dead={} function dead.start() dead.count=0 dead.pos={} dead.vel={} for i=1,128 do dead.pos[i]=0 dead.vel[i]=(200+rnd(400))/400 end _update=dead.update end function dead.update() dead.count=dead.count+1 for i=1,128 do if dead.pos[i]<96 then dead.pos[i]=dead.pos[i]+dead.vel[i] vline(i-1,0,dead.pos[i],16) end end if dead.count>50 then if dead.count>130 then prnt("GAME OVER",44,40,2) elseif dead.count>120 then prnt("GAME OVE",44,40,2) elseif dead.count>110 then prnt("GAME OV",44,40,2) elseif dead.count>100 then prnt("GAME O",44,40,2) elseif dead.count>90 then prnt("GAME",44,40,2) elseif dead.count>80 then prnt("GAM",44,40,2) elseif dead.count>70 then prnt("GA",44,40,2) elseif dead.count>60 then prnt("G",44,40,2) end end if (dead.count>250 and btnp(KEY_SPACE)) or dead.count>500 then game_exit() _init() _update=update_game end end