Files
cacaus/data/dead.lua
2025-10-30 12:39:44 +01:00

46 lines
1.2 KiB
Lua

dead={}
function dead.start()
dead.count=0
dead.pos={}
dead.vel={}
for i=1,128 do
dead.pos[i]=0
dead.vel[i]=(200+math.random(0,399))/400
end
game_update=dead.update
end
function dead.update()
dead.count=dead.count+1
for i=1,128 do
if dead.pos[i]<96 then
dead.pos[i]=dead.pos[i]+dead.vel[i]
draw.vline(i-1,0,dead.pos[i],16)
end
end
if dead.count>50 then
if dead.count>130 then
draw.text("GAME OVER",44,40,2)
elseif dead.count>120 then
draw.text("GAME OVE",44,40,2)
elseif dead.count>110 then
draw.text("GAME OV",44,40,2)
elseif dead.count>100 then
draw.text("GAME O",44,40,2)
elseif dead.count>90 then
draw.text("GAME",44,40,2)
elseif dead.count>80 then
draw.text("GAM",44,40,2)
elseif dead.count>70 then
draw.text("GA",44,40,2)
elseif dead.count>60 then
draw.text("G",44,40,2)
end
end
if (dead.count>250 and (key.press(keyShoot) or pad.press(btnShoot))) or dead.count>500 then
game_exit()
game_init(true)
end
end