- [FIX] Sometimes stuck on "life lost" scene
- [FIX] No shot sound if walking
This commit is contained in:
4
abad.lua
4
abad.lua
@@ -51,6 +51,9 @@ function abad_hurt(howmuch)
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abad.x=abad.safe.x
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abad.x=abad.safe.x
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abad.y=abad.safe.y
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abad.y=abad.safe.y
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abad.hurting=60
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abad.hurting=60
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abad.update=abad_state_normal
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abad.bb.y=0
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abad.bb.h=16
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abad.respawning=240
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abad.respawning=240
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cls(3)
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cls(3)
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end
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end
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@@ -195,6 +198,7 @@ function abad_state_walking()
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elseif btn(KEY_DOWN) then
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elseif btn(KEY_DOWN) then
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abad.update=abad_state_crouch
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abad.update=abad_state_crouch
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elseif btn(KEY_SPACE) and cacau.hab==-1 then
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elseif btn(KEY_SPACE) and cacau.hab==-1 then
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playsnd(audio_abad_shot)
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abad.update=abad_state_fire
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abad.update=abad_state_fire
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abad.wait=0
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abad.wait=0
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cacau.init(abad.hab,abad.x+8,abad.y+8,abad.flip)
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cacau.init(abad.hab,abad.x+8,abad.y+8,abad.flip)
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