Files
cacaus/main.lua

271 lines
7.3 KiB
Lua

--hab=0
modes={playing=0,editing=1}
mode=modes.editing
seltile = 0
actors={}
cameras={}
camera_names={[0]="GPS","Gorro","Peu de Paco","Premiere","EL_ALIEN","BatMan"}
current_camera=0
function remove_actor(actor)
for index, value in pairs(actors) do
if value == actor then
table.remove(actors,index)
end
end
end
function _init()
tiles=loadsurf("tiles.gif")
setsource(tiles)
local pal=loadpal("tiles.gif")
setpal(pal)
actors={}
cameras={}
camera_names={[0]="GPS","Gorro","Peu de Paco","Premiere","EL_ALIEN","BatMan"}
current_camera=0
-- ACTORS PRINCIPALS
abad_init()
table.insert(actors,abad)
gps.init()
table.insert(actors,gps)
gorro.init()
table.insert(actors,gorro)
peu.init()
table.insert(actors,peu)
premiere.init()
table.insert(actors,premiere)
elalien.init()
table.insert(actors,elalien)
batman.init()
table.insert(actors,batman)
-- MALOTES PERSISTENTS
table.insert(actors,gota.new(10,80,4,20))
table.insert(actors,zombie.new(2,24,24,false))
table.insert(actors,caco.new(13,24,16,true))
table.insert(actors,caco.new(20,24,16,false))
table.insert(actors,zombie.new(32,24,24,false))
table.insert(actors,caco.new(41,24,16,false))
table.insert(actors,zombie.new(44,24,24,false))
table.insert(actors,caco.new(50,24,16,false))
table.insert(actors,caco.new(61,24,16,false))
table.insert(actors,zombie.new(73,24,24,false))
table.insert(actors,zombie.new(54,24,24,false))
table.insert(actors,zombie.new(68,24,24,false))
table.insert(actors,caco.new(57,24,16,false))
table.insert(actors,zombie.new(46,24,24,false))
table.insert(actors,caco.new(37,24,16,false))
table.insert(actors,caco.new(26,24,16,false))
table.insert(actors,zombie.new(28,24,24,false))
table.insert(actors,caco.new(17,24,16,false))
-- TRIGGERS
table.insert(actors,trigger.new(10,44,32,triggers.escena_abad_inici))
table.insert(actors,trigger.new(11,16,32,triggers.escena_abad_corfes))
table.insert(actors,trigger.new(19,32,32,triggers.escena_habitacio_batman))
score.create()
cameras[0]=gps
table.insert(cameras,gorro)
table.insert(cameras,peu)
table.insert(cameras,premiere)
table.insert(cameras,elalien)
table.insert(cameras,batman)
_update=update_game
end
function text(str,x,y,col)
color(16)
prnt(str,x-1,y-1)
prnt(str,x,y-1)
prnt(str,x+1,y-1)
prnt(str,x-1,y)
prnt(str,x+1,y)
prnt(str,x-1,y+1)
prnt(str,x,y+1)
prnt(str,x+1,y+1)
prnt(str,x,y,col)
end
function draw_hab(hab,x,y,editing)
camera(-x,-y)
mapa_draw(hab)
if not editing then
for key,actor in pairs(actors) do
if actor.hab==hab then
actor:draw()
end
end
if imp.hab==hab then imp.draw() end
if bambolla.hab==hab then bambolla.draw() end
if cacau.hab==hab then cacau:draw() end
if fireball.hab==hab then fireball:draw() end
end
camera(0,0)
end
function _update() end
function update_dialog()
rectfill(16,16,112,50,12)
rect(15,15,113,51,16)
text("Save the map?",20,20,2)
text("This cannot be undone",20,27,2)
text("(Y)es (N)o",25,40,2)
if btnp(KEY_N) then
_update=update_game
elseif btnp(KEY_Y) then
mapa_save()
_update=update_game
end
end
scroll=0
function update_game()
cls(16)
if mode==modes.editing then
draw_hab(abad.hab,0,0,true)
text(abad.hab,120,1,2)
sspr(0,64+scroll*8,128,48,0,48)
color(3)
local xx=(seltile&15)*8
local yy=48+(seltile>>4)*8
rect(xx,yy,xx+8,yy+8)
text("EDIT",100,1,3)
local hx = abad.hab%10
local hy = flr(abad.hab/10)
scroll=0
if btnp(KEY_RIGHT) and hx<9 then
abad.hab=abad.hab+1
elseif btnp(KEY_LEFT) and hx>0 then
abad.hab=abad.hab-1
elseif btnp(KEY_DOWN) and hy<7 then
abad.hab=abad.hab+10
elseif btnp(KEY_UP) and hy>0 then
abad.hab=abad.hab-10
elseif btnp(KEY_RETURN) then
mode=modes.playing
mapa_do_backup()
elseif btnp(KEY_S) and (btn(KEY_LCTRL) or btn(KEY_LGUI)) then
_update=update_dialog
elseif btnp(KEY_C) then
mapa_cycle_colors(abad.hab)
elseif btnp(KEY_M) then
mapa_create_minimap()
return
end
if btn(KEY_TAB) then
scroll=2
end
local mx,my=mousex(),mousey()
if mx>>3 < 12 and my>>3 < 6 then
text(mx>>3,100,10,2)
text(my>>3,111,10,2)
text((mx>>3)+(my>>3)*12,118,10,2)
end
if mbtn(1) then
if my>=48 then
seltile=(mx>>3)+((my-48+(scroll*8))>>3)*16
elseif mx<96 then
mapa_set_tile(abad.hab,mx>>3,my>>3,seltile)
end
elseif mbtn(3) then
if my<48 and mx<96 then
mapa_set_tile(abad.hab,mx>>3,my>>3,256)
end
end
if mx>>3 < 12 and my>>3 < 6 then
local tx,ty=(mx>>3)<<3,(my>>3)<<3
rect(tx,ty,tx+8,ty+8,3)
end
else
if abad.hurting == 0 then
draw_hab(abad.hab,0,0)
--text(abad.hab,1,1,2)
draw_hab(cameras[current_camera].hab,0,48)
text(camera_names[current_camera],2,49,8)
score.draw()
setsource(tiles)
prnt("x"..abad.vides,114,13,2)
rectfill(102+(abad.energia>>1),30,122,37,16)
else
sspr(0,0,16,9,50,40,16,9,true)
if abad.hurting > 40 then
prnt("x"..abad.vides+1,63,43,3)
elseif abad.hurting < 20 then
prnt("x"..abad.vides,63,43,2)
end
end
mapa_update(abad.hab,cameras[current_camera].hab)
for key,actor in pairs(actors) do
actor:update()
if actor.hab==cacau.hab and actor~=abad then
if aabb(actor,cacau) then
if actor.hit~=nil then
actor:hit()
cacau.hab=-1
end
end
end
end
imp.update()
bambolla.update()
cacau.update()
fireball.update()
switches.update()
if btnp(KEY_RETURN) then
mode=modes.editing
mapa_restore_backup()
end
if abad.objects.gps~=nil then
if btnp(KEY_1) then
if abad.objects.gorro==nil and abad.objects.clau_premiere==nil then current_camera=1 end
elseif btnp(KEY_2) then
if abad.objects.peu==nil and abad.objects.clau_elalien==nil then current_camera=2 end
elseif btnp(KEY_3) then
current_camera=3
elseif btnp(KEY_4) then
current_camera=4
elseif btnp(KEY_5) then
current_camera=5
end
end
end
end
function game_exit()
mapa_restore_backup()
freesurf(tiles)
actors={}
cameras={}
end
function aabb(a, b)
return (a.x+a.bb.x+a.bb.w >= b.x+b.bb.x) and (a.x+a.bb.x <= b.x+b.bb.x+b.bb.w) and (a.y+a.bb.y+a.bb.h >= b.y+b.bb.y) and (a.y+a.bb.y <= b.y+b.bb.y+b.bb.h)
end