basic song play, better vibrato, copy/paste note

This commit is contained in:
2021-09-15 13:58:23 +02:00
parent f5fe2396dd
commit dc9fd548c6
5 changed files with 129 additions and 24 deletions

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@@ -3,8 +3,9 @@
#include "audio.h" #include "audio.h"
#include "draw.h" #include "draw.h"
#include "note.h" #include "note.h"
#include "song.h"
#define SOUND_DURATION 0.25f #define SOUND_DURATION 0.0625f
#define SOUND_NUM_SAMPLES SOUND_DURATION*SAMPLES_PER_SECOND #define SOUND_NUM_SAMPLES SOUND_DURATION*SAMPLES_PER_SECOND
#define SOUND_SIZE_IN_BYTES SOUND_NUM_SAMPLES*AUDIO_FORMAT_SIZE #define SOUND_SIZE_IN_BYTES SOUND_NUM_SAMPLES*AUDIO_FORMAT_SIZE
@@ -14,7 +15,8 @@
#define get_effect(x) (x & 0xF)*/ #define get_effect(x) (x & 0xF)*/
char note_names[12][3] = { "C ", "C#", "D ", "D#", "E ", "F ", "F#", "G ", "G#", "A ", "A#", "B " }; char note_names[12][3] = { "C ", "C#", "D ", "D#", "E ", "F ", "F#", "G ", "G#", "A ", "A#", "B " };
Uint16 pattern[4][64]; //Uint16 pattern[4][64];
Song song;
bool muted[4] = { false, false, false, false }; bool muted[4] = { false, false, false, false };
int selected_channel = 0; int selected_channel = 0;
@@ -29,18 +31,33 @@ int current_effect = 0;
toneGen channel[4]; toneGen channel[4];
SDL_AudioDeviceID sdlAudioDevice; SDL_AudioDeviceID sdlAudioDevice;
Sint16 auxBuffer[512]; Sint16 auxBuffer[512];
uint16_t copied_note = 0;
void audioCallback(void* userdata, Uint8* stream, int len) { void audioCallback(void* userdata, Uint8* stream, int len) {
Sint16* buffer = (Sint16*)stream; Sint16* buffer = (Sint16*)stream;
int numBytesGenerated = channel[0].getSamples(len >> 1, buffer) * 2;
for (int i=1; i<4; ++i) { while (true) {
channel[i].getSamples(len >> 1, auxBuffer); int numBytesGenerated = channel[0].getSamples(len >> 1, buffer) * 2;
for (int j=0; j<numBytesGenerated; ++j) buffer[j] += auxBuffer[j]; for (int i=1; i<4; ++i) {
} channel[i].getSamples(len >> 1, auxBuffer);
if (numBytesGenerated < len) { for (int j=0; j<numBytesGenerated; ++j) buffer[j] += auxBuffer[j];
int rest = len - numBytesGenerated; }
SDL_memset(&stream[numBytesGenerated], 0, rest); if (numBytesGenerated < len) {
SDL_PauseAudioDevice(sdlAudioDevice, 1); if (song.IsPlaying()) {
buffer += (numBytesGenerated >> 1);
len -= numBytesGenerated;
song.Next();
channel[0].setup(song.GetCurrentNote(0));
channel[1].setup(song.GetCurrentNote(1));
channel[2].setup(song.GetCurrentNote(2));
channel[3].setup(song.GetCurrentNote(3));
} else {
int rest = len - numBytesGenerated;
SDL_memset(&stream[numBytesGenerated], 0, rest);
SDL_PauseAudioDevice(sdlAudioDevice, 1);
return;
}
} else { return; }
} }
} }
@@ -60,7 +77,7 @@ const char* get_zero_padded(const uint8_t num) {
int main(int argc, char* argv[]) { int main(int argc, char* argv[]) {
for (int i=0; i<4; ++i) channel[i].setNoteLength(SOUND_NUM_SAMPLES); for (int i=0; i<4; ++i) channel[i].setNoteLength(SOUND_NUM_SAMPLES);
pattern[0][0] = (34<<10) + (2<<8) + (7<<4) + 5; song.SetCurrentNote(0, 0, (34<<10) + (2<<8) + (7<<4) + 5);
SDL_Init(SDL_INIT_EVERYTHING); SDL_Init(SDL_INIT_EVERYTHING);
sdlAudioDevice = SDL_OpenAudioDevice(NULL, 0, &audioSpec, NULL, 0); sdlAudioDevice = SDL_OpenAudioDevice(NULL, 0, &audioSpec, NULL, 0);
@@ -172,16 +189,36 @@ int main(int argc, char* argv[]) {
} }
} }
} }
Note note(pattern[selected_channel][selected_row]); Note note(song.GetCurrentNote(selected_channel, selected_row));
//uint8_t base_note = 1+(base_octave-2)*12; //uint8_t base_note = 1+(base_octave-2)*12;
if ((key == SDL_SCANCODE_PERIOD) || (key == SDL_SCANCODE_DELETE)) note.Set(0); if ((key == SDL_SCANCODE_PERIOD) || (key == SDL_SCANCODE_DELETE)) note.Set(0);
if (key == SDL_SCANCODE_RETURN) copied_note = note.Get();
if (key == SDL_SCANCODE_SPACE) { if (key == SDL_SCANCODE_SPACE) {
channel[0].setup(pattern[0][selected_row]); note.Set(copied_note);
channel[1].setup(pattern[1][selected_row]); channel[0].setup(note.Get());
channel[2].setup(pattern[2][selected_row]); channel[1].setup(0);
channel[3].setup(pattern[3][selected_row]); channel[2].setup(0);
channel[3].setup(0);
SDL_PauseAudioDevice(sdlAudioDevice, 0); SDL_PauseAudioDevice(sdlAudioDevice, 0);
} }
if (key == SDL_SCANCODE_F4) {
channel[0].setup(song.GetCurrentNote(0, selected_row));
channel[1].setup(song.GetCurrentNote(1, selected_row));
channel[2].setup(song.GetCurrentNote(2, selected_row));
channel[3].setup(song.GetCurrentNote(3, selected_row));
SDL_PauseAudioDevice(sdlAudioDevice, 0);
}
if (key == SDL_SCANCODE_F5) {
song.Play();
channel[0].setup(song.GetCurrentNote(0));
channel[1].setup(song.GetCurrentNote(1));
channel[2].setup(song.GetCurrentNote(2));
channel[3].setup(song.GetCurrentNote(3));
SDL_PauseAudioDevice(sdlAudioDevice, 0);
}
if (key == SDL_SCANCODE_F8) {
song.Stop();
}
if (selected_part==0) { if (selected_part==0) {
bool m = true; bool m = true;
switch(key) { switch(key) {
@@ -201,6 +238,9 @@ int main(int argc, char* argv[]) {
}; };
if (m) { if (m) {
channel[0].setup(note.Get()); channel[0].setup(note.Get());
channel[1].setup(0);
channel[2].setup(0);
channel[3].setup(0);
SDL_PauseAudioDevice(sdlAudioDevice, 0); SDL_PauseAudioDevice(sdlAudioDevice, 0);
} }
} }
@@ -265,7 +305,7 @@ int main(int argc, char* argv[]) {
default: break; default: break;
}; };
} }
pattern[selected_channel][selected_row] = note.Get(); song.SetCurrentNote(selected_channel, selected_row, note.Get());
} }
} }
draw_clear(color_dark_grey); draw_clear(color_dark_grey);
@@ -286,7 +326,9 @@ int main(int argc, char* argv[]) {
for (int x=0; x<4; ++x) { for (int x=0; x<4; ++x) {
yp = 15; yp = 15;
for (int y=0; y<32; ++y) { for (int y=0; y<32; ++y) {
if (x == selected_channel && (y+scroll) == selected_row) { if ((song.IsPlaying()) && (y+scroll == song.GetCurrentRow())) {
draw_fill(xp-1, yp-1, 32, 7, color_yellow);
} else if (x == selected_channel && (y+scroll) == selected_row) {
draw_fill(xp-1, yp-1, 32, 7, color_dark_blue); draw_fill(xp-1, yp-1, 32, 7, color_dark_blue);
switch (selected_part) { switch (selected_part) {
case 0: draw_fill(xp-1, yp-1, 11, 7, color_yellow); break; case 0: draw_fill(xp-1, yp-1, 11, 7, color_yellow); break;
@@ -296,7 +338,7 @@ int main(int argc, char* argv[]) {
case 4: draw_fill(25+xp, yp-1, 6, 7, color_yellow); break; case 4: draw_fill(25+xp, yp-1, 6, 7, color_yellow); break;
} }
} }
Note note(pattern[x][y+scroll]); Note note(song.GetCurrentNote(x, y+scroll));
//Uint16 current_note = pattern[x][y]; //Uint16 current_note = pattern[x][y];
if (note.GetAbsoluteNote() == 0) { if (note.GetAbsoluteNote() == 0) {
uint8_t color = color_dark_blue; uint8_t color = color_dark_blue;

46
song.cpp Normal file
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@@ -0,0 +1,46 @@
#include "song.h"
Song::Song() {
this->playing = false;
this->current_pattern = 0;
this->current_row = 0;
}
void Song::SetCurrentPatternNum(const int pattern_num) {
this->current_pattern = pattern_num;
}
void Song::SetCurrentNote(const int channel, const int row, const uint16_t note) {
this->pattern[channel][row] = note;
}
const int Song::GetCurrentPatternNum() {
return this->current_pattern;
}
const int Song::GetCurrentRow() {
return this->current_row;
}
uint16_t Song::GetCurrentNote(const int channel, int row) {
return this->pattern[channel][row<0?this->current_row:row];
}
void Song::Play() {
this->current_row = 0;
this->playing = true;
}
void Song::Stop() {
this->playing = false;
}
const bool Song::IsPlaying() {
return this->playing;
}
void Song::Next() {
this->current_row++;
if (this->current_row == 64) this->current_row = 0;
}

16
song.h
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@@ -8,9 +8,21 @@
class Song { class Song {
public: public:
Song(); Song();
void SetCurrentPatternNum(const int pattern_num);
void SetCurrentNote(const int channel, const int row, const uint16_t note);
uint16_t GetCurrentNote(const int channel); const int GetCurrentPatternNum();
const int GetCurrentRow();
uint16_t GetCurrentNote(const int channel, int row = -1);
void Play();
void Stop();
const bool IsPlaying();
void Next();
private: private:
std::vector<uint16_t[4][64]> patterns; bool playing;
int current_pattern;
int current_row;
uint16_t pattern[4][64];
}; };

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@@ -9,7 +9,7 @@ toneGen::toneGen() {
this->note = 34; this->note = 34;
this->instrument = CHIPTUNE_INSTRUMENT_NOISE; this->instrument = CHIPTUNE_INSTRUMENT_NOISE;
this->volume = 15; this->volume = 0;
this->effect = CHIPTUNE_EFFECT_FADEOUT; this->effect = CHIPTUNE_EFFECT_FADEOUT;
this->current_volume = this->nominal_volume = 1.0f; this->current_volume = this->nominal_volume = 1.0f;
@@ -21,6 +21,7 @@ toneGen::toneGen() {
this->old_df = this->df = notes[this->note]; this->old_df = this->df = notes[this->note];
this->f = -AUDIO_FORMAT_MAX_VALUE; this->f = -AUDIO_FORMAT_MAX_VALUE;
this->vibrato_counter = 0;
} }
void toneGen::setNoteLength(const int note_length) { void toneGen::setNoteLength(const int note_length) {
@@ -30,6 +31,8 @@ void toneGen::setNoteLength(const int note_length) {
void toneGen::setup(const uint8_t note, const uint8_t instrument, const uint8_t volume, const uint8_t effect) { void toneGen::setup(const uint8_t note, const uint8_t instrument, const uint8_t volume, const uint8_t effect) {
this->current_pos = 0; this->current_pos = 0;
if (note == 0) return;
this->note = note; this->note = note;
this->instrument = instrument; this->instrument = instrument;
this->volume = volume; this->volume = volume;
@@ -52,12 +55,13 @@ const int toneGen::getSamples(const int numSamples, Sint16 *buffer) {
for (int i=0; i<actual_samples_generated;++i) { for (int i=0; i<actual_samples_generated;++i) {
f += df; f += df;
vibrato_counter += 0.001f;
switch (this->effect) { switch (this->effect) {
case CHIPTUNE_EFFECT_NONE: case CHIPTUNE_EFFECT_NONE:
break; break;
case CHIPTUNE_EFFECT_VIBRATO: case CHIPTUNE_EFFECT_VIBRATO:
f += SDL_sinf((i+this->current_pos)/1000)*15; f += SDL_sinf(vibrato_counter)*8;
break; break;
case CHIPTUNE_EFFECT_DROP: case CHIPTUNE_EFFECT_DROP:
if (((i+this->current_pos)%15)==0 && df != 0) { df--; if (df < 100) this->current_volume = this->nominal_volume*df*0.01f; } if (((i+this->current_pos)%15)==0 && df != 0) { df--; if (df < 100) this->current_volume = this->nominal_volume*df*0.01f; }

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@@ -28,4 +28,5 @@ class toneGen {
Sint16 df, old_df, f; Sint16 df, old_df, f;
int note_length; int note_length;
int current_pos; int current_pos;
float vibrato_counter;
}; };