require "fade" require "game" require "mapa" require "scenes" intro_wait=40 intro_step=0 function intro_init() game_update = intro_intro intro_wait=400 surf.cls(16) surf.target(logo) surf.cls(16) draw.text("JAILGAMES",0,0,15) surf.target(0) surf.source(logo) draw.surf(0,0,36,5,28,35,72,10) surf.source(tiles) fade.fadein() end function intro_intro() --text("JAILGAMES",40,30,15) text("presenta",48,50,14) intro_wait=intro_wait-1 if intro_wait==0 or key.press(key.ESCAPE) or key.press(keyShoot) or pad.press(btnShoot) or pad.press(btnPause) then intro_wait=1 game_update = intro_update fade.fadeoutin() end if key.press(key.M) then mute = not mute end end function intro_update() if key.press(key.ESCAPE) or pad.press(btnPause) then game_init(true) fade.fadeoutin() elseif key.press(key.SPACE) then intro_wait=1 elseif key.press(key.M) then mute = not mute end intro_wait=intro_wait-1 if intro_wait==0 then if intro_step==0 then surf.cls(16) draw.rect(15,3,99,51,2) view.origin(16,4) mapa_draw(10) draw.rectf(73,24,7,16,16) draw.surf(0,0,16,16,44,24,16,16,true) view.origin(0,0) intro_step=intro_step+1 elseif intro_step==1 then start_scene(scenes.intro_01,58) intro_step=intro_step+1 elseif intro_step==2 then surf.cls(16) draw.rect(15,3,99,51,2) view.origin(16,4) mapa_draw(10) draw.rectf(73,24,7,16,16) draw.surf(0,0,16,16,44,24,16,16,false) view.origin(0,0) intro_step=intro_step+1 elseif intro_step==3 then start_scene(scenes.intro_02,58) intro_step=intro_step+1 elseif intro_step==4 then surf.cls(16) draw.rect(15,3,99,51,2) view.origin(16,4) mapa_draw(10) draw.rectf(73,24,7,16,16) draw.surf(0,0,16,16,44,24,16,16,false) draw.surf(112,88,16,8,76,32,16,8,true) draw.surf(0,48,16,16,82,24,16,16,true) view.origin(0,0) intro_step=intro_step+1 elseif intro_step==5 then start_scene(scenes.intro_03,58) intro_step=intro_step+1 elseif intro_step==6 then surf.cls(16) draw.rect(15,3,99,51,2) view.origin(16,4) mapa_draw(10) draw.rectf(73,24,7,16,16) draw.surf(0,0,16,16,44,24,16,16,false) view.origin(0,0) intro_step=intro_step+1 elseif intro_step==7 then start_scene(scenes.intro_04,58) intro_step=intro_step+1 elseif intro_step==8 then playmus(audio_main_song) game_init(true) fade.fadeoutin() end intro_wait=50 end end