- Intro i menu
This commit is contained in:
3
abad.lua
3
abad.lua
@@ -1,6 +1,9 @@
|
||||
|
||||
abad={x=40,y=24,flip=false,frame=1,wait=0,hab=10,vides=3,energia=40,falling=0,step=0, mustep=1,hurting=0,update=nil,jumpfwd=false,anim={0,1,0,2},bb={x=4,y=0,w=8,h=16},safe={hab=10,x=40,y=24}}
|
||||
|
||||
function abad_nop()
|
||||
end
|
||||
|
||||
function abad_init()
|
||||
abad={x=40,y=24,flip=false,frame=1,wait=0,hab=10,vides=3,energia=40,falling=0,step=0,mustep=1,draw=abad.draw,hurting=0,update=nil,jumpfwd=false,anim={0,1,0,2},bb={x=4,y=0,w=8,h=16},safe={hab=10,x=40,y=24}}
|
||||
abad.update=abad_state_normal
|
||||
|
||||
5
dead.lua
5
dead.lua
@@ -41,7 +41,8 @@ function dead.update()
|
||||
|
||||
if (dead.count>250 and btnp(KEY_SPACE)) or dead.count>500 then
|
||||
game_exit()
|
||||
_init()
|
||||
_update=update_game
|
||||
game_init()
|
||||
--_init()
|
||||
--_update=update_game
|
||||
end
|
||||
end
|
||||
43
game.lua
43
game.lua
@@ -1,7 +1,8 @@
|
||||
--hab=0
|
||||
|
||||
modes={playing=0,editing=1}
|
||||
mode=modes.editing
|
||||
--mode=modes.editing
|
||||
mode=modes.playing
|
||||
|
||||
seltile = 0
|
||||
|
||||
@@ -101,8 +102,14 @@ function game_init(menu)
|
||||
table.insert(cameras,elalien)
|
||||
table.insert(cameras,batman)
|
||||
|
||||
mapa_do_backup()
|
||||
|
||||
if menu then
|
||||
abad.update = abad_nop
|
||||
_update=update_menu
|
||||
menu_count=0
|
||||
menu_change_room=300
|
||||
menu_room=rnd(60)
|
||||
else
|
||||
_update=update_game
|
||||
end
|
||||
@@ -182,7 +189,7 @@ function update_game()
|
||||
abad.hab=abad.hab-10
|
||||
elseif btnp(KEY_RETURN) then
|
||||
mode=modes.playing
|
||||
mapa_do_backup()
|
||||
--mapa_do_backup()
|
||||
--playchirp(audio_main_song);
|
||||
elseif btnp(KEY_S) and (btn(KEY_LCTRL) or btn(KEY_LGUI)) then
|
||||
_update=update_dialog
|
||||
@@ -286,13 +293,28 @@ function update_game()
|
||||
end
|
||||
end
|
||||
|
||||
function update_menu()
|
||||
cls(16)
|
||||
text("C A C A U S", 40, 14, 15)
|
||||
rect(15,44,113,93,2)
|
||||
draw_hab(cameras[current_camera].hab,16,45)
|
||||
|
||||
mapa_update(abad.hab,cameras[current_camera].hab)
|
||||
function update_menu()
|
||||
menu_count=menu_count+1
|
||||
menu_change_room=menu_change_room-1
|
||||
if menu_change_room==0 then
|
||||
menu_room = rnd(60)
|
||||
menu_change_room=300
|
||||
end
|
||||
|
||||
cls(16)
|
||||
text("C A C A U S", 40, 12, 15)
|
||||
if menu_count<20 then
|
||||
text("Pulsa SPACE", 40, 28, 13)
|
||||
else
|
||||
text("Pulsa SPACE", 40, 28, 16)
|
||||
if menu_count>40 then menu_count=0 end
|
||||
end
|
||||
draw_hab(menu_room,16,41)
|
||||
rectfill(0,0,14,96,16)
|
||||
rectfill(114,0,191,96,16)
|
||||
rect(15,40,113,89,2)
|
||||
mapa_update(abad.hab,menu_room)
|
||||
|
||||
for key,actor in pairs(actors) do
|
||||
actor:update()
|
||||
@@ -303,11 +325,14 @@ function update_menu()
|
||||
fireball.update()
|
||||
switches.update()
|
||||
|
||||
if btn(KEY_SPACE) then
|
||||
game_exit()
|
||||
game_init()
|
||||
end
|
||||
end
|
||||
|
||||
function game_exit()
|
||||
mapa_restore_backup()
|
||||
--freesurf(tiles)
|
||||
actors={}
|
||||
cameras={}
|
||||
end
|
||||
|
||||
Reference in New Issue
Block a user