require "final" require "fade" require "audio" require "dead" require "scenes" require "trigger" require "score" require "switches" require "map" require "mapa" require "bol" require "invisibl" require "gota" require "fireball" require "cacau" require "bambolla" require "imp" require "gps" require "peu" require "gorro" require "batman" require "elalien" require "premiere" require "caco" require "zombie" require "abad" require "intro" require "game" --require "fade" --require "audio" --require "intro" function mini.init() tiles=surf.load("tiles.gif") surf.source(tiles) local paleta=pal.load("tiles.gif") pal.set(paleta) logo=surf.new(36,5) back=surf.new(128,96) fade.init() audio_text_abad = sound.load(audio_text_abad) audio_text_premiere = sound.load(audio_text_premiere) audio_text_elalien = sound.load(audio_text_elalien) audio_text_batman = sound.load(audio_text_batman) audio_abad_jump = sound.load(audio_abad_jump) audio_abad_fall = sound.load(audio_abad_fall) audio_abad_hit = sound.load(audio_abad_hit) audio_abad_shot = sound.load(audio_abad_shot) audio_abad_step[1] = sound.load(audio_abad_step[1]) audio_abad_step[2] = sound.load(audio_abad_step[2]) audio_abad_step[3] = sound.load(audio_abad_step[3]) audio_abad_step[4] = audio_abad_step[2] audio_switch = sound.load(audio_switch) audio_hit = sound.load(audio_hit) audio_low = sound.load(audio_low) keyUp = tonumber(config.key("keyup")) or key.UP keyDown = tonumber(config.key("keydown")) or key.DOWN keyLeft = tonumber(config.key("keyleft")) or key.LEFT keyRight = tonumber(config.key("keyright")) or key.RIGHT keyJump = tonumber(config.key("keyjump")) or key.UP keyShoot = tonumber(config.key("keyshoot")) or key.SPACE btnUp = tonumber(config.key("btnup")) or pad.UP btnDown = tonumber(config.key("btndown")) or pad.DOWN btnLeft = tonumber(config.key("btnleft")) or pad.LEFT btnRight = tonumber(config.key("btnright")) or pad.RIGHT btnJump = tonumber(config.key("btnjump")) or pad.B btnShoot = tonumber(config.key("btnshoot")) or pad.A btnCycle1 = tonumber(config.key("btncycle1")) or pad.RIGHTSHOULDER btnCycle2 = tonumber(config.key("btncycle2")) or pad.LEFTSHOULDER btnPause = tonumber(config.key("btnpause")) or pad.START --game_init() intro_init() --final_init() end function mini.update() if key.press(key.F1) then win.zoom(win.zoom()-1) elseif key.press(key.F2) then win.zoom(win.zoom()+1) elseif key.press(key.F3) then local fs = win.fullscreen() win.fullscreen(not fs) win.cursor(fs) end if (game_update) then game_update() end end function text(str,x,y,col) draw.text(str,x-1,y-1,16) draw.text(str,x,y-1,16) draw.text(str,x+1,y-1,16) draw.text(str,x-1,y,16) draw.text(str,x+1,y,16) draw.text(str,x-1,y+1,16) draw.text(str,x,y+1,16) draw.text(str,x+1,y+1,16) draw.text(str,x,y,col) end