- [FEAT] Redefine keys
- [FEAT] Redefine gamepad buttons - [FEAT] Config storage
This commit is contained in:
@@ -1,4 +1,5 @@
|
||||
title=Cacaus
|
||||
config=cacaus
|
||||
width=128
|
||||
height=96
|
||||
zoom=5
|
||||
|
||||
146
data/game.lua
146
data/game.lua
@@ -132,6 +132,8 @@ function game_init(menu)
|
||||
mapa_do_backup()
|
||||
|
||||
if menu then
|
||||
menu_sel=0
|
||||
menu_state=0
|
||||
abad.update = abad_nop
|
||||
game_update=update_menu
|
||||
menu_count=0
|
||||
@@ -328,23 +330,7 @@ function update_game()
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
function update_menu()
|
||||
menu_count=menu_count+1
|
||||
menu_change_room=menu_change_room-1
|
||||
if menu_change_room==0 then
|
||||
menu_room = rnd(60)
|
||||
menu_change_room=300
|
||||
end
|
||||
|
||||
cls(16)
|
||||
text("C A C A U S", 42, 12, 15)
|
||||
if menu_count<20 then
|
||||
text("Pulsa SPACE", 42, 28, 13)
|
||||
else
|
||||
text("Pulsa SPACE", 42, 28, 16)
|
||||
if menu_count>40 then menu_count=0 end
|
||||
end
|
||||
function redraw_menu_hab()
|
||||
draw_hab(menu_room,16,41)
|
||||
rectfill(0,0,14,96,16)
|
||||
rectfill(114,0,191,96,16)
|
||||
@@ -359,11 +345,49 @@ function update_menu()
|
||||
cacau.update()
|
||||
fireball.update()
|
||||
switches.update()
|
||||
end
|
||||
|
||||
function update_menu()
|
||||
menu_change_room=menu_change_room-1
|
||||
if menu_change_room==0 then
|
||||
menu_room = rnd(60)
|
||||
menu_change_room=300
|
||||
end
|
||||
|
||||
cls(16)
|
||||
text("C A C A U S", 42, 8, 15)
|
||||
|
||||
if menu_state == 0 then
|
||||
menu_count=menu_count+1
|
||||
local parpadeig=false
|
||||
if menu_count>=20 then
|
||||
parpadeig=true
|
||||
if menu_count>40 then menu_count=0 end
|
||||
end
|
||||
if (not parpadeig or menu_sel~=0) then text("JUGAR", 54, 16, 13) end
|
||||
if (not parpadeig or menu_sel~=1) then text("REDEFINIR TECLAT", 32, 24, 13) end
|
||||
if (not parpadeig or menu_sel~=2) then text("REDEFINIR GAMEPAD", 30, 32, 13) end
|
||||
|
||||
redraw_menu_hab()
|
||||
|
||||
if btnp(keyShoot) or padp(btnShoot) then
|
||||
if menu_sel==0 then
|
||||
game_exit()
|
||||
game_init()
|
||||
fade.fadeoutin()
|
||||
elseif menu_sel==1 then
|
||||
menu_count=0
|
||||
menu_state=1
|
||||
else
|
||||
menu_count=0
|
||||
menu_state=2
|
||||
end
|
||||
elseif btnp(keyDown) or padp(btnDown) then
|
||||
menu_sel=menu_sel+1
|
||||
if menu_sel==3 then menu_sel=0 end
|
||||
elseif btnp(keyUp) or padp(btnUp) then
|
||||
menu_sel=menu_sel-1
|
||||
if menu_sel==-1 then menu_sel=2 end
|
||||
elseif btnp(KEY_M) then
|
||||
mute = not mute
|
||||
if mute then
|
||||
@@ -374,6 +398,94 @@ function update_menu()
|
||||
elseif btnp(KEY_ESCAPE) then
|
||||
quit()
|
||||
end
|
||||
elseif menu_state==1 then
|
||||
if menu_count==0 then
|
||||
text("PULSA TECLA PER A AMUNT", 20, 24, 13)
|
||||
local key = btnp();
|
||||
if key ~= 0 then
|
||||
menu_count = 1
|
||||
keyUp=key
|
||||
setconf("keyup", keyUp)
|
||||
end
|
||||
elseif menu_count==1 then
|
||||
text("PULSA TECLA PER A AVALL", 20, 24, 13)
|
||||
local key = btnp();
|
||||
if key ~= 0 then
|
||||
menu_count = 2
|
||||
keyDown=key
|
||||
setconf("keydown", keyDown)
|
||||
end
|
||||
elseif menu_count==2 then
|
||||
text("PULSA TECLA PER A ESQUERRA", 14, 24, 13)
|
||||
local key = btnp();
|
||||
if key ~= 0 then
|
||||
menu_count = 3
|
||||
keyLeft=key
|
||||
setconf("keleft", keyLeft)
|
||||
end
|
||||
elseif menu_count==3 then
|
||||
text("PULSA TECLA PER A DRETA", 20, 24, 13)
|
||||
local key = btnp();
|
||||
if key ~= 0 then
|
||||
menu_count = 4
|
||||
keyRight=key
|
||||
setconf("keyright", keyRight)
|
||||
end
|
||||
elseif menu_count==4 then
|
||||
text("PULSA TECLA PER A DISPAR", 18, 24, 13)
|
||||
local key = btnp();
|
||||
if key ~= 0 then
|
||||
menu_count = 0
|
||||
menu_state = 0
|
||||
keyShoot=key
|
||||
setconf("keyshoot", keyShoot)
|
||||
end
|
||||
end
|
||||
else
|
||||
if menu_count==0 then
|
||||
text("PULSA BOTÓ PER A AMUNT", 22, 24, 13)
|
||||
local btn = padp();
|
||||
if btn ~= 0 then
|
||||
menu_count = 1
|
||||
btnUp=btn
|
||||
setconf("btnup", btnUp)
|
||||
end
|
||||
elseif menu_count==1 then
|
||||
text("PULSA BOTÓ PER A AVALL", 22, 24, 13)
|
||||
local btn = padp();
|
||||
if btn ~= 0 then
|
||||
menu_count = 2
|
||||
btnDown=btn
|
||||
setconf("btndown", btnDown)
|
||||
end
|
||||
elseif menu_count==2 then
|
||||
text("PULSA BOTÓ PER A ESQUERRA", 16, 24, 13)
|
||||
local btn = padp();
|
||||
if btn ~= 0 then
|
||||
menu_count = 3
|
||||
btnLeft=btn
|
||||
setconf("keleft", btnLeft)
|
||||
end
|
||||
elseif menu_count==3 then
|
||||
text("PULSA BOTÓ PER A DRETA", 22, 24, 13)
|
||||
local btn = padp();
|
||||
if btn ~= 0 then
|
||||
menu_count = 4
|
||||
btnRight=btn
|
||||
setconf("btnright", btnRight)
|
||||
end
|
||||
elseif menu_count==4 then
|
||||
text("PULSA BOTÓ PER A DISPAR", 20, 24, 13)
|
||||
local btn = padp();
|
||||
if btn ~= 0 then
|
||||
menu_count = 0
|
||||
menu_state = 0
|
||||
btnShoot=btn
|
||||
setconf("btnshoot", btnShoot)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
function game_exit()
|
||||
|
||||
Reference in New Issue
Block a user