Compare commits

3 Commits

Author SHA1 Message Date
f7a5cd8ca4 - [FEAT] Redefine keys
- [FEAT] Redefine gamepad buttons
- [FEAT] Config storage
2023-01-20 19:58:15 +01:00
61a666cbb3 - Git should ignore exes and dlls 2023-01-20 19:27:46 +01:00
77c1da8649 - Reorder code
- [FIX] game_update() not being called
2023-01-20 19:26:57 +01:00
4 changed files with 159 additions and 43 deletions

4
.gitignore vendored
View File

@@ -1,2 +1,4 @@
.DS_STORE
release/*
release/*
*.exe
*.dll

View File

@@ -1,4 +1,5 @@
title=Cacaus
config=cacaus
width=128
height=96
zoom=5

View File

@@ -132,6 +132,8 @@ function game_init(menu)
mapa_do_backup()
if menu then
menu_sel=0
menu_state=0
abad.update = abad_nop
game_update=update_menu
menu_count=0
@@ -328,23 +330,7 @@ function update_game()
end
end
function update_menu()
menu_count=menu_count+1
menu_change_room=menu_change_room-1
if menu_change_room==0 then
menu_room = rnd(60)
menu_change_room=300
end
cls(16)
text("C A C A U S", 42, 12, 15)
if menu_count<20 then
text("Pulsa SPACE", 42, 28, 13)
else
text("Pulsa SPACE", 42, 28, 16)
if menu_count>40 then menu_count=0 end
end
function redraw_menu_hab()
draw_hab(menu_room,16,41)
rectfill(0,0,14,96,16)
rectfill(114,0,191,96,16)
@@ -359,21 +345,147 @@ function update_menu()
cacau.update()
fireball.update()
switches.update()
end
if btnp(keyShoot) or padp(btnShoot) then
game_exit()
game_init()
fade.fadeoutin()
elseif btnp(KEY_M) then
mute = not mute
if mute then
stopmusic()
else
playmus(audio_main_song)
end
elseif btnp(KEY_ESCAPE) then
quit()
function update_menu()
menu_change_room=menu_change_room-1
if menu_change_room==0 then
menu_room = rnd(60)
menu_change_room=300
end
cls(16)
text("C A C A U S", 42, 8, 15)
if menu_state == 0 then
menu_count=menu_count+1
local parpadeig=false
if menu_count>=20 then
parpadeig=true
if menu_count>40 then menu_count=0 end
end
if (not parpadeig or menu_sel~=0) then text("JUGAR", 54, 16, 13) end
if (not parpadeig or menu_sel~=1) then text("REDEFINIR TECLAT", 32, 24, 13) end
if (not parpadeig or menu_sel~=2) then text("REDEFINIR GAMEPAD", 30, 32, 13) end
redraw_menu_hab()
if btnp(keyShoot) or padp(btnShoot) then
if menu_sel==0 then
game_exit()
game_init()
fade.fadeoutin()
elseif menu_sel==1 then
menu_count=0
menu_state=1
else
menu_count=0
menu_state=2
end
elseif btnp(keyDown) or padp(btnDown) then
menu_sel=menu_sel+1
if menu_sel==3 then menu_sel=0 end
elseif btnp(keyUp) or padp(btnUp) then
menu_sel=menu_sel-1
if menu_sel==-1 then menu_sel=2 end
elseif btnp(KEY_M) then
mute = not mute
if mute then
stopmusic()
else
playmus(audio_main_song)
end
elseif btnp(KEY_ESCAPE) then
quit()
end
elseif menu_state==1 then
if menu_count==0 then
text("PULSA TECLA PER A AMUNT", 20, 24, 13)
local key = btnp();
if key ~= 0 then
menu_count = 1
keyUp=key
setconf("keyup", keyUp)
end
elseif menu_count==1 then
text("PULSA TECLA PER A AVALL", 20, 24, 13)
local key = btnp();
if key ~= 0 then
menu_count = 2
keyDown=key
setconf("keydown", keyDown)
end
elseif menu_count==2 then
text("PULSA TECLA PER A ESQUERRA", 14, 24, 13)
local key = btnp();
if key ~= 0 then
menu_count = 3
keyLeft=key
setconf("keleft", keyLeft)
end
elseif menu_count==3 then
text("PULSA TECLA PER A DRETA", 20, 24, 13)
local key = btnp();
if key ~= 0 then
menu_count = 4
keyRight=key
setconf("keyright", keyRight)
end
elseif menu_count==4 then
text("PULSA TECLA PER A DISPAR", 18, 24, 13)
local key = btnp();
if key ~= 0 then
menu_count = 0
menu_state = 0
keyShoot=key
setconf("keyshoot", keyShoot)
end
end
else
if menu_count==0 then
text("PULSA BOTÓ PER A AMUNT", 22, 24, 13)
local btn = padp();
if btn ~= 0 then
menu_count = 1
btnUp=btn
setconf("btnup", btnUp)
end
elseif menu_count==1 then
text("PULSA BOTÓ PER A AVALL", 22, 24, 13)
local btn = padp();
if btn ~= 0 then
menu_count = 2
btnDown=btn
setconf("btndown", btnDown)
end
elseif menu_count==2 then
text("PULSA BOTÓ PER A ESQUERRA", 16, 24, 13)
local btn = padp();
if btn ~= 0 then
menu_count = 3
btnLeft=btn
setconf("keleft", btnLeft)
end
elseif menu_count==3 then
text("PULSA BOTÓ PER A DRETA", 22, 24, 13)
local btn = padp();
if btn ~= 0 then
menu_count = 4
btnRight=btn
setconf("btnright", btnRight)
end
elseif menu_count==4 then
text("PULSA BOTÓ PER A DISPAR", 20, 24, 13)
local btn = padp();
if btn ~= 0 then
menu_count = 0
menu_state = 0
btnShoot=btn
setconf("btnshoot", btnShoot)
end
end
end
end
function game_exit()

View File

@@ -1,14 +1,3 @@
keyUp = KEY_UP
keyDown = KEY_DOWN
keyLeft = KEY_LEFT
keyRight = KEY_RIGHT
keyShoot = KEY_SPACE
btnUp = BTN_UP
btnDown = BTN_DOWN
btnLeft = BTN_LEFT
btnRigth = BTN_RIGHT
btnShoot = BTN_A
function _init()
tiles=loadsurf("tiles.gif")
@@ -36,6 +25,18 @@ function _init()
audio_hit = loadsound(audio_hit)
audio_low = loadsound(audio_low)
keyUp = tonumber(getconf("keyup")) or KEY_UP
keyDown = tonumber(getconf("keydown")) or KEY_DOWN
keyLeft = tonumber(getconf("keyleft")) or KEY_LEFT
keyRight = tonumber(getconf("keyright")) or KEY_RIGHT
keyShoot = tonumber(getconf("keyshoot")) or KEY_SPACE
btnUp = tonumber(getconf("btnup")) or BTN_UP
btnDown = tonumber(getconf("btndown")) or BTN_DOWN
btnLeft = tonumber(getconf("btnleft")) or BTN_LEFT
btnRight = tonumber(getconf("btnright")) or BTN_RIGHT
btnShoot = tonumber(getconf("btnshoot")) or BTN_A
--game_init()
intro_init()
--final_init()
@@ -52,5 +53,5 @@ function _update()
cursor(fs)
end
if (game_update) game_update() end
if (game_update) then game_update() end
end