draw functions
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91
draw.cpp
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91
draw.cpp
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#include "draw.h"
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#include <SDL2/SDL.h>
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static SDL_Window *sdlWindow = nullptr;
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static SDL_Renderer *sdlRenderer = nullptr;
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static SDL_Texture *sdlTexture = nullptr;
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static uint8_t pal[16][3] = {
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{0, 0, 0},
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{29, 43, 83},
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{126, 37, 83},
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{0, 135, 81},
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{171, 82, 54},
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{95, 87, 79},
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{194, 195, 199},
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{255, 241, 232},
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{255, 0, 77},
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{255, 163, 0},
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{255, 236, 39},
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{0, 228, 54},
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{41, 173, 255},
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{131, 118, 156},
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{255, 119, 168},
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{255, 204, 170}
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};
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void draw_init() {
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sdlWindow = SDL_CreateWindow("Chirping", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, 640, 480, SDL_WINDOW_SHOWN);
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sdlRenderer = SDL_CreateRenderer(sdlWindow, -1, 0);
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SDL_RenderSetLogicalSize(sdlRenderer, 320, 240);
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sdlTexture = SDL_CreateTextureFromSurface(sdlRenderer, SDL_LoadBMP("font.bmp"));
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}
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void draw_quit() {
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SDL_DestroyTexture(sdlTexture);
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SDL_DestroyRenderer(sdlRenderer);
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SDL_DestroyWindow(sdlWindow);
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}
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void draw_clear() {
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SDL_SetRenderDrawColor(sdlRenderer, 0, 0, 0, 255);
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SDL_RenderClear(sdlRenderer);
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}
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void draw_present() {
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SDL_RenderPresent(sdlRenderer);
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}
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void draw_fill(const int x1, const int y1, const int x2, const int y2, const uint8_t color) {
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SDL_SetRenderDrawColor(sdlRenderer, pal[color][0], pal[color][1], pal[color][2], 255);
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SDL_Rect rect {x1, y1, x2, y2};
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SDL_RenderFillRect(sdlRenderer, &rect);
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}
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void draw_rect(const int x1, const int y1, const int x2, const int y2, const uint8_t color) {
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SDL_SetRenderDrawColor(sdlRenderer, pal[color][0], pal[color][1], pal[color][2], 255);
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SDL_Rect rect {x1, y1, x2, y2};
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SDL_RenderDrawRect(sdlRenderer, &rect);
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}
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void draw_inset(const int x1, const int y1, const int x2, const int y2, const uint8_t color1, const uint8_t color2) {
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SDL_SetRenderDrawColor(sdlRenderer, pal[color1][0], pal[color1][1], pal[color1][2], 255);
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}
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void draw_outset(const int x1, const int y1, const int x2, const int y2, const uint8_t color1, const uint8_t color2) {
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SDL_SetRenderDrawColor(sdlRenderer, pal[color1][0], pal[color1][1], pal[color1][2], 255);
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}
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void draw_line(const int x1, const int y1, const int x2, const int y2, const uint8_t color) {
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SDL_SetRenderDrawColor(sdlRenderer, pal[color][0], pal[color][1], pal[color][2], 255);
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SDL_Rect rect {x1, y1, x2, y2};
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SDL_RenderFillRect(sdlRenderer, &rect);
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}
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void draw_dotted(const int x1, const int y1, const int x2, const int y2, const uint8_t color) {
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SDL_SetRenderDrawColor(sdlRenderer, pal[color][0], pal[color][1], pal[color][2], 255);
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}
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void draw_char(const char chr, const int x, const int y, const uint8_t color) {
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SDL_SetRenderDrawColor(sdlRenderer, pal[color][0], pal[color][1], pal[color][2], 255);
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}
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void draw_string(const char* str, const int x, const int y, const uint8_t color) {
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SDL_SetRenderDrawColor(sdlRenderer, pal[color][0], pal[color][1], pal[color][2], 255);
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}
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