draw functions ready
This commit is contained in:
57
draw.cpp
57
draw.cpp
@@ -28,7 +28,11 @@ void draw_init() {
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sdlWindow = SDL_CreateWindow("Chirping", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, 640, 480, SDL_WINDOW_SHOWN);
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sdlRenderer = SDL_CreateRenderer(sdlWindow, -1, 0);
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SDL_RenderSetLogicalSize(sdlRenderer, 320, 240);
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sdlTexture = SDL_CreateTextureFromSurface(sdlRenderer, SDL_LoadBMP("font.bmp"));
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SDL_Surface *sdlSurface = SDL_LoadBMP("font.bmp");
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//sdlSurface->pixels[0] = 1;
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sdlSurface->format->palette->colors[0].a = 0;
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sdlTexture = SDL_CreateTextureFromSurface(sdlRenderer, sdlSurface);
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SDL_SetTextureBlendMode(sdlTexture, SDL_BLENDMODE_BLEND);
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}
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void draw_quit() {
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@@ -37,8 +41,8 @@ void draw_quit() {
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SDL_DestroyWindow(sdlWindow);
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}
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void draw_clear() {
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SDL_SetRenderDrawColor(sdlRenderer, 0, 0, 0, 255);
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void draw_clear(const uint8_t color) {
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SDL_SetRenderDrawColor(sdlRenderer, pal[color][0], pal[color][1], pal[color][2], 255);
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SDL_RenderClear(sdlRenderer);
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}
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@@ -46,46 +50,57 @@ void draw_present() {
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SDL_RenderPresent(sdlRenderer);
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}
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void draw_fill(const int x1, const int y1, const int x2, const int y2, const uint8_t color) {
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void draw_fill(const int x, const int y, const int w, const int h, const uint8_t color) {
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SDL_SetRenderDrawColor(sdlRenderer, pal[color][0], pal[color][1], pal[color][2], 255);
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SDL_Rect rect {x1, y1, x2, y2};
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SDL_Rect rect {x, y, w, h};
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SDL_RenderFillRect(sdlRenderer, &rect);
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}
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void draw_rect(const int x1, const int y1, const int x2, const int y2, const uint8_t color) {
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void draw_rect(const int x, const int y, const int w, const int h, const uint8_t color) {
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SDL_SetRenderDrawColor(sdlRenderer, pal[color][0], pal[color][1], pal[color][2], 255);
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SDL_Rect rect {x1, y1, x2, y2};
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SDL_Rect rect {x, y, w, h};
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SDL_RenderDrawRect(sdlRenderer, &rect);
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}
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void draw_inset(const int x1, const int y1, const int x2, const int y2, const uint8_t color1, const uint8_t color2) {
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void draw_inset(const int x, const int y, const int w, const int h, const uint8_t color1, const uint8_t color2) {
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SDL_SetRenderDrawColor(sdlRenderer, pal[color1][0], pal[color1][1], pal[color1][2], 255);
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SDL_RenderDrawLine(sdlRenderer, x+1, y+h-1, x+w-1, y+h-1);
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SDL_RenderDrawLine(sdlRenderer, x+w-1, y+1, x+w-1, y+h-1);
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SDL_SetRenderDrawColor(sdlRenderer, pal[color2][0], pal[color2][1], pal[color2][2], 255);
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SDL_RenderDrawLine(sdlRenderer, x, y, x, y+h-2);
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SDL_RenderDrawLine(sdlRenderer, x, y, x+w-2, y);
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}
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void draw_outset(const int x1, const int y1, const int x2, const int y2, const uint8_t color1, const uint8_t color2) {
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void draw_outset(const int x, const int y, const int w, const int h, const uint8_t color1, const uint8_t color2) {
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SDL_SetRenderDrawColor(sdlRenderer, pal[color1][0], pal[color1][1], pal[color1][2], 255);
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SDL_RenderDrawLine(sdlRenderer, x, y, x, y+h-2);
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SDL_RenderDrawLine(sdlRenderer, x, y, x+w-2, y);
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SDL_SetRenderDrawColor(sdlRenderer, pal[color2][0], pal[color2][1], pal[color2][2], 255);
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SDL_RenderDrawLine(sdlRenderer, x+1, y+h-1, x+w-1, y+h-1);
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SDL_RenderDrawLine(sdlRenderer, x+w-1, y+1, x+w-1, y+h-1);
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}
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void draw_line(const int x1, const int y1, const int x2, const int y2, const uint8_t color) {
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SDL_SetRenderDrawColor(sdlRenderer, pal[color][0], pal[color][1], pal[color][2], 255);
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SDL_Rect rect {x1, y1, x2, y2};
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SDL_RenderFillRect(sdlRenderer, &rect);
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SDL_RenderDrawLine(sdlRenderer, x1, y1, x2, y2);
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}
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void draw_dotted(const int x1, const int y1, const int x2, const int y2, const uint8_t color) {
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void draw_dotted(const int x1, const int y, const int x2, const uint8_t color) {
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SDL_SetRenderDrawColor(sdlRenderer, pal[color][0], pal[color][1], pal[color][2], 255);
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for (int x=x1; x<=x2;x+=2) SDL_RenderDrawPoint(sdlRenderer, x, y);
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}
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void draw_char(const char chr, const int x, const int y, const uint8_t color) {
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SDL_SetRenderDrawColor(sdlRenderer, pal[color][0], pal[color][1], pal[color][2], 255);
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SDL_SetTextureColorMod(sdlTexture, pal[color][0], pal[color][1], pal[color][2]);
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SDL_Rect src {((chr-32)%16)*4, ((chr-32)/16)*5, 4, 5};
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SDL_Rect dst {x, y, 4, 5};
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SDL_RenderCopy(sdlRenderer, sdlTexture, &src, &dst);
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}
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void draw_string(const char* str, const int x, const int y, const uint8_t color) {
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SDL_SetRenderDrawColor(sdlRenderer, pal[color][0], pal[color][1], pal[color][2], 255);
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void draw_string(const char* str, int x, const int y, const uint8_t color) {
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const int l = strlen(str);
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for (int i = 0; i < l; ++i) {
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draw_char(str[i], x, y, color);
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x += 5;
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}
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}
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