keyUp = KEY_UP keyDown = KEY_DOWN keyLeft = KEY_LEFT keyRight = KEY_RIGHT keyShoot = KEY_SPACE btnUp = BTN_UP btnDown = BTN_DOWN btnLeft = BTN_LEFT btnRigth = BTN_RIGHT btnShoot = BTN_A function _init() tiles=loadsurf("tiles.gif") setsource(tiles) local pal=loadpal("tiles.gif") setpal(pal) logo=newsurf(36,5) back=newsurf(128,96) fade.init() audio_text_abad = loadsound(audio_text_abad) audio_text_premiere = loadsound(audio_text_premiere) audio_text_elalien = loadsound(audio_text_elalien) audio_text_batman = loadsound(audio_text_batman) audio_abad_jump = loadsound(audio_abad_jump) audio_abad_fall = loadsound(audio_abad_fall) audio_abad_hit = loadsound(audio_abad_hit) audio_abad_shot = loadsound(audio_abad_shot) audio_abad_step[1] = loadsound(audio_abad_step[1]) audio_abad_step[2] = loadsound(audio_abad_step[2]) audio_abad_step[3] = loadsound(audio_abad_step[3]) audio_abad_step[4] = audio_abad_step[2] audio_switch = loadsound(audio_switch) audio_hit = loadsound(audio_hit) audio_low = loadsound(audio_low) --game_init() intro_init() --final_init() end function _update() if btnp(KEY_F2) then local val = zoom() + 2 if val >= 10 then val = 2 end zoom(val) elseif btnp(KEY_F3) then local fs = fullscreen() fullscreen(not fs) cursor(fs) end if (game_update) game_update() end end