222 lines
5.7 KiB
Lua
222 lines
5.7 KiB
Lua
|
|
abad={x=24,y=24,flip=false,frame=1,wait=0,hab=0,vides=3,energia=40,step=0,update=nil,jumpfwd=false,anim={0,1,0,2},bb={x=4,y=0,w=8,h=16}}
|
|
|
|
function abad_init()
|
|
abad.update=abad_state_normal
|
|
end
|
|
|
|
function abad:draw()
|
|
local flip=abad.flip
|
|
if abad.update==abad_state_stairs then
|
|
flip=(((abad.x>>1)+(abad.y>>1))%2)==0
|
|
end
|
|
sspr(abad.frame*16,0,16,16,abad.x,abad.y,16,16,flip)
|
|
end
|
|
|
|
function abad_state_normal()
|
|
abad.frame=0
|
|
abad.wait=0
|
|
abad.step=0
|
|
abad.jumpfwd=false
|
|
|
|
if btn(KEY_RIGHT) then
|
|
abad.update=abad_state_walking
|
|
abad.flip=false
|
|
elseif btn(KEY_LEFT) then
|
|
abad.update=abad_state_walking
|
|
abad.flip=true
|
|
elseif btn(KEY_UP) then
|
|
abad.update=abad_state_jumping
|
|
abad.step=0
|
|
abad.jumpfwd=false
|
|
elseif btn(KEY_DOWN) then
|
|
abad.update=abad_state_crouch
|
|
elseif btn(KEY_SPACE) and cacau.hab==-1 then
|
|
abad.update=abad_state_fire
|
|
abad.wait=0
|
|
cacau.init(abad.hab,abad.x+8,abad.y+8,abad.flip)
|
|
end
|
|
end
|
|
|
|
function abad_state_crouch()
|
|
abad.bb.y=8
|
|
abad.bb.h=8
|
|
abad.frame=5
|
|
abad.wait=0
|
|
abad.step=0
|
|
abad.jumpfwd=false
|
|
|
|
if not btn(KEY_DOWN) then
|
|
abad.update=abad_state_normal
|
|
abad.bb.y=0
|
|
abad.bb.h=16
|
|
end
|
|
end
|
|
|
|
function abad_state_fire()
|
|
abad.frame=6
|
|
|
|
abad.wait=abad.wait+1
|
|
|
|
if abad.wait==6 then
|
|
abad.wait=0
|
|
abad.update=abad_state_normal
|
|
end
|
|
end
|
|
|
|
function abad_advance()
|
|
local inc=12 if abad.flip then inc=2 end
|
|
local limit=tiletype.block
|
|
if abad.update~=abad_state_walking then limit=tiletype.half end
|
|
if not abad.flip and abad.x==84 then
|
|
abad.hab=abad.hab+1
|
|
abad.x=-4
|
|
elseif check_tile(abad.hab,abad.x+inc,abad.y+14)<limit then
|
|
if abad.flip then
|
|
abad.x=abad.x-2
|
|
else
|
|
abad.x=abad.x+2
|
|
end
|
|
if abad.x<-4 then
|
|
abad.hab=abad.hab-1
|
|
abad.x=84
|
|
end
|
|
end
|
|
if check_tile(abad.hab,abad.x+6,abad.y+8)==tiletype.stair then
|
|
abad.update=abad_state_stairs
|
|
elseif abad.update==abad_state_stairs then
|
|
abad.update=abad_state_normal
|
|
abad.frame=0
|
|
end
|
|
end
|
|
|
|
function abad_state_walking()
|
|
abad.wait=abad.wait+1
|
|
|
|
if abad.wait==6 then
|
|
abad.wait=0
|
|
abad.step=(abad.step+1)%4
|
|
abad.frame=abad.anim[abad.step+1]
|
|
|
|
abad_advance()
|
|
|
|
if check_tile(abad.hab,abad.x+4,abad.y+16)==tiletype.void and ((abad.x+4)&7==0 or check_tile(abad.hab,abad.x+12,abad.y+16)==tiletype.void) then
|
|
abad.update=abad_state_falling
|
|
return
|
|
end
|
|
end
|
|
|
|
if btn(KEY_UP) then
|
|
abad.update=abad_state_jumping
|
|
abad.step=0
|
|
abad.jumpfwd=true
|
|
return
|
|
elseif btn(KEY_DOWN) then
|
|
abad.update=abad_state_crouch
|
|
elseif btn(KEY_SPACE) and cacau.hab==-1 then
|
|
abad.update=abad_state_fire
|
|
abad.wait=0
|
|
cacau.init(abad.hab,abad.x+8,abad.y+8,abad.flip)
|
|
end
|
|
|
|
if btn(KEY_RIGHT) then
|
|
abad.flip=false
|
|
elseif btn(KEY_LEFT) then
|
|
abad.flip=true
|
|
elseif abad.wait==0 then
|
|
abad.update=abad_state_normal
|
|
end
|
|
|
|
end
|
|
|
|
function abad_state_jumping()
|
|
abad.frame=3
|
|
abad.wait=abad.wait+1
|
|
print(abad.x,1,50)
|
|
print(abad.y,10,50)
|
|
if abad.wait==6 then
|
|
abad.wait=0
|
|
|
|
if abad.jumpfwd then abad_advance() end
|
|
|
|
--local xx=flr((abad.x+4)/8)
|
|
--local yy=flr(abad.y/8)
|
|
--rect(xx*8,yy*8, (xx+2)*8,(yy+1)*8)
|
|
if abad.step<6 then
|
|
if abad.y>0 then
|
|
if check_tile(abad.hab,abad.x+4,abad.y-2)~=tiletype.block then
|
|
if (abad.x+4)&7==0 or check_tile(abad.hab,abad.x+12,abad.y-2)~=tiletype.block then
|
|
abad.y=abad.y-2
|
|
end
|
|
end
|
|
else
|
|
abad.hab=abad.hab-10
|
|
abad.y=32
|
|
end
|
|
elseif abad.step>6 then
|
|
abad.update=abad_state_falling
|
|
end
|
|
abad.step=abad.step+1
|
|
end
|
|
|
|
end
|
|
|
|
function abad_state_falling()
|
|
abad.frame=3
|
|
abad.wait=abad.wait+1
|
|
|
|
if abad.wait==6 then
|
|
abad.wait=0
|
|
|
|
if abad.jumpfwd then abad_advance() end
|
|
|
|
local xx=flr((abad.x+4)/8)
|
|
local yy=flr((abad.y+16)/8)
|
|
|
|
if abad.y<32 then
|
|
if (abad.y+16)&7==0 and (check_tile(abad.hab,abad.x+4,abad.y+16)>=tiletype.half or ((abad.x+4)&7~=0 and check_tile(abad.hab,abad.x+12,abad.y+16)>=tiletype.half)) then
|
|
abad.update=abad_state_normal
|
|
return
|
|
end
|
|
abad.y=abad.y+2
|
|
else
|
|
abad.hab=abad.hab+10
|
|
abad.y=0
|
|
end
|
|
end
|
|
end
|
|
|
|
function abad_state_stairs()
|
|
abad.frame=4
|
|
abad.wait=abad.wait+1
|
|
|
|
if abad.wait==6 then
|
|
abad.wait=0
|
|
|
|
if btn(KEY_RIGHT) then
|
|
abad.flip=false
|
|
abad_advance()
|
|
elseif btn(KEY_LEFT) then
|
|
abad.flip=true
|
|
abad_advance()
|
|
elseif btn(KEY_UP) then
|
|
if abad.y>0 then
|
|
if check_tile(abad.hab,abad.x+4,abad.y+8)==tiletype.stair or (abad.x+4)&7~=0 and check_tile(abad.hab,abad.x+12,abad.y+8)==tiletype.stair then
|
|
abad.y=abad.y-2
|
|
end
|
|
else
|
|
abad.hab=abad.hab-10
|
|
abad.y=32
|
|
end
|
|
elseif btn(KEY_DOWN) then
|
|
if abad.y<32 then
|
|
if check_tile(abad.hab,abad.x+4,abad.y+16)==tiletype.stair or (abad.x+4)&7~=0 and check_tile(abad.hab,abad.x+12,abad.y+16)==tiletype.stair then
|
|
abad.y=abad.y+2
|
|
end
|
|
else
|
|
abad.hab=abad.hab+10
|
|
abad.y=0
|
|
end
|
|
end
|
|
end
|
|
end |