zombie={} function zombie:new() return {hab=2,x=24,y=24,flip=false,frame=0,wait=0,step=0,hit=zombie.hit,update=zombie.update_normal, draw=zombie.draw,jumpfwd=false,anim={16,17,16,18},bb={x=4,y=0,w=8,h=16}} end function zombie:draw() sspr((self.frame&7)*16,(self.frame>>3)*16,16,16,self.x,self.y,16,16,self.flip) end function zombie:update_normal() self.wait=self.wait+1 if self.wait==6 then self.wait=0 self.step=(self.step+1)%4 self.frame=self.anim[self.step+1] local inc=12 if self.flip then inc=2 end if not self.flip and self.x==84 then self.hab=self.hab+1 self.x=-4 elseif check_tile(self.hab,self.x+inc,self.y+14)0 then abad.energia=abad.energia-1 end cls(3) end end --if check_tile(self.hab,self.x+4,self.y+16)==tiletype.void and ((self.x+4)&7==0 or check_tile(self.hab,self.x+12,self.y+16)==tiletype.void) then -- self.flip=not self.flip --end end end function zombie:update_hit() self.wait=self.wait+1 if self.wait==6 then self.wait=0 self.step=self.step+1 if self.step<40 then if self.step%2==0 then self.frame=16 else self.frame=7 end elseif self.step>=40 then self.step=0 self.wait=0 self.update=zombie.update_normal end end end function zombie:hit() self.update=zombie.update_hit end