- Passat a mini v1.3.6
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@@ -9,34 +9,34 @@ function final_init()
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game_update=update_final
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next_actor()
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playmus(audio_final)
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local r,g,b=palcolor(15)
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palcolor(17,r,g,b)
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local r,g,b=pal.color(15)
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pal.color(17,r,g,b)
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--fade.fadein()
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end
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go_next_actor=false
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function update_final()
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cls(16)
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surf.cls(16)
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camera(-16,-41)
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view.origin(16,41)
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mapa_draw(final_room)
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draw_actor()
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camera(0,0)
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view.origin(0,0)
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rectfill(0,0,14,96,16)
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rectfill(114,0,191,96,16)
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rect(15,40,113,89,2)
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draw.rectf(0,0,15,97,16)
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draw.rectf(114,0,78,97,16)
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draw.rect(15,40,99,50,2)
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text("C A C A U S", 42, 12, 17)
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text(actor.name, 64-(#actor.name*2), 28, 11)
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mapa_update(abad.hab,final_room)
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if btnp(KEY_M) then
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if key.press(key.M) then
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mute = not mute
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if mute then
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stopmusic()
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music.stop()
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else
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playmus(audio_final)
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end
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@@ -92,7 +92,7 @@ function draw_actor()
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end
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end
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local tpl=128/actor.w
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blit((actor.frame%tpl)*actor.w,math.floor(actor.frame/tpl)*actor.h,actor.w,actor.h,actor.x,actor.y,actor.w,actor.h,actor.flip)
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draw.surf((actor.frame%tpl)*actor.w,math.floor(actor.frame/tpl)*actor.h,actor.w,actor.h,actor.x,actor.y,actor.w,actor.h,actor.flip)
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end
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function next_actor()
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@@ -136,21 +136,21 @@ function next_actor()
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end
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function update_final2()
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cls(16)
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surf.cls(16)
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text("C A C A U S", 42, 12, 17)
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text("GRACIES PER JUGAR", 30, 48, 10)
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if btnp(KEY_M) then
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if key.press(key.M) then
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mute = not mute
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if mute then
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stopmusic()
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music.stop()
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else
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playmus(audio_final)
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end
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end
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final_count=final_count+1
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if final_count==200 or (btnp(keyShoot) or padp(btnShoot)) or btnp(KEY_RETURN) then
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if final_count==200 or (key.press(keyShoot) or pad.press(btnShoot)) or key.press(key.RETURN) then
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game_exit()
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game_init(true)
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fade.fadeoutin()
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