basic song play, better vibrato, copy/paste note
This commit is contained in:
82
main.cpp
82
main.cpp
@@ -3,8 +3,9 @@
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#include "audio.h"
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#include "draw.h"
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#include "note.h"
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#include "song.h"
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#define SOUND_DURATION 0.25f
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#define SOUND_DURATION 0.0625f
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#define SOUND_NUM_SAMPLES SOUND_DURATION*SAMPLES_PER_SECOND
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#define SOUND_SIZE_IN_BYTES SOUND_NUM_SAMPLES*AUDIO_FORMAT_SIZE
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@@ -14,7 +15,8 @@
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#define get_effect(x) (x & 0xF)*/
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char note_names[12][3] = { "C ", "C#", "D ", "D#", "E ", "F ", "F#", "G ", "G#", "A ", "A#", "B " };
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Uint16 pattern[4][64];
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//Uint16 pattern[4][64];
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Song song;
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bool muted[4] = { false, false, false, false };
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int selected_channel = 0;
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@@ -29,18 +31,33 @@ int current_effect = 0;
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toneGen channel[4];
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SDL_AudioDeviceID sdlAudioDevice;
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Sint16 auxBuffer[512];
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uint16_t copied_note = 0;
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void audioCallback(void* userdata, Uint8* stream, int len) {
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Sint16* buffer = (Sint16*)stream;
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int numBytesGenerated = channel[0].getSamples(len >> 1, buffer) * 2;
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for (int i=1; i<4; ++i) {
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channel[i].getSamples(len >> 1, auxBuffer);
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for (int j=0; j<numBytesGenerated; ++j) buffer[j] += auxBuffer[j];
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}
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if (numBytesGenerated < len) {
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int rest = len - numBytesGenerated;
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SDL_memset(&stream[numBytesGenerated], 0, rest);
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SDL_PauseAudioDevice(sdlAudioDevice, 1);
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while (true) {
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int numBytesGenerated = channel[0].getSamples(len >> 1, buffer) * 2;
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for (int i=1; i<4; ++i) {
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channel[i].getSamples(len >> 1, auxBuffer);
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for (int j=0; j<numBytesGenerated; ++j) buffer[j] += auxBuffer[j];
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}
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if (numBytesGenerated < len) {
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if (song.IsPlaying()) {
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buffer += (numBytesGenerated >> 1);
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len -= numBytesGenerated;
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song.Next();
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channel[0].setup(song.GetCurrentNote(0));
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channel[1].setup(song.GetCurrentNote(1));
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channel[2].setup(song.GetCurrentNote(2));
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channel[3].setup(song.GetCurrentNote(3));
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} else {
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int rest = len - numBytesGenerated;
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SDL_memset(&stream[numBytesGenerated], 0, rest);
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SDL_PauseAudioDevice(sdlAudioDevice, 1);
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return;
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}
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} else { return; }
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}
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}
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@@ -60,7 +77,7 @@ const char* get_zero_padded(const uint8_t num) {
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int main(int argc, char* argv[]) {
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for (int i=0; i<4; ++i) channel[i].setNoteLength(SOUND_NUM_SAMPLES);
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pattern[0][0] = (34<<10) + (2<<8) + (7<<4) + 5;
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song.SetCurrentNote(0, 0, (34<<10) + (2<<8) + (7<<4) + 5);
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SDL_Init(SDL_INIT_EVERYTHING);
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sdlAudioDevice = SDL_OpenAudioDevice(NULL, 0, &audioSpec, NULL, 0);
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@@ -172,16 +189,36 @@ int main(int argc, char* argv[]) {
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}
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}
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}
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Note note(pattern[selected_channel][selected_row]);
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Note note(song.GetCurrentNote(selected_channel, selected_row));
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//uint8_t base_note = 1+(base_octave-2)*12;
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if ((key == SDL_SCANCODE_PERIOD) || (key == SDL_SCANCODE_DELETE)) note.Set(0);
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if (key == SDL_SCANCODE_RETURN) copied_note = note.Get();
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if (key == SDL_SCANCODE_SPACE) {
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channel[0].setup(pattern[0][selected_row]);
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channel[1].setup(pattern[1][selected_row]);
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channel[2].setup(pattern[2][selected_row]);
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channel[3].setup(pattern[3][selected_row]);
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note.Set(copied_note);
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channel[0].setup(note.Get());
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channel[1].setup(0);
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channel[2].setup(0);
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channel[3].setup(0);
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SDL_PauseAudioDevice(sdlAudioDevice, 0);
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}
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if (key == SDL_SCANCODE_F4) {
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channel[0].setup(song.GetCurrentNote(0, selected_row));
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channel[1].setup(song.GetCurrentNote(1, selected_row));
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channel[2].setup(song.GetCurrentNote(2, selected_row));
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channel[3].setup(song.GetCurrentNote(3, selected_row));
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SDL_PauseAudioDevice(sdlAudioDevice, 0);
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}
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if (key == SDL_SCANCODE_F5) {
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song.Play();
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channel[0].setup(song.GetCurrentNote(0));
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channel[1].setup(song.GetCurrentNote(1));
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channel[2].setup(song.GetCurrentNote(2));
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channel[3].setup(song.GetCurrentNote(3));
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SDL_PauseAudioDevice(sdlAudioDevice, 0);
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}
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if (key == SDL_SCANCODE_F8) {
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song.Stop();
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}
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if (selected_part==0) {
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bool m = true;
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switch(key) {
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@@ -201,6 +238,9 @@ int main(int argc, char* argv[]) {
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};
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if (m) {
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channel[0].setup(note.Get());
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channel[1].setup(0);
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channel[2].setup(0);
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channel[3].setup(0);
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SDL_PauseAudioDevice(sdlAudioDevice, 0);
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}
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}
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@@ -265,7 +305,7 @@ int main(int argc, char* argv[]) {
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default: break;
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};
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}
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pattern[selected_channel][selected_row] = note.Get();
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song.SetCurrentNote(selected_channel, selected_row, note.Get());
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}
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}
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draw_clear(color_dark_grey);
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@@ -286,7 +326,9 @@ int main(int argc, char* argv[]) {
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for (int x=0; x<4; ++x) {
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yp = 15;
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for (int y=0; y<32; ++y) {
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if (x == selected_channel && (y+scroll) == selected_row) {
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if ((song.IsPlaying()) && (y+scroll == song.GetCurrentRow())) {
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draw_fill(xp-1, yp-1, 32, 7, color_yellow);
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} else if (x == selected_channel && (y+scroll) == selected_row) {
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draw_fill(xp-1, yp-1, 32, 7, color_dark_blue);
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switch (selected_part) {
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case 0: draw_fill(xp-1, yp-1, 11, 7, color_yellow); break;
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@@ -296,7 +338,7 @@ int main(int argc, char* argv[]) {
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case 4: draw_fill(25+xp, yp-1, 6, 7, color_yellow); break;
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}
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}
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Note note(pattern[x][y+scroll]);
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Note note(song.GetCurrentNote(x, y+scroll));
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//Uint16 current_note = pattern[x][y];
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if (note.GetAbsoluteNote() == 0) {
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uint8_t color = color_dark_blue;
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46
song.cpp
Normal file
46
song.cpp
Normal file
@@ -0,0 +1,46 @@
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#include "song.h"
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Song::Song() {
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this->playing = false;
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this->current_pattern = 0;
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this->current_row = 0;
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}
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void Song::SetCurrentPatternNum(const int pattern_num) {
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this->current_pattern = pattern_num;
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}
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void Song::SetCurrentNote(const int channel, const int row, const uint16_t note) {
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this->pattern[channel][row] = note;
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}
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const int Song::GetCurrentPatternNum() {
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return this->current_pattern;
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}
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const int Song::GetCurrentRow() {
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return this->current_row;
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}
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uint16_t Song::GetCurrentNote(const int channel, int row) {
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return this->pattern[channel][row<0?this->current_row:row];
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}
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void Song::Play() {
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this->current_row = 0;
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this->playing = true;
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}
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void Song::Stop() {
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this->playing = false;
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}
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const bool Song::IsPlaying() {
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return this->playing;
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}
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void Song::Next() {
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this->current_row++;
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if (this->current_row == 64) this->current_row = 0;
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}
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16
song.h
16
song.h
@@ -8,9 +8,21 @@
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class Song {
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public:
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Song();
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void SetCurrentPatternNum(const int pattern_num);
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void SetCurrentNote(const int channel, const int row, const uint16_t note);
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uint16_t GetCurrentNote(const int channel);
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const int GetCurrentPatternNum();
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const int GetCurrentRow();
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uint16_t GetCurrentNote(const int channel, int row = -1);
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void Play();
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void Stop();
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const bool IsPlaying();
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void Next();
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private:
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std::vector<uint16_t[4][64]> patterns;
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bool playing;
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int current_pattern;
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int current_row;
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uint16_t pattern[4][64];
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};
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@@ -9,7 +9,7 @@ toneGen::toneGen() {
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this->note = 34;
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this->instrument = CHIPTUNE_INSTRUMENT_NOISE;
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this->volume = 15;
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this->volume = 0;
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this->effect = CHIPTUNE_EFFECT_FADEOUT;
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this->current_volume = this->nominal_volume = 1.0f;
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@@ -21,6 +21,7 @@ toneGen::toneGen() {
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this->old_df = this->df = notes[this->note];
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this->f = -AUDIO_FORMAT_MAX_VALUE;
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this->vibrato_counter = 0;
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}
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void toneGen::setNoteLength(const int note_length) {
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@@ -30,6 +31,8 @@ void toneGen::setNoteLength(const int note_length) {
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void toneGen::setup(const uint8_t note, const uint8_t instrument, const uint8_t volume, const uint8_t effect) {
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this->current_pos = 0;
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if (note == 0) return;
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this->note = note;
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this->instrument = instrument;
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this->volume = volume;
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@@ -52,12 +55,13 @@ const int toneGen::getSamples(const int numSamples, Sint16 *buffer) {
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for (int i=0; i<actual_samples_generated;++i) {
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f += df;
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vibrato_counter += 0.001f;
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switch (this->effect) {
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case CHIPTUNE_EFFECT_NONE:
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break;
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case CHIPTUNE_EFFECT_VIBRATO:
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f += SDL_sinf((i+this->current_pos)/1000)*15;
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f += SDL_sinf(vibrato_counter)*8;
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break;
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case CHIPTUNE_EFFECT_DROP:
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if (((i+this->current_pos)%15)==0 && df != 0) { df--; if (df < 100) this->current_volume = this->nominal_volume*df*0.01f; }
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