- final cutscenes finished
- fade system - minor changes to stairs graphic
This commit is contained in:
5
game.lua
5
game.lua
@@ -97,7 +97,7 @@ function game_init(menu)
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table.insert(actors,caco.new(17,24,16,false))
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-- TRIGGERS
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if not menu then table.insert(actors,trigger.new(10,44,32,triggers.escena_abad_inici)) end
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if not menu then table.insert(actors,trigger.new(10,57,32,triggers.escena_abad_inici)) end
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table.insert(actors,trigger.new(11,16,32,triggers.escena_abad_corfes))
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table.insert(actors,trigger.new(31,12,32,triggers.escena_abad_portes))
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@@ -128,7 +128,9 @@ function game_init(menu)
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play(audio_main_song)
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else
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_update=update_game
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stopchirp()
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end
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--fade.fadein()
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end
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function text(str,x,y,col)
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@@ -348,6 +350,7 @@ function update_menu()
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if btnp(KEY_SPACE) then
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game_exit()
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game_init()
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fade.fadeoutin()
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elseif btnp(KEY_M) then
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mute = not mute
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if mute then
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