#include "draw.h" #include static SDL_Window *sdlWindow = nullptr; static SDL_Renderer *sdlRenderer = nullptr; static SDL_Texture *sdlTexture = nullptr; static uint8_t pal[16][3] = { {0, 0, 0}, {29, 43, 83}, {126, 37, 83}, {0, 135, 81}, {171, 82, 54}, {95, 87, 79}, {194, 195, 199}, {255, 241, 232}, {255, 0, 77}, {255, 163, 0}, {255, 236, 39}, {0, 228, 54}, {41, 173, 255}, {131, 118, 156}, {255, 119, 168}, {255, 204, 170} }; void draw_init() { sdlWindow = SDL_CreateWindow("Chirping", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, 640, 480, SDL_WINDOW_SHOWN); sdlRenderer = SDL_CreateRenderer(sdlWindow, -1, 0); SDL_RenderSetLogicalSize(sdlRenderer, 320, 240); SDL_Surface *sdlSurface = SDL_LoadBMP("font.bmp"); //sdlSurface->pixels[0] = 1; sdlSurface->format->palette->colors[0].a = 0; sdlTexture = SDL_CreateTextureFromSurface(sdlRenderer, sdlSurface); SDL_SetTextureBlendMode(sdlTexture, SDL_BLENDMODE_BLEND); } void draw_quit() { SDL_DestroyTexture(sdlTexture); SDL_DestroyRenderer(sdlRenderer); SDL_DestroyWindow(sdlWindow); } void draw_clear(const uint8_t color) { SDL_SetRenderDrawColor(sdlRenderer, pal[color][0], pal[color][1], pal[color][2], 255); SDL_RenderClear(sdlRenderer); } void draw_present() { SDL_RenderPresent(sdlRenderer); } void draw_fill(const int x, const int y, const int w, const int h, const uint8_t color) { SDL_SetRenderDrawColor(sdlRenderer, pal[color][0], pal[color][1], pal[color][2], 255); SDL_Rect rect {x, y, w, h}; SDL_RenderFillRect(sdlRenderer, &rect); } void draw_rect(const int x, const int y, const int w, const int h, const uint8_t color) { SDL_SetRenderDrawColor(sdlRenderer, pal[color][0], pal[color][1], pal[color][2], 255); SDL_Rect rect {x, y, w, h}; SDL_RenderDrawRect(sdlRenderer, &rect); } void draw_inset(const int x, const int y, const int w, const int h, const uint8_t color1, const uint8_t color2) { SDL_SetRenderDrawColor(sdlRenderer, pal[color1][0], pal[color1][1], pal[color1][2], 255); SDL_RenderDrawLine(sdlRenderer, x+1, y+h-1, x+w-1, y+h-1); SDL_RenderDrawLine(sdlRenderer, x+w-1, y+1, x+w-1, y+h-1); SDL_SetRenderDrawColor(sdlRenderer, pal[color2][0], pal[color2][1], pal[color2][2], 255); SDL_RenderDrawLine(sdlRenderer, x, y, x, y+h-2); SDL_RenderDrawLine(sdlRenderer, x, y, x+w-2, y); } void draw_outset(const int x, const int y, const int w, const int h, const uint8_t color1, const uint8_t color2) { SDL_SetRenderDrawColor(sdlRenderer, pal[color1][0], pal[color1][1], pal[color1][2], 255); SDL_RenderDrawLine(sdlRenderer, x, y, x, y+h-2); SDL_RenderDrawLine(sdlRenderer, x, y, x+w-2, y); SDL_SetRenderDrawColor(sdlRenderer, pal[color2][0], pal[color2][1], pal[color2][2], 255); SDL_RenderDrawLine(sdlRenderer, x+1, y+h-1, x+w-1, y+h-1); SDL_RenderDrawLine(sdlRenderer, x+w-1, y+1, x+w-1, y+h-1); } void draw_line(const int x1, const int y1, const int x2, const int y2, const uint8_t color) { SDL_SetRenderDrawColor(sdlRenderer, pal[color][0], pal[color][1], pal[color][2], 255); SDL_RenderDrawLine(sdlRenderer, x1, y1, x2, y2); } void draw_dotted(const int x1, const int y, const int x2, const uint8_t color) { SDL_SetRenderDrawColor(sdlRenderer, pal[color][0], pal[color][1], pal[color][2], 255); for (int x=x1; x<=x2;x+=2) SDL_RenderDrawPoint(sdlRenderer, x, y); } void draw_char(const char chr, const int x, const int y, const uint8_t color) { SDL_SetTextureColorMod(sdlTexture, pal[color][0], pal[color][1], pal[color][2]); SDL_Rect src {((chr-32)%16)*4, ((chr-32)/16)*5, 4, 5}; SDL_Rect dst {x, y, 4, 5}; SDL_RenderCopy(sdlRenderer, sdlTexture, &src, &dst); } void draw_string(const char* str, int x, const int y, const uint8_t color) { const int l = strlen(str); for (int i = 0; i < l; ++i) { draw_char(str[i], x, y, color); x += 5; } }