175 lines
4.2 KiB
Lua
175 lines
4.2 KiB
Lua
require "map"
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tiletype={void=0,nonpc=1,stair=2,switch=3,half=4,block=5}
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mapa.wait=0
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mapa.step=0
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function mapa_do_backup()
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mapa_backup={}
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for i=1,#mapa do
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mapa_backup[i]={}
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for j=1,#mapa[i] do
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mapa_backup[i][j]=mapa[i][j]
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end
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end
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end
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function mapa_restore_backup()
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for i=1,#mapa do
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for j=1,#mapa[i] do
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mapa[i][j]=mapa_backup[i][j]
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end
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end
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end
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function mapa_new()
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for my=0,7 do
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for mx=0,9 do
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local mi=1+mx+my*10
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mapa[mi]={}
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for ty=0,5 do
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for tx=0,11 do
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local tile=256
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if mx==0 and tx==0 then
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tile=16
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elseif mx==4 and tx==11 then
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tile=16
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elseif ty==0 or ty==5 then
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if tx%2==0 then
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tile=20
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else
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tile=21
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end
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end
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mapa[mi][1+tx+ty*12]=tile
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end
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end
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end
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end
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end
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function mapa_save()
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local file = io.open("data/map.lua", "w")
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io.output(file)
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io.write("mapa={\n")
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for i=1,80 do
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io.write(" -- "..i.."\n {\n ")
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for j=1,72 do
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io.write(mapa[i][j]..",")
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if j%12==0 then io.write("\n ") end
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end
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io.write("\n },\n")
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end
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io.write("}\n")
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io.close(file)
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end
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anim_tiles={113,114,112,116,117,115,119,120,118,122,121}
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function mapa_update(hab1,hab2)
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mapa.wait=mapa.wait+1
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if mapa.wait==6 then
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mapa.wait=0
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mapa.step=(mapa.step+1)&31
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local hab=hab1
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repeat
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for ty=0,5 do
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for tx=0,11 do
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local tile=mapa[1+hab][1+tx+ty*12]
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if tile>=112 and tile<126 then
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mapa[1+hab][1+tx+ty*12]=anim_tiles[tile-111]
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end
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end
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end
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if hab==hab2 then break end
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hab=hab2
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until false
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end
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end
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function mapa_draw(hab)
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for ty=0,5 do
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for tx=0,11 do
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local tile=mapa[1+hab][1+tx+ty*12]
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if tile~=256 and (tile<126 or mapa.step>4) then
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draw.surf((tile&15)*8,64+(tile>>4)*8,8,8,tx*8,ty*8)
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end
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end
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end
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end
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function mapa_set_tile(hab,x,y,tile)
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mapa[1+hab][1+x+y*12]=tile
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end
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function mapa_set_tile_by_index(hab,index,tile)
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mapa[1+hab][index]=tile
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end
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function mapa_get_tile(hab,x,y)
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return mapa[1+hab][1+x+y*12]
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end
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function mapa_cycle_colors(hab)
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for i=1,72 do
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local tile=mapa[1+hab][i]
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if tile<4 then
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tile=(tile+1)&3
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elseif tile>=16 and tile<48 then
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tile=tile+8
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if tile>=48 then tile=tile-32 end
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end
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mapa[1+hab][i]=tile
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end
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end
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function check_tile(hab,x,y)
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local xx=math.min(11,math.max(0,math.floor(x/8)))
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local yy=math.min(5,math.max(0,math.floor(y/8)))
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--rect(xx*8,yy*8,xx*8+8,yy*8+8,3)
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local tile=mapa_get_tile(hab,xx,yy)
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if tile<8 then
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return tiletype.half
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elseif tile<15 then
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return tiletype.stair
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elseif tile==15 then
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return tiletype.switch
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elseif tile<64 then
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return tiletype.block
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elseif tile==111 then
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return tiletype.nonpc
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else
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return tiletype.void
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end
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end
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pix={14,10,7,1,0,0,0,0,4,4,4,4,0,0,0,8,14,14,14,14,14,14,0,0,10,10,10,10,10,10,10,10,7,7,7,7,7,7,2,2,1,1,1,1,1,1,12,12,1,1,1,9,9,9,10,10,10,0,0,0,0,0,0,0}
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function mapa_create_minimap()
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minimap = surf.new(128,96)
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surf.target(minimap)
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for h=0,79 do
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for y=0,5 do
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for x=0,11 do
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local tile=mapa[h+1][1+x+y*12]
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if h==45 then
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print(x..","..y.."="..tile)
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end
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if tile<64 then
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surf.pixel(x+(h%10)*12,y+math.floor(h/10)*6,pix[1+tile])
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end
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end
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end
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end
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game_update=mapa_draw_minimap
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end
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function mapa_draw_minimap()
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--print("HOLA")
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surf.source(minimap)
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surf.target(0)
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surf.cls(16)
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draw.surf(0,0,128,96,0,0)
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end |