Compare commits

10 Commits

Author SHA1 Message Date
b95650cee0 - Reestructuració 2023-01-13 19:16:34 +01:00
22be7de746 - [FIX] Pause reactivated 2023-01-13 16:55:53 +01:00
ecb36d8483 - [FIX] Prevent exiting the final scene with ESC 2023-01-13 14:55:37 +01:00
b7e3a3c78b - Trace removed 2023-01-13 14:34:42 +01:00
e7e3c235fe - [FIX] Sometimes stuck on "life lost" scene
- [FIX] No shot sound if walking
2023-01-13 14:33:32 +01:00
3300a4d93b - [FIX]Al acabar el joc, tornava amb el mapa tal qual, sense resetejar. 2023-01-13 14:27:41 +01:00
6f0b00442d - Ortografia
- Indicador de "pulsa tecla per a seguir"
- Es pot seguir pulsant qualsevol tecla
2023-01-13 14:24:21 +01:00
3d9cbaef3d - segon teleport
- tecles debug llevades
2023-01-13 14:23:28 +01:00
a5f8703830 - Game over and life lost music plays only once. 2023-01-13 13:21:54 +01:00
8019332de1 - Implementat el teleport desde l'habitació secreta ;) 2023-01-12 20:03:41 +01:00
54 changed files with 155 additions and 48 deletions

1
.gitignore vendored Normal file
View File

@@ -0,0 +1 @@
.DS_STORE

44
bin/Info.plist Normal file
View File

@@ -0,0 +1,44 @@
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>BuildMachineOSBuild</key>
<string>19H2</string>
<key>CFBundleDevelopmentRegion</key>
<string>en</string>
<key>CFBundleDisplayName</key>
<string>cacaus</string>
<key>CFBundleExecutable</key>
<string>cacaus</string>
<key>CFBundleIconFile</key>
<string>cacaus</string>
<key>CFBundleIconName</key>
<string>cacaus</string>
<key>CFBundleIdentifier</key>
<string>net.jailers.cacaus</string>
<key>CFBundleInfoDictionaryVersion</key>
<string>6.0</string>
<key>CFBundleName</key>
<string>cacaus</string>
<key>CFBundlePackageType</key>
<string>APPL</string>
<key>CFBundleShortVersionString</key>
<string>1.0.8</string>
<key>CFBundleSignature</key>
<string>????</string>
<key>CFBundleVersion</key>
<string>1.0.8</string>
<key>CSResourcesFileMapped</key>
<true/>
<key>LSMinimumSystemVersion</key>
<string>10.12</string>
<key>NSHighResolutionCapable</key>
<true/>
<key>NSHumanReadableCopyright</key>
<string>Copyright 2023 JailDoctor</string>
<key>NSPrincipalClass</key>
<string>NSApplication</string>
<key>SUPublicDSAKeyFile</key>
<string>dsa_pub.pem</string>
</dict>
</plist>

BIN
bin/cacaus.icns Normal file

Binary file not shown.

View File

@@ -43,14 +43,17 @@ function abad_hurt(howmuch)
if abad.vides==0 then
--final de la partida
dead.start()
playmus(audio_game_over)
playmus(audio_game_over,0)
else
playmus(audio_life_lost)
playmus(audio_life_lost,0)
abad.energia=40
abad.hab=abad.safe.hab
abad.x=abad.safe.x
abad.y=abad.safe.y
abad.hurting=60
abad.update=abad_state_normal
abad.bb.y=0
abad.bb.h=16
abad.respawning=240
cls(3)
end
@@ -195,6 +198,7 @@ function abad_state_walking()
elseif btn(KEY_DOWN) then
abad.update=abad_state_crouch
elseif btn(KEY_SPACE) and cacau.hab==-1 then
playsnd(audio_abad_shot)
abad.update=abad_state_fire
abad.wait=0
cacau.init(abad.hab,abad.x+8,abad.y+8,abad.flip)

View File

@@ -151,6 +151,7 @@ function update_final2()
end
final_count=final_count+1
if final_count==200 or btnp(KEY_SPACE) or btnp(KEY_RETURN) then
game_exit()
game_init(true)
fade.fadeoutin()
end

View File

@@ -20,16 +20,16 @@ function remove_actor(actor)
end
end
function playmus(song,volume)
function playmus(song,loop)
if not mute then
playmusic(song,volume)
playmusic(song,loop)
end
end
function playsnd(sound,volume)
if not mute then
--print(sound)
playsound(sound,volume)
return playsound(sound,volume)
end
end
@@ -115,8 +115,13 @@ function game_init(menu)
table.insert(actors,trigger.new(56,32,32,triggers.escena_abad_porta_batman))
table.insert(actors,trigger.new(19,32,32,triggers.escena_habitacio_batman))
score.create()
table.insert(actors,trigger.new(14,40,32,triggers.teleport_a))
table.insert(actors,trigger.new(67,8,32,triggers.teleport_b))
table.insert(actors,trigger.new(29,40,32,triggers.teleport_c))
table.insert(actors,trigger.new(61,8,32,triggers.teleport_d))
score.create()
cameras[0]=gps
table.insert(cameras,gorro)
table.insert(cameras,peu)
@@ -286,22 +291,25 @@ function update_game()
fireball.update()
switches.update()
local hx = abad.hab%10
local hy = flr(abad.hab/10)
if btnp(KEY_RETURN) then
mode=modes.editing
mapa_restore_backup()
elseif btn(KEY_LSHIFT) and btnp(KEY_RIGHT) and hx<9 then
abad.hab=abad.hab+1
elseif btn(KEY_LSHIFT) and btnp(KEY_LEFT) and hx>0 then
abad.hab=abad.hab-1
elseif btn(KEY_LSHIFT) and btnp(KEY_DOWN) and hy<7 then
abad.hab=abad.hab+10
elseif btn(KEY_LSHIFT) and btnp(KEY_UP) and hy>0 then
abad.hab=abad.hab-10
elseif btnp(KEY_M) then
mute = not mute
elseif btnp(KEY_ESCAPE) then
--local hx = abad.hab%10
--local hy = flr(abad.hab/10)
--if btnp(KEY_RETURN) then
-- mode=modes.editing
-- mapa_restore_backup()
--elseif btn(KEY_LSHIFT) and btnp(KEY_RIGHT) and hx<9 then
-- abad.hab=abad.hab+1
--elseif btn(KEY_LSHIFT) and btnp(KEY_LEFT) and hx>0 then
-- abad.hab=abad.hab-1
--elseif btn(KEY_LSHIFT) and btnp(KEY_DOWN) and hy<7 then
-- abad.hab=abad.hab+10
--elseif btn(KEY_LSHIFT) and btnp(KEY_UP) and hy>0 then
-- abad.hab=abad.hab-10
--elseif btnp(KEY_M) then
-- mute = not mute
--elseif btnp(KEY_ESCAPE) then
-- pause()
--end
if btnp(KEY_ESCAPE) then
pause()
end
if abad.objects.gps~=nil then

View File

@@ -1,15 +1,15 @@
scenes={
intro_01= {
{x=3,y=0,flip=false,audio="abad",text={"Ah!, que bo!","Nit de Netflix amb","un bon bol de cacaus!"},die=20},
{x=3,y=0,flip=false,audio="abad",text={"Ah!, què bo!","Nit de Netflix amb","un bon bol de cacaus!"},die=20},
},
intro_02= {
{x=3,y=0,flip=false,audio="abad",text={"Eh! On està el","bol de cacaus???",""},die=20},
},
intro_03= {
{x=4,y=48,flip=true,audio="batman",musica=audio_song_batman,text={"ME'L HE ENDUT JO!!!", "S'HAN ACABAT ELS","CACAUS PA TU!"},die=20},
{x=3,y=0,flip=false,audio="abad",text={"Qué??","Però perqué???",""},die=20},
{x=4,y=48,flip=true,audio="batman",text={"Estás com una vaca!","Has de deixar de menjar", "eixes gorrinades"},die=20},
{x=4,y=48,flip=true,audio="batman",text={"Mira'm a mí. Estic","tot buenorro i faig", "esport"},die=20},
{x=4,y=48,flip=true,audio="batman",musica=audio_song_batman,text={"ME L'HE ENDUT JO!!!", "S'HAN ACABAT ELS","CACAUS PA TU!"},die=20},
{x=3,y=0,flip=false,audio="abad",text={"Què??","Però perquè???",""},die=20},
{x=4,y=48,flip=true,audio="batman",text={"Estàs com una vaca!","Has de deixar de menjar", "eixes gorrinades"},die=20},
{x=4,y=48,flip=true,audio="batman",text={"Mira'm a mi. Estic","tot buenorro i faig", "esport"},die=20},
{x=3,y=0,flip=false,audio="abad",text={"Esport?????","I una merda!!","He de cuidar la panxa!"},die=20},
{x=4,y=48,flip=true,audio="batman",text={"Pos t'aguantes.","Ja pots despedir-te", "dels cacaus..."},die=20},
},
@@ -40,7 +40,7 @@ scenes={
},
gps_trobat={
{x=4,y=0,flip=false,audio="abad",text={"Ale, ja tinc el GPS.","Ara puc trobar tot","el que necessite..."}},
{x=4,y=0,flip=false,audio="abad",text={"polsant les tecles","del 1 al 5",""}},
{x=4,y=0,flip=false,audio="abad",text={"polsant les tecles","de l'1 al 5",""}},
},
premiere_intro={
{x=4,y=0,flip=false,audio="abad",musica=audio_song_premiere,text={"Premiere??","Qué fas per ma casa?",""}},
@@ -141,7 +141,7 @@ function start_scene(scene,offset)
scenes.die=scenes.current_scene[scenes.dnum].die or 0
if scene[1].musica then
--print(scene[1].musica)
playmus(scenes.current_scene[scenes.dnum].musica, 64)
playmus(scenes.current_scene[scenes.dnum].musica)
end
if offset then scenes.offset=offset end
old_update=_update
@@ -243,34 +243,47 @@ function update_scene()
if scenes.wait==6 then
scenes.wait=0
draw_scene()
if scenes.step>8 and scenes.die>0 then
scenes.die=scenes.die-1
if scenes.die==0 then
if scenes.dnum==#scenes.current_scene then
stopmusic()
if batman.endgame then
final_init()
fade.fadeoutin()
if scenes.step>8 then
--print(scenes.die)
if scenes.die>0 then
scenes.die=scenes.die-1
if scenes.die==0 then
if scenes.dnum==#scenes.current_scene then
stopmusic()
if batman.endgame then
final_init()
fade.fadeoutin()
else
_update=old_update
end
else
_update=old_update
scenes.dnum=scenes.dnum+1
scenes.die=scenes.current_scene[scenes.dnum].die or 0
scenes.step=2
end
end
else
if flr(time()*2)%2==0 then
sspr(104,88,7,5,118,56)
else
scenes.dnum=scenes.dnum+1
scenes.die=scenes.current_scene[scenes.dnum].die or 0
scenes.step=2
rectfill(118,56,125,61,12)
end
end
end
end
if btnp(KEY_ESCAPE) then
if btnp(KEY_ESCAPE) and (scenes.current_scene~=scenes.final) then
if scenes.current_scene[scenes.dnum].die then
game_init(true)
else
pause()
end
elseif btnp(KEY_SPACE) then
if scenes.step>8 then
elseif btnp(KEY_M) then
mute = not mute
end
if scenes.step>8 then
if btnp(KEY_SPACE) or btnp(KEY_DOWN) or btnp(KEY_UP) or btnp(KEY_LEFT) or btnp(KEY_RIGHT) or btnp(KEY_RETURN) then
if scenes.dnum==#scenes.current_scene then
stopmusic()
if batman.endgame then
@@ -283,10 +296,8 @@ function update_scene()
scenes.dnum=scenes.dnum+1
scenes.step=2
end
else
scenes.step=8
end
elseif btnp(KEY_M) then
mute = not mute
elseif btnp(KEY_SPACE) then
scenes.step=8
end
end

Binary file not shown.

Before

Width:  |  Height:  |  Size: 4.7 KiB

After

Width:  |  Height:  |  Size: 4.7 KiB

View File

@@ -68,3 +68,41 @@ function triggers:escena_habitacio_batman()
end
end
end
function triggers:teleport_a()
abad.teleport=true
playsnd(audio_hit)
cls(14)
imp.reset()
abad.hab=67
abad.x=24
end
function triggers:teleport_b()
if abad.teleport then
playsnd(audio_hit)
cls(14)
imp.reset()
abad.hab=14
abad.x=16
end
end
function triggers:teleport_c()
abad.teleport2=true
playsnd(audio_hit)
cls(14)
imp.reset()
abad.hab=61
abad.x=24
end
function triggers:teleport_d()
if abad.teleport2 then
playsnd(audio_hit)
cls(14)
imp.reset()
abad.hab=29
abad.x=24
end
end