trigger={} function trigger.new(_hab,_x,_y,_fun) return {hab=_hab,x=_x,y=_y,fun=_fun,update=trigger.update,draw=trigger.draw,bb={x=0,y=0,w=8,h=8}} end function trigger:draw() -- do nothing --rectfill(self.x,self.y,self.x+8,self.y+8,3) end function trigger:update() if self.hab==abad.hab then if aabb(abad,self) then self:fun() end end end --function trigger:do_touched() -- start_scene(self.scene) -- remove_actor(self) --end triggers={} function triggers:escena_abad_inici() start_scene(scenes.abad_inici) remove_actor(self) end function triggers:escena_abad_corfes() start_scene(scenes.abad_corfes) remove_actor(self) end