55 lines
1.4 KiB
Lua
55 lines
1.4 KiB
Lua
keyUp = KEY_UP
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keyDown = KEY_DOWN
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keyLeft = KEY_LEFT
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keyRight = KEY_RIGHT
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keyShoot = KEY_SPACE
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btnUp = BTN_UP
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btnDown = BTN_DOWN
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btnLeft = BTN_LEFT
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btnRigth = BTN_RIGHT
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btnShoot = BTN_A
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function _init()
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tiles=loadsurf("tiles.gif")
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setsource(tiles)
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local pal=loadpal("tiles.gif")
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setpal(pal)
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logo=newsurf(36,5)
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back=newsurf(128,96)
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fade.init()
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audio_text_abad = loadsound(audio_text_abad)
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audio_text_premiere = loadsound(audio_text_premiere)
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audio_text_elalien = loadsound(audio_text_elalien)
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audio_text_batman = loadsound(audio_text_batman)
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audio_abad_jump = loadsound(audio_abad_jump)
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audio_abad_fall = loadsound(audio_abad_fall)
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audio_abad_hit = loadsound(audio_abad_hit)
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audio_abad_shot = loadsound(audio_abad_shot)
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audio_abad_step[1] = loadsound(audio_abad_step[1])
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audio_abad_step[2] = loadsound(audio_abad_step[2])
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audio_abad_step[3] = loadsound(audio_abad_step[3])
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audio_abad_step[4] = audio_abad_step[2]
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audio_switch = loadsound(audio_switch)
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audio_hit = loadsound(audio_hit)
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audio_low = loadsound(audio_low)
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--game_init()
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intro_init()
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--final_init()
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end
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function _update()
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if btnp(KEY_F2) then
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local val = zoom() + 2
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if val >= 10 then val = 2 end
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zoom(val)
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elseif btnp(KEY_F3) then
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fullscreen(not fullscreen())
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end
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if (game_update) game_update() end
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end
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