- [FIX] Sometimes stuck on "life lost" scene

- [FIX] No shot sound if walking
This commit is contained in:
2023-01-13 14:33:32 +01:00
parent 3300a4d93b
commit e7e3c235fe

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@@ -51,6 +51,9 @@ function abad_hurt(howmuch)
abad.x=abad.safe.x abad.x=abad.safe.x
abad.y=abad.safe.y abad.y=abad.safe.y
abad.hurting=60 abad.hurting=60
abad.update=abad_state_normal
abad.bb.y=0
abad.bb.h=16
abad.respawning=240 abad.respawning=240
cls(3) cls(3)
end end
@@ -195,6 +198,7 @@ function abad_state_walking()
elseif btn(KEY_DOWN) then elseif btn(KEY_DOWN) then
abad.update=abad_state_crouch abad.update=abad_state_crouch
elseif btn(KEY_SPACE) and cacau.hab==-1 then elseif btn(KEY_SPACE) and cacau.hab==-1 then
playsnd(audio_abad_shot)
abad.update=abad_state_fire abad.update=abad_state_fire
abad.wait=0 abad.wait=0
cacau.init(abad.hab,abad.x+8,abad.y+8,abad.flip) cacau.init(abad.hab,abad.x+8,abad.y+8,abad.flip)