- Ara es pot usar el gamepad per a tot
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@@ -311,7 +311,7 @@ function update_game()
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--elseif btnp(KEY_ESCAPE) then
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--elseif btnp(KEY_ESCAPE) then
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-- pause()
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-- pause()
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--end
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--end
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if btnp(KEY_ESCAPE) then
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if btnp(KEY_ESCAPE) or padp(btnPause) then
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pause()
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pause()
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end
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end
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if abad.objects.gps~=nil then
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if abad.objects.gps~=nil then
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@@ -326,6 +326,17 @@ function update_game()
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elseif btnp(KEY_5) then
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elseif btnp(KEY_5) then
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current_camera=5
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current_camera=5
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end
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end
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if padp(btnCycle1) then
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current_camera=current_camera+1
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if current_camera==6 then current_camera=1 end
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if current_camera==1 and (abad.objects.gorro or abad.objects.clau_premiere) then current_camera=2 end
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if current_camera==2 and (abad.objects.peu or abad.objects.clau_elalien) then current_camera=3 end
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elseif padp(btnCycle2) then
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current_camera=current_camera-1
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if current_camera==0 then current_camera=5 end
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if current_camera==2 and (abad.objects.peu or abad.objects.clau_elalien) then current_camera=1 end
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if current_camera==1 and (abad.objects.gorro or abad.objects.clau_premiere) then current_camera=5 end
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end
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end
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end
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end
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end
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end
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end
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@@ -395,7 +406,7 @@ function update_menu()
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else
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else
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playmus(audio_main_song)
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playmus(audio_main_song)
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end
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end
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elseif btnp(KEY_ESCAPE) then
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elseif btnp(KEY_ESCAPE) or padp(btnPause) then
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quit()
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quit()
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end
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end
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elseif menu_state==1 then
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elseif menu_state==1 then
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@@ -528,6 +539,7 @@ function pause()
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sspr(0,0,128,96,0,0)
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sspr(0,0,128,96,0,0)
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setdest(0)
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setdest(0)
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setsource(tiles)
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setsource(tiles)
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pausa_option=1
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pause_old_update=game_update
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pause_old_update=game_update
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game_update=update_pause
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game_update=update_pause
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end
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end
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@@ -536,16 +548,30 @@ function update_pause()
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rectfill(16,16,112,80,16)
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rectfill(16,16,112,80,16)
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rect(16,16,112,80,15)
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rect(16,16,112,80,15)
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prnt("PAUSA",54,30,15)
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prnt("PAUSA",54,30,15)
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prnt("ESC torna al joc",30,50,14)
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if pausa_option==1 then
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prnt("SPACE eixir",30,60,14)
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rect(28,48,100,56,13)
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else
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rect(28,58,100,66,13)
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end
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prnt("CONTINUAR",30,50,14)
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prnt("EIXIR",30,60,14)
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if btnp(KEY_ESCAPE) then
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if btnp(KEY_ESCAPE) then
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setsource(back)
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setsource(back)
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sspr(0,0,128,96,0,0)
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sspr(0,0,128,96,0,0)
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setsource(tiles)
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setsource(tiles)
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game_update = pause_old_update
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game_update = pause_old_update
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elseif btnp(keyDown) or btnp(keyUp) or padp(btnDown) or padp(btnUp) then
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if pausa_option==1 then pausa_option=2 else pausa_option=1 end
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elseif btnp(keyShoot) or padp(btnShoot) then
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elseif btnp(keyShoot) or padp(btnShoot) then
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if pausa_option==1 then
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setsource(back)
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sspr(0,0,128,96,0,0)
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setsource(tiles)
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game_update = pause_old_update
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else
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game_exit()
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game_exit()
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game_init(true)
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game_init(true)
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end
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end
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end
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end
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end
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@@ -19,7 +19,7 @@ function intro_intro()
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--text("JAILGAMES",40,30,15)
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--text("JAILGAMES",40,30,15)
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text("presenta",48,50,14)
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text("presenta",48,50,14)
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intro_wait=intro_wait-1
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intro_wait=intro_wait-1
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if intro_wait==0 or btnp(KEY_ESCAPE) or btnp(keyShoot) or padp(btnShoot) then
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if intro_wait==0 or btnp(KEY_ESCAPE) or btnp(keyShoot) or padp(btnShoot) or padp(btnPause) then
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intro_wait=1
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intro_wait=1
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game_update = intro_update
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game_update = intro_update
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fade.fadeoutin()
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fade.fadeoutin()
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@@ -30,7 +30,7 @@ function intro_intro()
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end
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end
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function intro_update()
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function intro_update()
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if btnp(KEY_ESCAPE) then
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if btnp(KEY_ESCAPE) or padp(btnPause) then
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game_init(true)
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game_init(true)
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fade.fadeoutin()
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fade.fadeoutin()
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elseif btnp(KEY_SPACE) then
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elseif btnp(KEY_SPACE) then
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@@ -36,8 +36,11 @@ function _init()
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btnDown = tonumber(getconf("btndown")) or BTN_DOWN
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btnDown = tonumber(getconf("btndown")) or BTN_DOWN
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btnLeft = tonumber(getconf("btnleft")) or BTN_LEFT
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btnLeft = tonumber(getconf("btnleft")) or BTN_LEFT
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btnRight = tonumber(getconf("btnright")) or BTN_RIGHT
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btnRight = tonumber(getconf("btnright")) or BTN_RIGHT
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btnJump = tonumber(getconf("btnjump")) or BTN_UP
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btnJump = tonumber(getconf("btnjump")) or BTN_B
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btnShoot = tonumber(getconf("btnshoot")) or BTN_A
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btnShoot = tonumber(getconf("btnshoot")) or BTN_A
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btnCycle1 = tonumber(getconf("btnCycle1")) or BTN_RIGHTSHOULDER
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btnCycle2 = tonumber(getconf("btnCycle2")) or BTN_LEFTSHOULDER
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btnPause = tonumber(getconf("btnPause")) or BTN_START
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--game_init()
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--game_init()
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intro_init()
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intro_init()
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@@ -272,7 +272,7 @@ function update_scene()
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end
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end
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end
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end
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if btnp(KEY_ESCAPE) and (scenes.current_scene~=scenes.final) then
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if (btnp(KEY_ESCAPE) or padp(btnPause)) and (scenes.current_scene~=scenes.final) then
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if scenes.current_scene[scenes.dnum].die then
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if scenes.current_scene[scenes.dnum].die then
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game_init(true)
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game_init(true)
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else
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else
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