#include #include "tonegen.h" #include "audio.h" #include "draw.h" #include "note.h" #define SOUND_DURATION 0.25f #define SOUND_NUM_SAMPLES SOUND_DURATION*SAMPLES_PER_SECOND #define SOUND_SIZE_IN_BYTES SOUND_NUM_SAMPLES*AUDIO_FORMAT_SIZE /*#define get_note(x) (x>>10) #define get_instrument(x) ((x>>8) & 0x3) #define get_volume(x) ((x>>4) & 0xF) #define get_effect(x) (x & 0xF)*/ char note_names[12][3] = { "C ", "C#", "D ", "D#", "E ", "F ", "F#", "G ", "G#", "A ", "A#", "B " }; Uint16 pattern[4][64]; int selected_channel = 0; int selected_row = 0; int selected_part = 0; int scroll = 0; int base_octave = 4; SDL_AudioSpec audioSpec{SAMPLES_PER_SECOND, AUDIO_FORMAT, 1, 0, 512, 0, 0, NULL, NULL}; const char get_hex(const uint8_t num) { static const char hexstr[17] = "0123456789ABCDEF"; return hexstr[num]; } int main(int argc, char* argv[]) { pattern[0][0] = (34<<10) + (2<<8) + (7<<4) + 5; SDL_Init(SDL_INIT_EVERYTHING); SDL_AudioDeviceID sdlAudioDevice = SDL_OpenAudioDevice(NULL, 0, &audioSpec, NULL, 0); AUDIO_FORMAT_TYPE beeps[int(SOUND_NUM_SAMPLES*8)]; AUDIO_FORMAT_TYPE beeps2[int(SOUND_NUM_SAMPLES*8)]; AUDIO_FORMAT_TYPE *pointer = beeps; toneGen tonegen(SOUND_NUM_SAMPLES); tonegen.setup(22, CHIPTUNE_INSTRUMENT_TRIANGLE, 13, CHIPTUNE_EFFECT_DROP); int numSamples = tonegen.getSamples(SOUND_NUM_SAMPLES, pointer); pointer += int(SOUND_NUM_SAMPLES); tonegen.setup(32, CHIPTUNE_INSTRUMENT_SQUARE, 0, CHIPTUNE_EFFECT_NONE); numSamples = tonegen.getSamples(SOUND_NUM_SAMPLES, pointer); pointer += int(SOUND_NUM_SAMPLES); tonegen.setup(32, CHIPTUNE_INSTRUMENT_NOISE, 4, CHIPTUNE_EFFECT_FADEOUT); numSamples = tonegen.getSamples(SOUND_NUM_SAMPLES, pointer); pointer += int(SOUND_NUM_SAMPLES); tonegen.setup(32, CHIPTUNE_INSTRUMENT_SQUARE, 0, CHIPTUNE_EFFECT_NONE); numSamples = tonegen.getSamples(SOUND_NUM_SAMPLES, pointer); pointer += int(SOUND_NUM_SAMPLES); tonegen.setup(22, CHIPTUNE_INSTRUMENT_TRIANGLE, 13, CHIPTUNE_EFFECT_DROP); numSamples = tonegen.getSamples(SOUND_NUM_SAMPLES, pointer); pointer += int(SOUND_NUM_SAMPLES); tonegen.setup(22, CHIPTUNE_INSTRUMENT_TRIANGLE, 13, CHIPTUNE_EFFECT_DROP); numSamples = tonegen.getSamples(SOUND_NUM_SAMPLES, pointer); pointer += int(SOUND_NUM_SAMPLES); tonegen.setup(32, CHIPTUNE_INSTRUMENT_NOISE, 4, CHIPTUNE_EFFECT_FADEOUT); numSamples = tonegen.getSamples(SOUND_NUM_SAMPLES, pointer); pointer += int(SOUND_NUM_SAMPLES); tonegen.setup(32, CHIPTUNE_INSTRUMENT_SQUARE, 0, CHIPTUNE_EFFECT_NONE); numSamples = tonegen.getSamples(SOUND_NUM_SAMPLES, pointer); pointer += int(SOUND_NUM_SAMPLES); pointer = beeps2; tonegen.setup(35, CHIPTUNE_INSTRUMENT_SQUARE, 1, CHIPTUNE_EFFECT_NONE); numSamples = tonegen.getSamples(SOUND_NUM_SAMPLES, pointer); pointer += int(SOUND_NUM_SAMPLES); tonegen.setup(37, CHIPTUNE_INSTRUMENT_SQUARE, 1, CHIPTUNE_EFFECT_NONE); numSamples = tonegen.getSamples(SOUND_NUM_SAMPLES, pointer); pointer += int(SOUND_NUM_SAMPLES); tonegen.setup(39, CHIPTUNE_INSTRUMENT_SQUARE, 1, CHIPTUNE_EFFECT_NONE); numSamples = tonegen.getSamples(SOUND_NUM_SAMPLES, pointer); pointer += int(SOUND_NUM_SAMPLES); tonegen.setup(40, CHIPTUNE_INSTRUMENT_SQUARE, 1, CHIPTUNE_EFFECT_NONE); numSamples = tonegen.getSamples(SOUND_NUM_SAMPLES, pointer); pointer += int(SOUND_NUM_SAMPLES); tonegen.setup(42, CHIPTUNE_INSTRUMENT_SQUARE, 1, CHIPTUNE_EFFECT_NONE); numSamples = tonegen.getSamples(SOUND_NUM_SAMPLES, pointer); pointer += int(SOUND_NUM_SAMPLES); tonegen.setup(44, CHIPTUNE_INSTRUMENT_SQUARE, 1, CHIPTUNE_EFFECT_NONE); numSamples = tonegen.getSamples(SOUND_NUM_SAMPLES, pointer); pointer += int(SOUND_NUM_SAMPLES); tonegen.setup(46, CHIPTUNE_INSTRUMENT_SQUARE, 1, CHIPTUNE_EFFECT_NONE); numSamples = tonegen.getSamples(SOUND_NUM_SAMPLES, pointer); pointer += int(SOUND_NUM_SAMPLES); tonegen.setup(47, CHIPTUNE_INSTRUMENT_SQUARE, 1, CHIPTUNE_EFFECT_NONE); numSamples = tonegen.getSamples(SOUND_NUM_SAMPLES, pointer); pointer += int(SOUND_NUM_SAMPLES); for (int i=0; i 0) selected_row--; } else if (key == SDL_SCANCODE_LEFT) { if (selected_channel > 0 || selected_part > 0) { if (selected_part > 0) { selected_part--; } else { selected_channel--; selected_part = 4; } } } else if (key == SDL_SCANCODE_RIGHT) { if (selected_channel < 3 || selected_part < 4) { if (selected_part < 4) { selected_part++; } else { selected_channel++; selected_part = 0; } } } Note note(pattern[selected_channel][selected_row]); //uint8_t base_note = 1+(base_octave-2)*12; if (key == SDL_SCANCODE_PERIOD) note.Set(0); if (selected_part==0) { bool m = true; switch(key) { case SDL_SCANCODE_Z: if (note.GetNote()==0) note.SetOctave(base_octave); note.SetNote(0); break; case SDL_SCANCODE_S: if (note.GetNote()==0) note.SetOctave(base_octave); note.SetNote(1); break; case SDL_SCANCODE_X: if (note.GetNote()==0) note.SetOctave(base_octave); note.SetNote(2); break; case SDL_SCANCODE_D: if (note.GetNote()==0) note.SetOctave(base_octave); note.SetNote(3); break; case SDL_SCANCODE_C: if (note.GetNote()==0) note.SetOctave(base_octave); note.SetNote(4); break; case SDL_SCANCODE_V: if (note.GetNote()==0) note.SetOctave(base_octave); note.SetNote(5); break; case SDL_SCANCODE_G: if (note.GetNote()==0) note.SetOctave(base_octave); note.SetNote(6); break; case SDL_SCANCODE_B: if (note.GetNote()==0) note.SetOctave(base_octave); note.SetNote(7); break; case SDL_SCANCODE_H: if (note.GetNote()==0) note.SetOctave(base_octave); note.SetNote(8); break; case SDL_SCANCODE_N: if (note.GetNote()==0) note.SetOctave(base_octave); note.SetNote(9); break; case SDL_SCANCODE_J: if (note.GetNote()==0) note.SetOctave(base_octave); note.SetNote(10); break; case SDL_SCANCODE_M: if (note.GetNote()==0) note.SetOctave(base_octave); note.SetNote(11); break; default: m = false; break; }; if (m) { tonegen.setup(note.Get()); numSamples = tonegen.getSamples(SOUND_NUM_SAMPLES, beeps); SDL_QueueAudio(sdlAudioDevice, &beeps[0], SOUND_SIZE_IN_BYTES); SDL_PauseAudioDevice(sdlAudioDevice, 0); } } if (selected_part==1) { switch(key) { case SDL_SCANCODE_2: note.SetOctave(2); break; case SDL_SCANCODE_3: note.SetOctave(3); break; case SDL_SCANCODE_4: note.SetOctave(4); break; case SDL_SCANCODE_5: note.SetOctave(5); break; case SDL_SCANCODE_6: note.SetOctave(6); break; default: break; }; } if (selected_part==2) { switch(key) { case SDL_SCANCODE_0: note.SetInstrument(0); break; case SDL_SCANCODE_1: note.SetInstrument(1); break; case SDL_SCANCODE_2: note.SetInstrument(2); break; case SDL_SCANCODE_3: note.SetInstrument(3); break; default: break; }; } if (selected_part==3) { switch(key) { case SDL_SCANCODE_0: note.SetVolume(0); break; case SDL_SCANCODE_1: note.SetVolume(1); break; case SDL_SCANCODE_2: note.SetVolume(2); break; case SDL_SCANCODE_3: note.SetVolume(3); break; case SDL_SCANCODE_4: note.SetVolume(4); break; case SDL_SCANCODE_5: note.SetVolume(5); break; case SDL_SCANCODE_6: note.SetVolume(6); break; case SDL_SCANCODE_7: note.SetVolume(7); break; case SDL_SCANCODE_8: note.SetVolume(8); break; case SDL_SCANCODE_9: note.SetVolume(9); break; case SDL_SCANCODE_A: note.SetVolume(10); break; case SDL_SCANCODE_B: note.SetVolume(11); break; case SDL_SCANCODE_C: note.SetVolume(12); break; case SDL_SCANCODE_D: note.SetVolume(13); break; case SDL_SCANCODE_E: note.SetVolume(14); break; case SDL_SCANCODE_F: note.SetVolume(15); break; default: break; }; } if (selected_part==4) { switch(key) { case SDL_SCANCODE_0: note.SetEffect(0); break; case SDL_SCANCODE_1: note.SetEffect(1); break; case SDL_SCANCODE_2: note.SetEffect(2); break; case SDL_SCANCODE_3: note.SetEffect(3); break; case SDL_SCANCODE_4: note.SetEffect(4); break; case SDL_SCANCODE_5: note.SetEffect(5); break; case SDL_SCANCODE_6: note.SetEffect(6); break; case SDL_SCANCODE_7: note.SetEffect(7); break; case SDL_SCANCODE_8: note.SetEffect(8); break; case SDL_SCANCODE_9: note.SetEffect(9); break; case SDL_SCANCODE_A: note.SetEffect(10); break; case SDL_SCANCODE_B: note.SetEffect(11); break; case SDL_SCANCODE_C: note.SetEffect(12); break; case SDL_SCANCODE_D: note.SetEffect(13); break; case SDL_SCANCODE_E: note.SetEffect(14); break; case SDL_SCANCODE_F: note.SetEffect(15); break; default: break; }; } pattern[selected_channel][selected_row] = note.Get(); } } draw_clear(color_dark_grey); draw_fill(3, 14, 33, 225, color_black); draw_inset(2, 13, 34, 226, color_light_peach, color_dark_blue); draw_fill(38, 14, 33, 225, color_black); draw_inset(37, 13, 34, 226, color_light_peach, color_dark_blue); draw_fill(73, 14, 33, 225, color_black); draw_inset(72, 13, 34, 226, color_light_peach, color_dark_blue); draw_fill(108, 14, 33, 225, color_black); draw_inset(107, 13, 34, 226, color_light_peach, color_dark_blue); //draw_dotted(4, 71, 35, color_lavender); int xp = 4, yp = 15; for (int x=0; x<4; ++x) { yp = 15; for (int y=0; y<32; ++y) { if (x == selected_channel && y == selected_row) { draw_fill(xp-1, yp-1, 32, 7, color_dark_blue); switch (selected_part) { case 0: draw_fill(xp-1, yp-1, 11, 7, color_yellow); break; case 1: draw_fill(9+xp, yp-1, 6, 7, color_yellow); break; case 2: draw_fill(15+xp, yp-1, 6, 7, color_yellow); break; case 3: draw_fill(20+xp, yp-1, 6, 7, color_yellow); break; case 4: draw_fill(25+xp, yp-1, 6, 7, color_yellow); break; } } Note note(pattern[x][y]); //Uint16 current_note = pattern[x][y]; if (note.GetAbsoluteNote() == 0) { uint8_t color = color_dark_blue; if (x == selected_channel && y == selected_row) color = color_dark_purple; draw_string("...", xp, yp, color); draw_string("...", 16+xp, yp, color); } else { //uint8_t note_num = get_note(current_note); draw_string(note_names[note.GetNote()], xp, yp, color_white); draw_char(48+note.GetOctave(), 10+xp, yp, color_light_grey); draw_char(48+note.GetInstrument(), 16+xp, yp, color_pink); draw_char(get_hex(note.GetVolume()), 21+xp, yp, color_blue); draw_char(get_hex(note.GetEffect()), 26+xp, yp, color_lavender); } yp += 7; if ((y%8)==7) { draw_dotted(xp, yp, xp+30, color_lavender); //yp++; } } xp += 35; } //draw_string("......", 4, 15, color_dark_blue); //draw_string("......", 38, 15, color_dark_blue); /*int last_x = 0, last_y = 120; for (int x=0; x<1102; ++x) { int y = 700 - (350+300*(float(beeps[x*10])/float(AUDIO_FORMAT_MAX_VALUE))); SDL_RenderDrawLine(sdlRenderer, x, y, last_x, last_y); last_x = x; last_y = y; }*/ //draw_string("HOLA", 11, 11, color_black); //draw_string("HOLA", 10, 10, color_white); draw_present(); //SDL_QueueAudio(sdlAudioDevice, &beeps[0], SOUND_SIZE_IN_BYTES*8); //SDL_PauseAudioDevice(sdlAudioDevice, 0); } draw_quit(); SDL_Quit(); return 0; }