342 lines
9.4 KiB
Lua
342 lines
9.4 KiB
Lua
--hab=0
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modes={playing=0,editing=1}
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--mode=modes.editing
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mode=modes.playing
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seltile = 0
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actors={}
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cameras={}
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camera_names={[0]="GPS","Gorro","Peu de Paco","Premiere","EL_ALIEN","BatMan"}
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current_camera=0
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function remove_actor(actor)
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for index, value in pairs(actors) do
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if value == actor then
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table.remove(actors,index)
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end
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end
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end
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function game_init(menu)
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actors={}
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cameras={}
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camera_names={[0]="GPS","Gorro","Peu de Paco","Premiere","EL_ALIEN","BatMan"}
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current_camera=0
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-- ACTORS PRINCIPALS
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abad_init()
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table.insert(actors,abad)
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gps.init()
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table.insert(actors,gps)
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gorro.init()
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table.insert(actors,gorro)
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peu.init()
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table.insert(actors,peu)
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premiere.init()
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table.insert(actors,premiere)
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elalien.init()
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table.insert(actors,elalien)
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batman.init()
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table.insert(actors,batman)
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bol.init()
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table.insert(actors,bol)
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-- MALOTES PERSISTENTS
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table.insert(actors,gota.new(70,40,8,20))
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table.insert(actors,gota.new(70,72,8,30))
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table.insert(actors,gota.new(63,40,4,25))
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table.insert(actors,gota.new(63,72,4,20))
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table.insert(actors,gota.new(64,24,4,10))
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table.insert(actors,gota.new(64,48,4,25))
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table.insert(actors,gota.new(65,56,4,10))
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table.insert(actors,gota.new(65,63,4,25))
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table.insert(actors,gota.new(66,24,4,10))
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table.insert(actors,gota.new(66,32,4,15))
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table.insert(actors,gota.new(77,16,4,30))
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table.insert(actors,gota.new(77,72,4,25))
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table.insert(actors,invisible.new(77,40,32))
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table.insert(actors,invisible.new(77,48,32))
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table.insert(actors,invisible.new(58,16,32))
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table.insert(actors,invisible.new(58,16,32))
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table.insert(actors,zombie.new(2,24,24,false))
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table.insert(actors,caco.new(13,24,16,true))
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table.insert(actors,caco.new(20,24,16,false))
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table.insert(actors,zombie.new(32,24,24,false))
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table.insert(actors,caco.new(41,24,16,false))
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table.insert(actors,zombie.new(44,24,24,false))
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table.insert(actors,caco.new(50,24,16,false))
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table.insert(actors,caco.new(61,24,16,false))
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table.insert(actors,zombie.new(73,24,24,false))
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table.insert(actors,zombie.new(54,24,24,false))
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table.insert(actors,zombie.new(68,24,24,false))
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table.insert(actors,caco.new(57,24,16,false))
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table.insert(actors,zombie.new(46,24,24,false))
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table.insert(actors,caco.new(37,24,16,false))
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table.insert(actors,caco.new(26,24,16,false))
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table.insert(actors,zombie.new(28,24,24,false))
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table.insert(actors,caco.new(17,24,16,false))
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-- TRIGGERS
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if not menu then table.insert(actors,trigger.new(10,44,32,triggers.escena_abad_inici)) end
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table.insert(actors,trigger.new(11,16,32,triggers.escena_abad_corfes))
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table.insert(actors,trigger.new(19,32,32,triggers.escena_habitacio_batman))
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score.create()
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cameras[0]=gps
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table.insert(cameras,gorro)
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table.insert(cameras,peu)
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table.insert(cameras,premiere)
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table.insert(cameras,elalien)
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table.insert(cameras,batman)
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mapa_do_backup()
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if menu then
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abad.update = abad_nop
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_update=update_menu
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menu_count=0
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menu_change_room=300
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menu_room=rnd(60)
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else
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_update=update_game
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end
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end
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function text(str,x,y,col)
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color(16)
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prnt(str,x-1,y-1)
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prnt(str,x,y-1)
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prnt(str,x+1,y-1)
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prnt(str,x-1,y)
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prnt(str,x+1,y)
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prnt(str,x-1,y+1)
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prnt(str,x,y+1)
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prnt(str,x+1,y+1)
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prnt(str,x,y,col)
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end
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function draw_hab(hab,x,y,editing)
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camera(-x,-y)
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mapa_draw(hab)
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if not editing then
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for key,actor in pairs(actors) do
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if actor.hab==hab then
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actor:draw()
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end
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end
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if imp.hab==hab then imp.draw() end
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if bambolla.hab==hab then bambolla.draw() end
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if cacau.hab==hab then cacau:draw() end
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if fireball.hab==hab then fireball:draw() end
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end
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camera(0,0)
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end
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function update_dialog()
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rectfill(16,16,112,50,12)
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rect(15,15,113,51,16)
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text("Save the map?",20,20,2)
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text("This cannot be undone",20,27,2)
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text("(Y)es (N)o",25,40,2)
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if btnp(KEY_N) then
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_update=update_game
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elseif btnp(KEY_Y) then
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mapa_save()
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_update=update_game
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end
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end
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scroll=0
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function update_game()
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cls(16)
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if mode==modes.editing then
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draw_hab(abad.hab,0,0,true)
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text(abad.hab,120,1,2)
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sspr(0,64+scroll*8,128,48,0,48)
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color(3)
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local xx=(seltile&15)*8
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local yy=48+(seltile>>4)*8
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rect(xx,yy,xx+8,yy+8)
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text("EDIT",100,1,3)
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local hx = abad.hab%10
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local hy = flr(abad.hab/10)
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scroll=0
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if btnp(KEY_RIGHT) and hx<9 then
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abad.hab=abad.hab+1
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elseif btnp(KEY_LEFT) and hx>0 then
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abad.hab=abad.hab-1
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elseif btnp(KEY_DOWN) and hy<7 then
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abad.hab=abad.hab+10
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elseif btnp(KEY_UP) and hy>0 then
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abad.hab=abad.hab-10
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elseif btnp(KEY_RETURN) then
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mode=modes.playing
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--mapa_do_backup()
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--playchirp(audio_main_song);
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elseif btnp(KEY_S) and (btn(KEY_LCTRL) or btn(KEY_LGUI)) then
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_update=update_dialog
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elseif btnp(KEY_C) then
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mapa_cycle_colors(abad.hab)
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elseif btnp(KEY_M) then
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mapa_create_minimap()
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return
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end
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if btn(KEY_TAB) then
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scroll=2
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end
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local mx,my=mousex(),mousey()
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if mx>>3 < 12 and my>>3 < 6 then
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text(mx>>3,100,10,2)
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text(my>>3,111,10,2)
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text((mx>>3)+(my>>3)*12,118,10,2)
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end
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if mbtn(1) then
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if my>=48 then
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seltile=(mx>>3)+((my-48+(scroll*8))>>3)*16
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elseif mx<96 then
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mapa_set_tile(abad.hab,mx>>3,my>>3,seltile)
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end
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elseif mbtn(3) then
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if my<48 and mx<96 then
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mapa_set_tile(abad.hab,mx>>3,my>>3,256)
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end
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end
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if mx>>3 < 12 and my>>3 < 6 then
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local tx,ty=(mx>>3)<<3,(my>>3)<<3
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rect(tx,ty,tx+8,ty+8,3)
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end
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else
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if abad.hurting == 0 then
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draw_hab(abad.hab,0,0)
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--text(abad.hab,1,1,2)
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draw_hab(cameras[current_camera].hab,0,48)
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text(camera_names[current_camera],2,49,8)
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score.draw()
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setsource(tiles)
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prnt("x"..abad.vides,114,13,2)
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rectfill(102+(abad.energia>>1),30,122,37,16)
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else
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sspr(0,0,16,9,50,40,16,9,true)
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if abad.hurting > 40 then
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prnt("x"..abad.vides+1,63,43,3)
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elseif abad.hurting < 20 then
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prnt("x"..abad.vides,63,43,2)
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end
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end
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mapa_update(abad.hab,cameras[current_camera].hab)
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for key,actor in pairs(actors) do
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actor:update()
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if actor.hab==cacau.hab and actor~=abad then
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if aabb(actor,cacau) then
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if actor.hit~=nil then
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actor:hit()
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cacau.hab=-1
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end
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end
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end
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end
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imp.update()
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bambolla.update()
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cacau.update()
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fireball.update()
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switches.update()
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local hx = abad.hab%10
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local hy = flr(abad.hab/10)
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if btnp(KEY_RETURN) then
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mode=modes.editing
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mapa_restore_backup()
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elseif btn(KEY_LSHIFT) and btnp(KEY_RIGHT) and hx<9 then
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abad.hab=abad.hab+1
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elseif btn(KEY_LSHIFT) and btnp(KEY_LEFT) and hx>0 then
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abad.hab=abad.hab-1
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elseif btn(KEY_LSHIFT) and btnp(KEY_DOWN) and hy<7 then
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abad.hab=abad.hab+10
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elseif btn(KEY_LSHIFT) and btnp(KEY_UP) and hy>0 then
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abad.hab=abad.hab-10
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end
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if abad.objects.gps~=nil then
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if btnp(KEY_1) then
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if abad.objects.gorro==nil and abad.objects.clau_premiere==nil then current_camera=1 end
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elseif btnp(KEY_2) then
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if abad.objects.peu==nil and abad.objects.clau_elalien==nil then current_camera=2 end
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elseif btnp(KEY_3) then
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current_camera=3
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elseif btnp(KEY_4) then
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current_camera=4
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elseif btnp(KEY_5) then
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current_camera=5
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end
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end
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end
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end
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function update_menu()
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menu_count=menu_count+1
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menu_change_room=menu_change_room-1
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if menu_change_room==0 then
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menu_room = rnd(60)
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menu_change_room=300
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end
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cls(16)
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text("C A C A U S", 40, 12, 15)
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if menu_count<20 then
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text("Pulsa SPACE", 40, 28, 13)
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else
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text("Pulsa SPACE", 40, 28, 16)
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if menu_count>40 then menu_count=0 end
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end
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draw_hab(menu_room,16,41)
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rectfill(0,0,14,96,16)
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rectfill(114,0,191,96,16)
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rect(15,40,113,89,2)
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mapa_update(abad.hab,menu_room)
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for key,actor in pairs(actors) do
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actor:update()
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end
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imp.update()
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bambolla.update()
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cacau.update()
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fireball.update()
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switches.update()
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if btn(KEY_SPACE) then
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game_exit()
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game_init()
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end
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end
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function game_exit()
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mapa_restore_backup()
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actors={}
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cameras={}
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end
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function aabb(a, b)
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return (a.x+a.bb.x+a.bb.w >= b.x+b.bb.x) and (a.x+a.bb.x <= b.x+b.bb.x+b.bb.w) and (a.y+a.bb.y+a.bb.h >= b.y+b.bb.y) and (a.y+a.bb.y <= b.y+b.bb.y+b.bb.h)
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end |