4 Commits
v1.1 ... v1.2

Author SHA1 Message Date
9afc51f9a0 - Ja funciona en la ultima versió de mini (v0.9.95d) 2024-11-24 20:21:14 +01:00
75a1fb95d9 - [NEW] F1 reduix el zoom de la finestra fins a 1x.
- [NEW] F2 augmenta el zoom de la finestra fins al màxim que cap a la pantalla.
2023-10-09 11:44:23 +02:00
17654b2c82 - Modificat per a funcionar en l'ultima versió de mini (v0.9.80) 2023-08-31 23:43:56 +02:00
a3ca7bec86 - Ara es pot usar el gamepad per a tot 2023-02-10 19:06:26 +01:00
21 changed files with 200 additions and 110 deletions

View File

@@ -1,4 +1,6 @@
require "dead"
abad={x=40,y=24,flip=false,frame=1,wait=0,respawning=0,hab=10,vides=3,energia=40,falling=0,step=0, mustep=1,hurting=0,update=nil,jumpfwd=false,anim={0,1,0,2},bb={x=4,y=0,w=8,h=16},safe={hab=10,x=40,y=24}}
function abad_nop()
@@ -16,8 +18,8 @@ function abad:draw()
if abad.update==abad_state_stairs then
flip=(((abad.x>>1)+(abad.y>>1))%2)==0
end
if (abad.respawning==0) or (flr(abad.respawning/15)%2==0) then
sspr(abad.frame*16,0,16,16,abad.x,abad.y,16,16,flip)
if (abad.respawning==0) or (math.floor(abad.respawning/15)%2==0) then
blit(abad.frame*16,0,16,16,abad.x,abad.y,16,16,flip)
end
if abad.respawning > 0 then
@@ -224,8 +226,8 @@ function abad_state_jumping()
if abad.jumpfwd then abad_advance() end
--local xx=flr((abad.x+4)/8)
--local yy=flr(abad.y/8)
--local xx=math.floor((abad.x+4)/8)
--local yy=math.floor(abad.y/8)
--rect(xx*8,yy*8, (xx+2)*8,(yy+1)*8)
if abad.step<6 then
if abad.y>0 then
@@ -234,14 +236,14 @@ function abad_state_jumping()
if check_tile(abad.hab,abad.x+4,abad.y-2)==tiletype.switch then
-- Executar el switch
local xx=min(11,max(0,flr((abad.x+4)/8)))
local yy=min(5,max(0,flr((abad.y-2)/8)))
local xx=math.min(11,math.max(0,math.floor((abad.x+4)/8)))
local yy=math.min(5,math.max(0,math.floor((abad.y-2)/8)))
switches.start(abad.hab,1+xx+yy*12)
--cls(4)
elseif (abad.x+4)&7~=0 and check_tile(abad.hab,abad.x+12,abad.y-2)==tiletype.switch then
-- Executar el switch
local xx=min(11,max(0,flr((abad.x+12)/8)))
local yy=min(5,max(0,flr((abad.y-2)/8)))
local xx=math.min(11,math.max(0,math.floor((abad.x+12)/8)))
local yy=math.min(5,math.max(0,math.floor((abad.y-2)/8)))
switches.start(abad.hab,1+xx+yy*12)
--cls(4)
else
@@ -272,8 +274,8 @@ function abad_state_falling()
if abad.jumpfwd then abad_advance() end
local xx=flr((abad.x+4)/8)
local yy=flr((abad.y+16)/8)
local xx=math.floor((abad.x+4)/8)
local yy=math.floor((abad.y+16)/8)
if abad.y<32 then
if (abad.y+16)&7==0 and (check_tile(abad.hab,abad.x+4,abad.y+16)>=tiletype.half or ((abad.x+4)&7~=0 and check_tile(abad.hab,abad.x+12,abad.y+16)>=tiletype.half)) then

View File

@@ -44,7 +44,7 @@ end
function bambolla.draw_normal()
if bambolla.enabled then
sspr(112,16,16,16,bambolla.x,bambolla.y,16,16)
blit(112,16,16,16,bambolla.x,bambolla.y,16,16)
end
end
@@ -77,7 +77,7 @@ function bambolla.update_normal()
bambolla.reset()
end
end
bambolla.y=28-abs(sin(bambolla.x*0.1))*24
bambolla.y=28-math.abs(math.sin(bambolla.x*0.1))*24
if bambolla.hab==abad.hab and bambolla.y>25.2 then
playsnd(audio_low)
end

View File

@@ -15,7 +15,7 @@ function batman.draw()
if batman.update==batman.update_stairs then
flip=(((batman.x>>1)+(batman.y>>1))%2)==0
end
sspr((batman.frame&7)*16,(batman.frame>>3)*16,16,16,batman.x,batman.y,16,16,flip)
blit((batman.frame&7)*16,(batman.frame>>3)*16,16,16,batman.x,batman.y,16,16,flip)
end
function batman.hit()

View File

@@ -6,7 +6,7 @@ function bol.init()
end
function bol.draw()
sspr(112,88,16,8,bol.x,bol.y,16,8)
blit(112,88,16,8,bol.x,bol.y,16,8)
end
function bol.update()

View File

@@ -5,7 +5,7 @@ function caco.new(_hab,_x,_y,_flip)
end
function caco:draw()
if self.frame>0 then sspr((self.frame&7)*16,(self.frame>>3)*16,16,16,self.x,self.y,16,16,self.flip) end
if self.frame>0 then blit((self.frame&7)*16,(self.frame>>3)*16,16,16,self.x,self.y,16,16,self.flip) end
end
function caco:update_normal()

View File

@@ -19,7 +19,7 @@ function elalien.draw()
if elalien.update==elalien.update_stairs then
flip=(((elalien.x>>1)+(elalien.y>>1))%2)==0
end
sspr((elalien.frame&7)*16,(elalien.frame>>3)*16,16,16,elalien.x,elalien.y,16,16,flip)
blit((elalien.frame&7)*16,(elalien.frame>>3)*16,16,16,elalien.x,elalien.y,16,16,flip)
end
function elalien.hit()

View File

@@ -8,7 +8,7 @@ fade = {
init = function()
for i=1,15 do
local r,g,b=getcolor(i)
local r,g,b=palcolor(i)
fade.pal[i]={r,g,b}
end
end,
@@ -48,9 +48,9 @@ fade = {
local v=fade.getstep(i,fade.step)
--print(v)
if v==16 then
setcolor(i,0,0,0)
palcolor(i,0,0,0)
else
setcolor(i,fade.pal[v][1],fade.pal[v][2],fade.pal[v][3])
palcolor(i,fade.pal[v][1],fade.pal[v][2],fade.pal[v][3])
end
end
fade.step=fade.step+1
@@ -70,7 +70,7 @@ fade = {
game_update=fade.update_fadein
fade.wait=0
fade.step=6
for i=1,15 do setcolor(i,0,0,0) end
for i=1,15 do palcolor(i,0,0,0) end
end,
update_fadein=function()
@@ -84,9 +84,9 @@ fade = {
local v=fade.getstep(i,fade.step)
--print(v)
if v==16 then
setcolor(i,0,0,0)
palcolor(i,0,0,0)
else
setcolor(i,fade.pal[v][1],fade.pal[v][2],fade.pal[v][3])
palcolor(i,fade.pal[v][1],fade.pal[v][2],fade.pal[v][3])
end
end
fade.step=fade.step-1

View File

@@ -9,8 +9,8 @@ function final_init()
game_update=update_final
next_actor()
playmus(audio_final)
local r,g,b=getcolor(15)
setcolor(17,r,g,b)
local r,g,b=palcolor(15)
palcolor(17,r,g,b)
--fade.fadein()
end
@@ -81,7 +81,7 @@ function draw_actor()
end
end
if current_actor==7 then
actor.y=28-abs(sin(actor.x*0.1))*24
actor.y=28-math.abs(math.sin(actor.x*0.1))*24
end
if actor.x>96 or actor.x<-actor.w or (#actor.anim==1 and actor.center_count==0) then
@@ -92,7 +92,7 @@ function draw_actor()
end
end
local tpl=128/actor.w
sspr((actor.frame%tpl)*actor.w,flr(actor.frame/tpl)*actor.h,actor.w,actor.h,actor.x,actor.y,actor.w,actor.h,actor.flip)
blit((actor.frame%tpl)*actor.w,math.floor(actor.frame/tpl)*actor.h,actor.w,actor.h,actor.x,actor.y,actor.w,actor.h,actor.flip)
end
function next_actor()

View File

@@ -1,4 +1,22 @@
--hab=0
require "abad"
require "gps"
require "gorro"
require "peu"
require "premiere"
require "elalien"
require "batman"
require "bol"
require "gota"
require "invisibl"
require "zombie"
require "caco"
require "trigger"
require "score"
require "imp"
require "bambolla"
require "cacau"
require "fireball"
require "switches"
modes={playing=0,editing=1}
--mode=modes.editing
@@ -147,20 +165,6 @@ function game_init(menu)
--fade.fadein()
end
function text(str,x,y,col)
color(16)
prnt(str,x-1,y-1)
prnt(str,x,y-1)
prnt(str,x+1,y-1)
prnt(str,x-1,y)
prnt(str,x+1,y)
prnt(str,x-1,y+1)
prnt(str,x,y+1)
prnt(str,x+1,y+1)
prnt(str,x,y,col)
end
function draw_hab(hab,x,y,editing)
camera(-x,-y)
mapa_draw(hab)
@@ -202,14 +206,14 @@ function update_game()
draw_hab(abad.hab,0,0,true)
text(abad.hab,120,1,2)
sspr(0,64+scroll*8,128,48,0,48)
blit(0,64+scroll*8,128,48,0,48)
color(3)
local xx=(seltile&15)*8
local yy=48+(seltile>>4)*8
rect(xx,yy,xx+8,yy+8)
text("EDIT",100,1,3)
local hx = abad.hab%10
local hy = flr(abad.hab/10)
local hy = math.floor(abad.hab/10)
scroll=0
if btnp(KEY_RIGHT) and hx<9 then
abad.hab=abad.hab+1
@@ -266,7 +270,7 @@ function update_game()
prnt("x"..abad.vides,114,13,2)
rectfill(102+(abad.energia>>1),30,122,37,16)
else
sspr(0,0,16,9,50,40,16,9,true)
blit(0,0,16,9,50,40,16,9,true)
if abad.hurting > 40 then
prnt("x"..abad.vides+1,63,43,3)
elseif abad.hurting < 20 then
@@ -294,7 +298,7 @@ function update_game()
switches.update()
--local hx = abad.hab%10
--local hy = flr(abad.hab/10)
--local hy = math.floor(abad.hab/10)
--if btnp(KEY_RETURN) then
-- mode=modes.editing
-- mapa_restore_backup()
@@ -311,7 +315,7 @@ function update_game()
--elseif btnp(KEY_ESCAPE) then
-- pause()
--end
if btnp(KEY_ESCAPE) then
if btnp(KEY_ESCAPE) or padp(btnPause) then
pause()
end
if abad.objects.gps~=nil then
@@ -326,6 +330,17 @@ function update_game()
elseif btnp(KEY_5) then
current_camera=5
end
if padp(btnCycle1) then
current_camera=current_camera+1
if current_camera==6 then current_camera=1 end
if current_camera==1 and (abad.objects.gorro or abad.objects.clau_premiere) then current_camera=2 end
if current_camera==2 and (abad.objects.peu or abad.objects.clau_elalien) then current_camera=3 end
elseif padp(btnCycle2) then
current_camera=current_camera-1
if current_camera==0 then current_camera=5 end
if current_camera==2 and (abad.objects.peu or abad.objects.clau_elalien) then current_camera=1 end
if current_camera==1 and (abad.objects.gorro or abad.objects.clau_premiere) then current_camera=5 end
end
end
end
end
@@ -395,7 +410,7 @@ function update_menu()
else
playmus(audio_main_song)
end
elseif btnp(KEY_ESCAPE) then
elseif btnp(KEY_ESCAPE) or padp(btnPause) then
quit()
end
elseif menu_state==1 then
@@ -525,9 +540,10 @@ end
function pause()
setsource(0)
setdest(back)
sspr(0,0,128,96,0,0)
blit(0,0,128,96,0,0)
setdest(0)
setsource(tiles)
pausa_option=1
pause_old_update=game_update
game_update=update_pause
end
@@ -536,16 +552,30 @@ function update_pause()
rectfill(16,16,112,80,16)
rect(16,16,112,80,15)
prnt("PAUSA",54,30,15)
prnt("ESC torna al joc",30,50,14)
prnt("SPACE eixir",30,60,14)
if pausa_option==1 then
rect(28,48,100,56,13)
else
rect(28,58,100,66,13)
end
prnt("CONTINUAR",30,50,14)
prnt("EIXIR",30,60,14)
if btnp(KEY_ESCAPE) then
setsource(back)
sspr(0,0,128,96,0,0)
blit(0,0,128,96,0,0)
setsource(tiles)
game_update = pause_old_update
elseif btnp(keyDown) or btnp(keyUp) or padp(btnDown) or padp(btnUp) then
if pausa_option==1 then pausa_option=2 else pausa_option=1 end
elseif btnp(keyShoot) or padp(btnShoot) then
if pausa_option==1 then
setsource(back)
blit(0,0,128,96,0,0)
setsource(tiles)
game_update = pause_old_update
else
game_exit()
game_init(true)
end
end
end

View File

@@ -10,7 +10,7 @@ function gorro.init()
end
function gorro.draw()
sspr(96,32,16,16,gorro.x,gorro.y,16,16)
blit(96,32,16,16,gorro.x,gorro.y,16,16)
end
function gorro.update()

View File

@@ -5,7 +5,7 @@ function gota.new(_hab,_x,_y,_freq)
end
function gota:draw_normal()
sspr(112,0,8,8,self.x,self.y)
blit(112,0,8,8,self.x,self.y)
end
function gota:update_normal()

View File

@@ -10,7 +10,7 @@ function gps.init()
end
function gps.draw()
sspr(112,48,16,16,gps.x,gps.y,16,16)
blit(112,48,16,16,gps.x,gps.y,16,16)
end
function gps.update()

View File

@@ -44,7 +44,7 @@ end
function imp.draw()
if imp.enabled then
sspr((imp.frame&7)*16,(imp.frame>>3)*16,16,16,imp.x,imp.y,16,16,imp.flip)
blit((imp.frame&7)*16,(imp.frame>>3)*16,16,16,imp.x,imp.y,16,16,imp.flip)
end
end

View File

@@ -1,3 +1,8 @@
require "fade"
require "game"
require "mapa"
require "scenes"
intro_wait=40
intro_step=0
@@ -10,7 +15,7 @@ function intro_init()
prnt("JAILGAMES",0,0,15)
setdest(0)
setsource(logo)
sspr(0,0,36,5,28,35,72,10)
blit(0,0,36,5,28,35,72,10)
setsource(tiles)
fade.fadein()
end
@@ -19,7 +24,7 @@ function intro_intro()
--text("JAILGAMES",40,30,15)
text("presenta",48,50,14)
intro_wait=intro_wait-1
if intro_wait==0 or btnp(KEY_ESCAPE) or btnp(keyShoot) or padp(btnShoot) then
if intro_wait==0 or btnp(KEY_ESCAPE) or btnp(keyShoot) or padp(btnShoot) or padp(btnPause) then
intro_wait=1
game_update = intro_update
fade.fadeoutin()
@@ -30,7 +35,7 @@ function intro_intro()
end
function intro_update()
if btnp(KEY_ESCAPE) then
if btnp(KEY_ESCAPE) or padp(btnPause) then
game_init(true)
fade.fadeoutin()
elseif btnp(KEY_SPACE) then
@@ -47,7 +52,7 @@ function intro_update()
camera(-16,-4)
mapa_draw(10)
rectfill(73,24,79,39,16)
sspr(0,0,16,16,44,24,16,16,true)
blit(0,0,16,16,44,24,16,16,true)
camera(0,0)
intro_step=intro_step+1
elseif intro_step==1 then
@@ -59,7 +64,7 @@ function intro_update()
camera(-16,-4)
mapa_draw(10)
rectfill(73,24,79,39,16)
sspr(0,0,16,16,44,24,16,16,false)
blit(0,0,16,16,44,24,16,16,false)
camera(0,0)
intro_step=intro_step+1
elseif intro_step==3 then
@@ -71,9 +76,9 @@ function intro_update()
camera(-16,-4)
mapa_draw(10)
rectfill(73,24,79,39,16)
sspr(0,0,16,16,44,24,16,16,false)
sspr(112,88,16,8,76,32,16,8,true)
sspr(0,48,16,16,82,24,16,16,true)
blit(0,0,16,16,44,24,16,16,false)
blit(112,88,16,8,76,32,16,8,true)
blit(0,48,16,16,82,24,16,16,true)
camera(0,0)
intro_step=intro_step+1
elseif intro_step==5 then
@@ -85,7 +90,7 @@ function intro_update()
camera(-16,-4)
mapa_draw(10)
rectfill(73,24,79,39,16)
sspr(0,0,16,16,44,24,16,16,false)
blit(0,0,16,16,44,24,16,16,false)
camera(0,0)
intro_step=intro_step+1
elseif intro_step==7 then

View File

@@ -1,3 +1,35 @@
require "final"
require "fade"
require "audio"
require "dead"
require "scenes"
require "trigger"
require "score"
require "switches"
require "map"
require "mapa"
require "bol"
require "invisibl"
require "gota"
require "fireball"
require "cacau"
require "bambolla"
require "imp"
require "gps"
require "peu"
require "gorro"
require "batman"
require "elalien"
require "premiere"
require "caco"
require "zombie"
require "abad"
require "intro"
require "game"
--require "fade"
--require "audio"
--require "intro"
function _init()
tiles=loadsurf("tiles.gif")
@@ -36,8 +68,11 @@ function _init()
btnDown = tonumber(getconf("btndown")) or BTN_DOWN
btnLeft = tonumber(getconf("btnleft")) or BTN_LEFT
btnRight = tonumber(getconf("btnright")) or BTN_RIGHT
btnJump = tonumber(getconf("btnjump")) or BTN_UP
btnJump = tonumber(getconf("btnjump")) or BTN_B
btnShoot = tonumber(getconf("btnshoot")) or BTN_A
btnCycle1 = tonumber(getconf("btnCycle1")) or BTN_RIGHTSHOULDER
btnCycle2 = tonumber(getconf("btnCycle2")) or BTN_LEFTSHOULDER
btnPause = tonumber(getconf("btnPause")) or BTN_START
--game_init()
intro_init()
@@ -45,10 +80,10 @@ function _init()
end
function _update()
if btnp(KEY_F2) then
local val = zoom() + 2
if val >= 10 then val = 2 end
zoom(val)
if btnp(KEY_F1) then
zoom(zoom()-1)
elseif btnp(KEY_F2) then
zoom(zoom()+1)
elseif btnp(KEY_F3) then
local fs = fullscreen()
fullscreen(not fs)
@@ -57,3 +92,17 @@ function _update()
if (game_update) then game_update() end
end
function text(str,x,y,col)
color(16)
prnt(str,x-1,y-1)
prnt(str,x,y-1)
prnt(str,x+1,y-1)
prnt(str,x-1,y)
prnt(str,x+1,y)
prnt(str,x-1,y+1)
prnt(str,x,y+1)
prnt(str,x+1,y+1)
prnt(str,x,y,col)
end

View File

@@ -1,4 +1,5 @@
--mapa={}
require "map"
tiletype={void=0,nonpc=1,stair=2,switch=3,half=4,block=5}
mapa.wait=0
mapa.step=0
@@ -92,7 +93,7 @@ function mapa_draw(hab)
for tx=0,11 do
local tile=mapa[1+hab][1+tx+ty*12]
if tile~=256 and (tile<126 or mapa.step>4) then
sspr((tile&15)*8,64+(tile>>4)*8,8,8,tx*8,ty*8)
blit((tile&15)*8,64+(tile>>4)*8,8,8,tx*8,ty*8)
end
end
end
@@ -124,8 +125,8 @@ function mapa_cycle_colors(hab)
end
function check_tile(hab,x,y)
local xx=min(11,max(0,flr(x/8)))
local yy=min(5,max(0,flr(y/8)))
local xx=math.min(11,math.max(0,math.floor(x/8)))
local yy=math.min(5,math.max(0,math.floor(y/8)))
--rect(xx*8,yy*8,xx*8+8,yy*8+8,3)
local tile=mapa_get_tile(hab,xx,yy)
@@ -157,7 +158,7 @@ function mapa_create_minimap()
print(x..","..y.."="..tile)
end
if tile<64 then
pset(x+(h%10)*12,y+flr(h/10)*6,pix[1+tile])
pset(x+(h%10)*12,y+math.floor(h/10)*6,pix[1+tile])
end
end
end
@@ -170,5 +171,5 @@ function mapa_draw_minimap()
setsource(minimap)
setdest(0)
cls(16)
sspr(0,0,128,96,0,0)
blit(0,0,128,96,0,0)
end

View File

@@ -10,7 +10,7 @@ function peu.init()
end
function peu.draw()
sspr(112,32,16,16,peu.x,peu.y,16,16)
blit(112,32,16,16,peu.x,peu.y,16,16)
end
function peu.update()

View File

@@ -14,7 +14,7 @@ function premiere.init()
end
function premiere.draw()
sspr((premiere.frame&7)*16,(premiere.frame>>3)*16,16,16,premiere.x,premiere.y,16,16,premiere.flip)
blit((premiere.frame&7)*16,(premiere.frame>>3)*16,16,16,premiere.x,premiere.y,16,16,premiere.flip)
end
function premiere.hit()
@@ -145,8 +145,8 @@ function premiere.update_falling()
end
end
local xx=flr((premiere.x+4)/8)
local yy=flr((premiere.y+16)/8)
local xx=math.floor((premiere.x+4)/8)
local yy=math.floor((premiere.y+16)/8)
if premiere.y<32 then
if (premiere.y+16)&7==0 and (check_tile(premiere.hab,premiere.x+4,premiere.y+16)>=tiletype.half or ((premiere.x+4)&7~=0 and check_tile(premiere.hab,premiere.x+12,premiere.y+16)>=tiletype.half)) then

View File

@@ -1,3 +1,6 @@
require "final"
require "audio"
scenes={
intro_01= {
{x=3,y=0,flip=false,audio="abad",text={"Ah!, què bo!","Nit de Netflix amb","un bon bol de cacaus!"},die=20},
@@ -129,7 +132,7 @@ function start_scene(scene,offset)
--bkg=newsurf(128,96)
--setdest(bkg)
--setsource(0)
--sspr(0,0,128,96,0,0)
--blit(0,0,128,96,0,0)
--setsource(tiles)
--setdest(0)
scenes.current_scene=scene
@@ -178,18 +181,18 @@ function draw_scene()
elseif scenes.step==3 then
if not scenes.current_scene[scenes.dnum].flip then
rectfill(8,12,31,23,16)
sspr(scenes.current_scene[scenes.dnum].x,scenes.current_scene[scenes.dnum].y,10,10,9,13,20,10)
blit(scenes.current_scene[scenes.dnum].x,scenes.current_scene[scenes.dnum].y,10,10,9,13,20,10)
else
rectfill(97,12,120,23,16)
sspr(scenes.current_scene[scenes.dnum].x,scenes.current_scene[scenes.dnum].y,10,10,98,13,20,10,true)
blit(scenes.current_scene[scenes.dnum].x,scenes.current_scene[scenes.dnum].y,10,10,98,13,20,10,true)
end
elseif scenes.step==4 then
if not scenes.current_scene[scenes.dnum].flip then
rectfill(8,7,31,28,16)
sspr(scenes.current_scene[scenes.dnum].x,scenes.current_scene[scenes.dnum].y,10,10,9,8,20,20)
blit(scenes.current_scene[scenes.dnum].x,scenes.current_scene[scenes.dnum].y,10,10,9,8,20,20)
else
rectfill(97,7,120,28,16)
sspr(scenes.current_scene[scenes.dnum].x,scenes.current_scene[scenes.dnum].y,10,10,98,8,20,20,true)
blit(scenes.current_scene[scenes.dnum].x,scenes.current_scene[scenes.dnum].y,10,10,98,8,20,20,true)
end
elseif scenes.step==5 then
text(string.sub(scenes.current_scene[scenes.dnum].text[1],1,scenes.char),txt_x,7,2)
@@ -224,10 +227,10 @@ function draw_scene()
line(0,34,128,34,16)
if not scenes.current_scene[scenes.dnum].flip then
rectfill(8,7,31,28,16)
sspr(scenes.current_scene[scenes.dnum].x,scenes.current_scene[scenes.dnum].y,10,10,9,8,20,20)
blit(scenes.current_scene[scenes.dnum].x,scenes.current_scene[scenes.dnum].y,10,10,9,8,20,20)
else
rectfill(97,7,120,28,16)
sspr(scenes.current_scene[scenes.dnum].x,scenes.current_scene[scenes.dnum].y,10,10,98,8,20,20,true)
blit(scenes.current_scene[scenes.dnum].x,scenes.current_scene[scenes.dnum].y,10,10,98,8,20,20,true)
end
text(scenes.current_scene[scenes.dnum].text[1],txt_x,7,2)
text(scenes.current_scene[scenes.dnum].text[2],txt_x,15,2)
@@ -263,8 +266,8 @@ function update_scene()
end
end
else
if flr(time()*2)%2==0 then
sspr(104,88,7,5,118,56)
if math.floor(time()*2)%2==0 then
blit(104,88,7,5,118,56)
else
rectfill(118,56,125,61,12)
end
@@ -272,7 +275,7 @@ function update_scene()
end
end
if btnp(KEY_ESCAPE) and (scenes.current_scene~=scenes.final) then
if (btnp(KEY_ESCAPE) or padp(btnPause)) and (scenes.current_scene~=scenes.final) then
if scenes.current_scene[scenes.dnum].die then
game_init(true)
else

View File

@@ -4,17 +4,17 @@ function score.create()
score.surf=newsurf(32,96)
setdest(score.surf)
cls(16)
sspr(0,0,16,9,5,9,16,9,true)
spr(132,0,0,1,1) spr(150,8,0,1,1) spr(150,16,0,1,1) spr(133,24,0,1,1)
spr(134,0,8,1,1) spr(135,24,8,1,1) spr(134,0,16,1,1) spr(135,24,16,1,1)
spr(132,0,24,1,1) spr(150,8,24,1,1) spr(150,16,24,1,1) spr(133,24,24,1,1)
spr(134,0,32,1,1) spr(135,24,32,1,1)
spr(132,0,40,1,1) spr(150,8,40,1,1) spr(150,16,40,1,1) spr(133,24,40,1,1)
blit(0,0,16,9,5,9,16,9,true)
blit(32,64,8,8,0,0) blit(48,72,8,8,8,0) blit(48,72,8,8,16,0) blit(40,64,8,8,24,0)
blit(48,64,8,8,0,8) blit(56,64,8,8,24,8) blit(48,64,8,8,0,16) blit(56,64,8,8,24,16)
blit(32,64,8,8,0,24) blit(48,72,8,8,8,24) blit(48,72,8,8,16,24) blit(40,64,8,8,24,24)
blit(48,64,8,8,0,32) blit(56,64,8,8,24,32)
blit(32,64,8,8,0,40) blit(48,72,8,8,8,40) blit(48,72,8,8,16,40) blit(40,64,8,8,24,40)
spr(134,0,48,1,1) spr(135,24,48,1,1) spr(134,0,56,1,1) spr(135,24,56,1,1)
spr(134,0,64,1,1) spr(135,24,64,1,1) --spr(134,0,72,1,1) spr(135,24,72,1,1)
spr(132,0,72,1,1) spr(150,8,72,1,1) spr(150,16,72,1,1) spr(133,24,72,1,1)
spr(134,0,80,1,1) spr(135,24,80,1,1) spr(134,0,88,1,1) spr(135,24,88,1,1)
blit(48,64,8,8,0,48) blit(56,64,8,8,24,48) blit(48,64,8,8,0,56) blit(56,64,8,8,24,56)
blit(48,64,8,8,0,64) blit(56,64,8,8,24,64) --blit(48,64,8,8,0,72) blit(56,64,8,8,24,72)
blit(32,64,8,8,0,72) blit(48,72,8,8,8,72) blit(48,72,8,8,16,72) blit(40,64,8,8,24,72)
blit(48,64,8,8,0,80) blit(56,64,8,8,24,80) blit(48,64,8,8,0,88) blit(56,64,8,8,24,88)
prnt("jail",6,77,2)
prnt("games",8, 82,2)
prnt("2023",9,89,1)
@@ -30,14 +30,14 @@ end
function score.draw()
setsource(score.surf)
sspr(0,0,32,96,96,0)
blit(0,0,32,96,96,0)
setsource(tiles)
if abad.objects.gorro~=nil then sspr(96,32,16,16,99,44) end
if abad.objects.peu~=nil then sspr(112,32,16,16,109,44) end
if abad.objects.gps~=nil then sspr(112,48,16,16,100,55) end
if abad.objects.gorro~=nil then blit(96,32,16,16,99,44) end
if abad.objects.peu~=nil then blit(112,32,16,16,109,44) end
if abad.objects.gps~=nil then blit(112,48,16,16,100,55) end
if abad.objects.clau_premiere~=nil then sspr(112,8,8,8,104,48) end
if abad.objects.clau_elalien~=nil then sspr(120,8,8,8,112,48) end
if abad.objects.clau_premiere~=nil then blit(112,8,8,8,104,48) end
if abad.objects.clau_elalien~=nil then blit(120,8,8,8,112,48) end
if abad.objects.bol~=nil then sspr(112,88,16,8,104,46) end
if abad.objects.bol~=nil then blit(112,88,16,8,104,46) end
end

View File

@@ -5,7 +5,7 @@ function zombie.new(_hab,_x,_y,_flip)
end
function zombie:draw()
if self.frame>0 then sspr((self.frame&7)*16,(self.frame>>3)*16,16,16,self.x,self.y,16,16,self.flip) end
if self.frame>0 then blit((self.frame&7)*16,(self.frame>>3)*16,16,16,self.x,self.y,16,16,self.flip) end
end
function zombie:update_normal()