||||||
|
|
||||||
function peu.update()
|
function peu.update()
|
||||||
|
|||||||
@@ -14,7 +14,7 @@ function premiere.init()
|
|||||||
end
|
end
|
||||||
|
|
||||||
function premiere.draw()
|
function premiere.draw()
|
||||||
sspr((premiere.frame&7)*16,(premiere.frame>>3)*16,16,16,premiere.x,premiere.y,16,16,premiere.flip)
|
blit((premiere.frame&7)*16,(premiere.frame>>3)*16,16,16,premiere.x,premiere.y,16,16,premiere.flip)
|
||||||
end
|
end
|
||||||
|
|
||||||
function premiere.hit()
|
function premiere.hit()
|
||||||
@@ -145,8 +145,8 @@ function premiere.update_falling()
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
local xx=flr((premiere.x+4)/8)
|
local xx=math.floor((premiere.x+4)/8)
|
||||||
local yy=flr((premiere.y+16)/8)
|
local yy=math.floor((premiere.y+16)/8)
|
||||||
|
|
||||||
if premiere.y<32 then
|
if premiere.y<32 then
|
||||||
if (premiere.y+16)&7==0 and (check_tile(premiere.hab,premiere.x+4,premiere.y+16)>=tiletype.half or ((premiere.x+4)&7~=0 and check_tile(premiere.hab,premiere.x+12,premiere.y+16)>=tiletype.half)) then
|
if (premiere.y+16)&7==0 and (check_tile(premiere.hab,premiere.x+4,premiere.y+16)>=tiletype.half or ((premiere.x+4)&7~=0 and check_tile(premiere.hab,premiere.x+12,premiere.y+16)>=tiletype.half)) then
|
||||||
|
|||||||
@@ -132,7 +132,7 @@ function start_scene(scene,offset)
|
|||||||
--bkg=newsurf(128,96)
|
--bkg=newsurf(128,96)
|
||||||
--setdest(bkg)
|
--setdest(bkg)
|
||||||
--setsource(0)
|
--setsource(0)
|
||||||
--sspr(0,0,128,96,0,0)
|
--blit(0,0,128,96,0,0)
|
||||||
--setsource(tiles)
|
--setsource(tiles)
|
||||||
--setdest(0)
|
--setdest(0)
|
||||||
scenes.current_scene=scene
|
scenes.current_scene=scene
|
||||||
@@ -181,18 +181,18 @@ function draw_scene()
|
|||||||
elseif scenes.step==3 then
|
elseif scenes.step==3 then
|
||||||
if not scenes.current_scene[scenes.dnum].flip then
|
if not scenes.current_scene[scenes.dnum].flip then
|
||||||
rectfill(8,12,31,23,16)
|
rectfill(8,12,31,23,16)
|
||||||
sspr(scenes.current_scene[scenes.dnum].x,scenes.current_scene[scenes.dnum].y,10,10,9,13,20,10)
|
blit(scenes.current_scene[scenes.dnum].x,scenes.current_scene[scenes.dnum].y,10,10,9,13,20,10)
|
||||||
else
|
else
|
||||||
rectfill(97,12,120,23,16)
|
rectfill(97,12,120,23,16)
|
||||||
sspr(scenes.current_scene[scenes.dnum].x,scenes.current_scene[scenes.dnum].y,10,10,98,13,20,10,true)
|
blit(scenes.current_scene[scenes.dnum].x,scenes.current_scene[scenes.dnum].y,10,10,98,13,20,10,true)
|
||||||
end
|
end
|
||||||
elseif scenes.step==4 then
|
elseif scenes.step==4 then
|
||||||
if not scenes.current_scene[scenes.dnum].flip then
|
if not scenes.current_scene[scenes.dnum].flip then
|
||||||
rectfill(8,7,31,28,16)
|
rectfill(8,7,31,28,16)
|
||||||
sspr(scenes.current_scene[scenes.dnum].x,scenes.current_scene[scenes.dnum].y,10,10,9,8,20,20)
|
blit(scenes.current_scene[scenes.dnum].x,scenes.current_scene[scenes.dnum].y,10,10,9,8,20,20)
|
||||||
else
|
else
|
||||||
rectfill(97,7,120,28,16)
|
rectfill(97,7,120,28,16)
|
||||||
sspr(scenes.current_scene[scenes.dnum].x,scenes.current_scene[scenes.dnum].y,10,10,98,8,20,20,true)
|
blit(scenes.current_scene[scenes.dnum].x,scenes.current_scene[scenes.dnum].y,10,10,98,8,20,20,true)
|
||||||
end
|
end
|
||||||
elseif scenes.step==5 then
|
elseif scenes.step==5 then
|
||||||
text(string.sub(scenes.current_scene[scenes.dnum].text[1],1,scenes.char),txt_x,7,2)
|
text(string.sub(scenes.current_scene[scenes.dnum].text[1],1,scenes.char),txt_x,7,2)
|
||||||
@@ -227,10 +227,10 @@ function draw_scene()
|
|||||||
line(0,34,128,34,16)
|
line(0,34,128,34,16)
|
||||||
if not scenes.current_scene[scenes.dnum].flip then
|
if not scenes.current_scene[scenes.dnum].flip then
|
||||||
rectfill(8,7,31,28,16)
|
rectfill(8,7,31,28,16)
|
||||||
sspr(scenes.current_scene[scenes.dnum].x,scenes.current_scene[scenes.dnum].y,10,10,9,8,20,20)
|
blit(scenes.current_scene[scenes.dnum].x,scenes.current_scene[scenes.dnum].y,10,10,9,8,20,20)
|
||||||
else
|
else
|
||||||
rectfill(97,7,120,28,16)
|
rectfill(97,7,120,28,16)
|
||||||
sspr(scenes.current_scene[scenes.dnum].x,scenes.current_scene[scenes.dnum].y,10,10,98,8,20,20,true)
|
blit(scenes.current_scene[scenes.dnum].x,scenes.current_scene[scenes.dnum].y,10,10,98,8,20,20,true)
|
||||||
end
|
end
|
||||||
text(scenes.current_scene[scenes.dnum].text[1],txt_x,7,2)
|
text(scenes.current_scene[scenes.dnum].text[1],txt_x,7,2)
|
||||||
text(scenes.current_scene[scenes.dnum].text[2],txt_x,15,2)
|
text(scenes.current_scene[scenes.dnum].text[2],txt_x,15,2)
|
||||||
@@ -266,8 +266,8 @@ function update_scene()
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
else
|
else
|
||||||
if flr(time()*2)%2==0 then
|
if math.floor(time()*2)%2==0 then
|
||||||
sspr(104,88,7,5,118,56)
|
blit(104,88,7,5,118,56)
|
||||||
else
|
else
|
||||||
rectfill(118,56,125,61,12)
|
rectfill(118,56,125,61,12)
|
||||||
end
|
end
|
||||||
|
|||||||
@@ -4,17 +4,17 @@ function score.create()
|
|||||||
score.surf=newsurf(32,96)
|
score.surf=newsurf(32,96)
|
||||||
setdest(score.surf)
|
setdest(score.surf)
|
||||||
cls(16)
|
cls(16)
|
||||||
sspr(0,0,16,9,5,9,16,9,true)
|
blit(0,0,16,9,5,9,16,9,true)
|
||||||
spr(132,0,0,1,1) spr(150,8,0,1,1) spr(150,16,0,1,1) spr(133,24,0,1,1)
|
blit(32,64,8,8,0,0) blit(48,72,8,8,8,0) blit(48,72,8,8,16,0) blit(40,64,8,8,24,0)
|
||||||
spr(134,0,8,1,1) spr(135,24,8,1,1) spr(134,0,16,1,1) spr(135,24,16,1,1)
|
blit(48,64,8,8,0,8) blit(56,64,8,8,24,8) blit(48,64,8,8,0,16) blit(56,64,8,8,24,16)
|
||||||
spr(132,0,24,1,1) spr(150,8,24,1,1) spr(150,16,24,1,1) spr(133,24,24,1,1)
|
blit(32,64,8,8,0,24) blit(48,72,8,8,8,24) blit(48,72,8,8,16,24) blit(40,64,8,8,24,24)
|
||||||
spr(134,0,32,1,1) spr(135,24,32,1,1)
|
blit(48,64,8,8,0,32) blit(56,64,8,8,24,32)
|
||||||
spr(132,0,40,1,1) spr(150,8,40,1,1) spr(150,16,40,1,1) spr(133,24,40,1,1)
|
blit(32,64,8,8,0,40) blit(48,72,8,8,8,40) blit(48,72,8,8,16,40) blit(40,64,8,8,24,40)
|
||||||
|
|
||||||
spr(134,0,48,1,1) spr(135,24,48,1,1) spr(134,0,56,1,1) spr(135,24,56,1,1)
|
blit(48,64,8,8,0,48) blit(56,64,8,8,24,48) blit(48,64,8,8,0,56) blit(56,64,8,8,24,56)
|
||||||
spr(134,0,64,1,1) spr(135,24,64,1,1) --spr(134,0,72,1,1) spr(135,24,72,1,1)
|
blit(48,64,8,8,0,64) blit(56,64,8,8,24,64) --blit(48,64,8,8,0,72) blit(56,64,8,8,24,72)
|
||||||
spr(132,0,72,1,1) spr(150,8,72,1,1) spr(150,16,72,1,1) spr(133,24,72,1,1)
|
blit(32,64,8,8,0,72) blit(48,72,8,8,8,72) blit(48,72,8,8,16,72) blit(40,64,8,8,24,72)
|
||||||
spr(134,0,80,1,1) spr(135,24,80,1,1) spr(134,0,88,1,1) spr(135,24,88,1,1)
|
blit(48,64,8,8,0,80) blit(56,64,8,8,24,80) blit(48,64,8,8,0,88) blit(56,64,8,8,24,88)
|
||||||
prnt("jail",6,77,2)
|
prnt("jail",6,77,2)
|
||||||
prnt("games",8, 82,2)
|
prnt("games",8, 82,2)
|
||||||
prnt("2023",9,89,1)
|
prnt("2023",9,89,1)
|
||||||
@@ -30,14 +30,14 @@ end
|
|||||||
|
|
||||||
function score.draw()
|
function score.draw()
|
||||||
setsource(score.surf)
|
setsource(score.surf)
|
||||||
sspr(0,0,32,96,96,0)
|
blit(0,0,32,96,96,0)
|
||||||
setsource(tiles)
|
setsource(tiles)
|
||||||
if abad.objects.gorro~=nil then sspr(96,32,16,16,99,44) end
|
if abad.objects.gorro~=nil then blit(96,32,16,16,99,44) end
|
||||||
if abad.objects.peu~=nil then sspr(112,32,16,16,109,44) end
|
if abad.objects.peu~=nil then blit(112,32,16,16,109,44) end
|
||||||
if abad.objects.gps~=nil then sspr(112,48,16,16,100,55) end
|
if abad.objects.gps~=nil then blit(112,48,16,16,100,55) end
|
||||||
|
|
||||||
if abad.objects.clau_premiere~=nil then sspr(112,8,8,8,104,48) end
|
if abad.objects.clau_premiere~=nil then blit(112,8,8,8,104,48) end
|
||||||
if abad.objects.clau_elalien~=nil then sspr(120,8,8,8,112,48) end
|
if abad.objects.clau_elalien~=nil then blit(120,8,8,8,112,48) end
|
||||||
|
|
||||||
if abad.objects.bol~=nil then sspr(112,88,16,8,104,46) end
|
if abad.objects.bol~=nil then blit(112,88,16,8,104,46) end
|
||||||
end
|
end
|
||||||
@@ -5,7 +5,7 @@ function zombie.new(_hab,_x,_y,_flip)
|
|||||||
end
|
end
|
||||||
|
|
||||||
function zombie:draw()
|
function zombie:draw()
|
||||||
if self.frame>0 then sspr((self.frame&7)*16,(self.frame>>3)*16,16,16,self.x,self.y,16,16,self.flip) end
|
if self.frame>0 then blit((self.frame&7)*16,(self.frame>>3)*16,16,16,self.x,self.y,16,16,self.flip) end
|
||||||
end
|
end
|
||||||
|
|
||||||
function zombie:update_normal()
|
function zombie:update_normal()
|
||||||
|
|||||||
Reference in New Issue
Block a user