fireball={hab=-1,x=0,y=0,wait=0,flip=false,bb={x=0,y=0,w=4,h=4}} function fireball.init(_hab,_x,_y,_flip) if fireball.hab ~= -1 then return end fireball.hab=_hab fireball.x=_x fireball.y=_y fireball.flip=_flip end function fireball:draw() circfill(fireball.x,fireball.y,3,16) circfill(fireball.x,fireball.y,2,3) circfill(fireball.x,fireball.y,1,8) end function fireball:update() if fireball.hab == -1 then return end fireball.wait=fireball.wait+1 if fireball.wait==3 then fireball.wait=0 if fireball.x>96 then fireball.hab=-1 return elseif check_tile(fireball.hab,fireball.x,fireball.y)