- Premiere AI implemented
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4
main.lua
4
main.lua
@@ -16,6 +16,8 @@ function _init()
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--mapa_new()
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abad_init()
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table.insert(actors,abad)
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premiere.init()
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table.insert(actors,premiere)
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z = zombie.new()
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table.insert(actors,z)
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c=caco.new(10,24,16)
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@@ -127,7 +129,7 @@ function update_game()
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else
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draw_hab(abad.hab,0,0)
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text(abad.hab,1,1,2)
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draw_hab(10,0,48)
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draw_hab(premiere.hab,0,48)
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score.draw()
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setsource(tiles)
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