159 lines
4.2 KiB
Lua
159 lines
4.2 KiB
Lua
final_rooms = {2,6,60,21,49,23,66,32,4,46,39,55,74}
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function final_init()
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actors={}
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cameras={}
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current_actor=1
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abad.update = abad_nop
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game_update=update_final
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next_actor()
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playmus(audio_final)
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local r,g,b=getcolor(15)
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setcolor(17,r,g,b)
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--fade.fadein()
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end
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go_next_actor=false
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function update_final()
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cls(16)
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camera(-16,-41)
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mapa_draw(final_room)
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draw_actor()
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camera(0,0)
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rectfill(0,0,14,96,16)
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rectfill(114,0,191,96,16)
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rect(15,40,113,89,2)
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text("C A C A U S", 42, 12, 17)
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text(actor.name, 64-(#actor.name*2), 28, 11)
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mapa_update(abad.hab,final_room)
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if btnp(KEY_M) then
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mute = not mute
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if mute then
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stopmusic()
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else
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playmus(audio_final)
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end
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end
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if go_next_actor then next_actor() end
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end
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function init_actor(name,flipped,w,h,anim)
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actor={name=name,flip=flipped,w=w,h=h,anim=anim,frame=0,wait=0,step=0}
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actor.y=40-h
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actor.center_count=20
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actor.frame=actor.anim[1]
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if #anim==1 then
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actor.x=48-w/2
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actor.center_count=40
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elseif flipped then
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actor.x=96
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else
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actor.x=-actor.w
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end
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end
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function draw_actor()
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actor.wait=actor.wait+1
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if actor.wait==6 or (actor.wait==3 and current_actor==7) then
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actor.wait=0
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if actor.x == 48-actor.w/2 and actor.center_count>0 then
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actor.center_count=actor.center_count-1
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actor.frame=actor.anim[1]
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else
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actor.step=actor.step+1
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if actor.step >= #actor.anim then actor.step=0 end
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actor.frame=actor.anim[actor.step+1]
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if #actor.anim>1 then
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if actor.flip then
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actor.x=actor.x-2
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else
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actor.x=actor.x+2
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end
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end
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if current_actor==7 then
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actor.y=28-abs(sin(actor.x*0.1))*24
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end
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if actor.x>96 or actor.x<-actor.w or (#actor.anim==1 and actor.center_count==0) then
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go_next_actor=true
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fade.fadeoutin()
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return true
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end
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end
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end
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local tpl=128/actor.w
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sspr((actor.frame%tpl)*actor.w,flr(actor.frame/tpl)*actor.h,actor.w,actor.h,actor.x,actor.y,actor.w,actor.h,actor.flip)
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end
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function next_actor()
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go_next_actor=false
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faded = true
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if current_actor==1 then
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init_actor("ZOMBIE",false,16,16,{16,17,16,18})
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elseif current_actor==2 then
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init_actor("CACODEMON",true,16,16,{19,19,19,19,19,19,19,19,19,19,19,19,20,21})
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actor.y=16
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elseif current_actor==3 then
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init_actor("GPS",false,16,16,{31})
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actor.y=16
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elseif current_actor==4 then
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init_actor("IMP",false,16,16,{28,29,28,30})
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elseif current_actor==5 then
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init_actor("GORRO DE PREMIERE",false,16,16,{22})
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elseif current_actor==6 then
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init_actor("BAMBOLLA DE CAFÉ",true,16,16,{15,15})
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elseif current_actor==7 then
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init_actor("PEU DE PACO",false,16,16,{23})
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elseif current_actor==8 then
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init_actor("PREMIERE",false,16,16,{12,13,12,14})
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elseif current_actor==9 then
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init_actor("CLAU",false,16,8,{15})
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elseif current_actor==10 then
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init_actor("EL_ALIEN",true,16,16,{8,9,8,10})
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elseif current_actor==11 then
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init_actor("BOL DE CACAUS",false,16,8,{95})
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elseif current_actor==12 then
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init_actor("BATMAN",false,16,16,{24,25,24,26})
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elseif current_actor==13 then
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init_actor("EL ABAD",true,16,16,{0,1,0,2})
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elseif current_actor==14 then
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final_count=0
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game_update=update_final2
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fade.fadeoutin()
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end
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final_room=final_rooms[current_actor]
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current_actor=current_actor+1
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end
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function update_final2()
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cls(16)
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text("C A C A U S", 42, 12, 17)
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text("GRACIES PER JUGAR", 30, 48, 10)
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if btnp(KEY_M) then
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mute = not mute
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if mute then
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stopmusic()
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else
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playmus(audio_final)
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end
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end
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final_count=final_count+1
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if final_count==200 or (btnp(keyShoot) or padp(btnShoot)) or btnp(KEY_RETURN) then
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game_exit()
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game_init(true)
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fade.fadeoutin()
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end
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end
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