- Passat a mini v1.3.6
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@@ -6,7 +6,7 @@ function dead.start()
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dead.vel={}
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for i=1,128 do
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dead.pos[i]=0
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dead.vel[i]=(200+rnd(400))/400
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dead.vel[i]=(200+math.random(0,399))/400
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end
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game_update=dead.update
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end
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@@ -16,30 +16,30 @@ function dead.update()
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for i=1,128 do
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if dead.pos[i]<96 then
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dead.pos[i]=dead.pos[i]+dead.vel[i]
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vline(i-1,0,dead.pos[i],16)
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draw.vline(i-1,0,dead.pos[i],16)
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end
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end
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if dead.count>50 then
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if dead.count>130 then
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prnt("GAME OVER",44,40,2)
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draw.text("GAME OVER",44,40,2)
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elseif dead.count>120 then
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prnt("GAME OVE",44,40,2)
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draw.text("GAME OVE",44,40,2)
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elseif dead.count>110 then
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prnt("GAME OV",44,40,2)
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draw.text("GAME OV",44,40,2)
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elseif dead.count>100 then
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prnt("GAME O",44,40,2)
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draw.text("GAME O",44,40,2)
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elseif dead.count>90 then
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prnt("GAME",44,40,2)
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draw.text("GAME",44,40,2)
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elseif dead.count>80 then
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prnt("GAM",44,40,2)
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draw.text("GAM",44,40,2)
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elseif dead.count>70 then
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prnt("GA",44,40,2)
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draw.text("GA",44,40,2)
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elseif dead.count>60 then
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prnt("G",44,40,2)
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draw.text("G",44,40,2)
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end
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end
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if (dead.count>250 and (btnp(keyShoot) or padp(btnShoot))) or dead.count>500 then
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if (dead.count>250 and (key.press(keyShoot) or pad.press(btnShoot))) or dead.count>500 then
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game_exit()
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game_init(true)
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end
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