basic song play, better vibrato, copy/paste note
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82
main.cpp
82
main.cpp
@@ -3,8 +3,9 @@
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#include "audio.h"
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#include "draw.h"
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#include "note.h"
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#include "song.h"
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#define SOUND_DURATION 0.25f
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#define SOUND_DURATION 0.0625f
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#define SOUND_NUM_SAMPLES SOUND_DURATION*SAMPLES_PER_SECOND
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#define SOUND_SIZE_IN_BYTES SOUND_NUM_SAMPLES*AUDIO_FORMAT_SIZE
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@@ -14,7 +15,8 @@
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#define get_effect(x) (x & 0xF)*/
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char note_names[12][3] = { "C ", "C#", "D ", "D#", "E ", "F ", "F#", "G ", "G#", "A ", "A#", "B " };
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Uint16 pattern[4][64];
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//Uint16 pattern[4][64];
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Song song;
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bool muted[4] = { false, false, false, false };
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int selected_channel = 0;
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@@ -29,18 +31,33 @@ int current_effect = 0;
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toneGen channel[4];
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SDL_AudioDeviceID sdlAudioDevice;
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Sint16 auxBuffer[512];
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uint16_t copied_note = 0;
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void audioCallback(void* userdata, Uint8* stream, int len) {
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Sint16* buffer = (Sint16*)stream;
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int numBytesGenerated = channel[0].getSamples(len >> 1, buffer) * 2;
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for (int i=1; i<4; ++i) {
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channel[i].getSamples(len >> 1, auxBuffer);
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for (int j=0; j<numBytesGenerated; ++j) buffer[j] += auxBuffer[j];
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}
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if (numBytesGenerated < len) {
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int rest = len - numBytesGenerated;
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SDL_memset(&stream[numBytesGenerated], 0, rest);
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SDL_PauseAudioDevice(sdlAudioDevice, 1);
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while (true) {
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int numBytesGenerated = channel[0].getSamples(len >> 1, buffer) * 2;
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for (int i=1; i<4; ++i) {
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channel[i].getSamples(len >> 1, auxBuffer);
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for (int j=0; j<numBytesGenerated; ++j) buffer[j] += auxBuffer[j];
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}
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if (numBytesGenerated < len) {
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if (song.IsPlaying()) {
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buffer += (numBytesGenerated >> 1);
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len -= numBytesGenerated;
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song.Next();
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channel[0].setup(song.GetCurrentNote(0));
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channel[1].setup(song.GetCurrentNote(1));
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channel[2].setup(song.GetCurrentNote(2));
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channel[3].setup(song.GetCurrentNote(3));
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} else {
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int rest = len - numBytesGenerated;
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SDL_memset(&stream[numBytesGenerated], 0, rest);
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SDL_PauseAudioDevice(sdlAudioDevice, 1);
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return;
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}
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} else { return; }
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}
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}
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@@ -60,7 +77,7 @@ const char* get_zero_padded(const uint8_t num) {
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int main(int argc, char* argv[]) {
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for (int i=0; i<4; ++i) channel[i].setNoteLength(SOUND_NUM_SAMPLES);
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pattern[0][0] = (34<<10) + (2<<8) + (7<<4) + 5;
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song.SetCurrentNote(0, 0, (34<<10) + (2<<8) + (7<<4) + 5);
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SDL_Init(SDL_INIT_EVERYTHING);
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sdlAudioDevice = SDL_OpenAudioDevice(NULL, 0, &audioSpec, NULL, 0);
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@@ -172,16 +189,36 @@ int main(int argc, char* argv[]) {
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}
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}
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}
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Note note(pattern[selected_channel][selected_row]);
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Note note(song.GetCurrentNote(selected_channel, selected_row));
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//uint8_t base_note = 1+(base_octave-2)*12;
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if ((key == SDL_SCANCODE_PERIOD) || (key == SDL_SCANCODE_DELETE)) note.Set(0);
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if (key == SDL_SCANCODE_RETURN) copied_note = note.Get();
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if (key == SDL_SCANCODE_SPACE) {
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channel[0].setup(pattern[0][selected_row]);
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channel[1].setup(pattern[1][selected_row]);
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channel[2].setup(pattern[2][selected_row]);
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channel[3].setup(pattern[3][selected_row]);
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note.Set(copied_note);
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channel[0].setup(note.Get());
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channel[1].setup(0);
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channel[2].setup(0);
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channel[3].setup(0);
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SDL_PauseAudioDevice(sdlAudioDevice, 0);
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}
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if (key == SDL_SCANCODE_F4) {
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channel[0].setup(song.GetCurrentNote(0, selected_row));
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channel[1].setup(song.GetCurrentNote(1, selected_row));
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channel[2].setup(song.GetCurrentNote(2, selected_row));
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channel[3].setup(song.GetCurrentNote(3, selected_row));
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SDL_PauseAudioDevice(sdlAudioDevice, 0);
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}
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if (key == SDL_SCANCODE_F5) {
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song.Play();
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channel[0].setup(song.GetCurrentNote(0));
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channel[1].setup(song.GetCurrentNote(1));
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channel[2].setup(song.GetCurrentNote(2));
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channel[3].setup(song.GetCurrentNote(3));
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SDL_PauseAudioDevice(sdlAudioDevice, 0);
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}
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if (key == SDL_SCANCODE_F8) {
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song.Stop();
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}
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if (selected_part==0) {
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bool m = true;
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switch(key) {
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@@ -201,6 +238,9 @@ int main(int argc, char* argv[]) {
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};
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if (m) {
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channel[0].setup(note.Get());
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channel[1].setup(0);
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channel[2].setup(0);
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channel[3].setup(0);
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SDL_PauseAudioDevice(sdlAudioDevice, 0);
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}
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}
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@@ -265,7 +305,7 @@ int main(int argc, char* argv[]) {
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default: break;
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};
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}
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pattern[selected_channel][selected_row] = note.Get();
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song.SetCurrentNote(selected_channel, selected_row, note.Get());
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}
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}
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draw_clear(color_dark_grey);
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@@ -286,7 +326,9 @@ int main(int argc, char* argv[]) {
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for (int x=0; x<4; ++x) {
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yp = 15;
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for (int y=0; y<32; ++y) {
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if (x == selected_channel && (y+scroll) == selected_row) {
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if ((song.IsPlaying()) && (y+scroll == song.GetCurrentRow())) {
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draw_fill(xp-1, yp-1, 32, 7, color_yellow);
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} else if (x == selected_channel && (y+scroll) == selected_row) {
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draw_fill(xp-1, yp-1, 32, 7, color_dark_blue);
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switch (selected_part) {
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case 0: draw_fill(xp-1, yp-1, 11, 7, color_yellow); break;
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@@ -296,7 +338,7 @@ int main(int argc, char* argv[]) {
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case 4: draw_fill(25+xp, yp-1, 6, 7, color_yellow); break;
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}
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}
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Note note(pattern[x][y+scroll]);
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Note note(song.GetCurrentNote(x, y+scroll));
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//Uint16 current_note = pattern[x][y];
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if (note.GetAbsoluteNote() == 0) {
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uint8_t color = color_dark_blue;
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