109 lines
5.2 KiB
C++
Executable File
109 lines
5.2 KiB
C++
Executable File
#include <SDL2/SDL.h>
|
|
#include "tonegen.h"
|
|
#include "audio.h"
|
|
|
|
#define SOUND_DURATION 0.25f
|
|
#define SOUND_NUM_SAMPLES SOUND_DURATION*SAMPLES_PER_SECOND
|
|
#define SOUND_SIZE_IN_BYTES SOUND_NUM_SAMPLES*AUDIO_FORMAT_SIZE
|
|
|
|
SDL_Window *sdlWindow = nullptr;
|
|
SDL_Renderer *sdlRenderer = nullptr;
|
|
SDL_Texture *sdlTexture = nullptr;
|
|
|
|
SDL_AudioSpec audioSpec{SAMPLES_PER_SECOND, AUDIO_FORMAT, 1, 0, 512, 0, 0, NULL, NULL};
|
|
|
|
void draw_char(const uint8_t character, const int x, const int y) {
|
|
SDL_Rect src {((character-32)%16)*4, ((character-32)/16)*5, 4, 5};
|
|
SDL_Rect dst {x, y, 4, 5};
|
|
SDL_RenderCopy(sdlRenderer, sdlTexture, &src, &dst);
|
|
}
|
|
|
|
void draw_string(const char* str, int x, const int y) {
|
|
const int l = strlen(str);
|
|
for (int i = 0; i < l; ++i) {
|
|
draw_char(str[i], x, y);
|
|
x += 5;
|
|
}
|
|
}
|
|
|
|
int main(int argc, char* argv[]) {
|
|
SDL_Init(SDL_INIT_EVERYTHING);
|
|
SDL_AudioDeviceID sdlAudioDevice = SDL_OpenAudioDevice(NULL, 0, &audioSpec, NULL, 0);
|
|
|
|
AUDIO_FORMAT_TYPE beeps[int(SOUND_NUM_SAMPLES*8)];
|
|
AUDIO_FORMAT_TYPE beeps2[int(SOUND_NUM_SAMPLES*8)];
|
|
AUDIO_FORMAT_TYPE *pointer = beeps;
|
|
|
|
toneGen tonegen(SOUND_NUM_SAMPLES);
|
|
|
|
tonegen.setup(22, CHIPTUNE_INSTRUMENT_TRIANGLE, 13, CHIPTUNE_EFFECT_DROP);
|
|
int numSamples = tonegen.getSamples(SOUND_NUM_SAMPLES, pointer); pointer += int(SOUND_NUM_SAMPLES);
|
|
tonegen.setup(32, CHIPTUNE_INSTRUMENT_SQUARE, 0, CHIPTUNE_EFFECT_NONE);
|
|
numSamples = tonegen.getSamples(SOUND_NUM_SAMPLES, pointer); pointer += int(SOUND_NUM_SAMPLES);
|
|
tonegen.setup(32, CHIPTUNE_INSTRUMENT_NOISE, 4, CHIPTUNE_EFFECT_FADEOUT);
|
|
numSamples = tonegen.getSamples(SOUND_NUM_SAMPLES, pointer); pointer += int(SOUND_NUM_SAMPLES);
|
|
tonegen.setup(32, CHIPTUNE_INSTRUMENT_SQUARE, 0, CHIPTUNE_EFFECT_NONE);
|
|
numSamples = tonegen.getSamples(SOUND_NUM_SAMPLES, pointer); pointer += int(SOUND_NUM_SAMPLES);
|
|
tonegen.setup(22, CHIPTUNE_INSTRUMENT_TRIANGLE, 13, CHIPTUNE_EFFECT_DROP);
|
|
numSamples = tonegen.getSamples(SOUND_NUM_SAMPLES, pointer); pointer += int(SOUND_NUM_SAMPLES);
|
|
tonegen.setup(22, CHIPTUNE_INSTRUMENT_TRIANGLE, 13, CHIPTUNE_EFFECT_DROP);
|
|
numSamples = tonegen.getSamples(SOUND_NUM_SAMPLES, pointer); pointer += int(SOUND_NUM_SAMPLES);
|
|
tonegen.setup(32, CHIPTUNE_INSTRUMENT_NOISE, 4, CHIPTUNE_EFFECT_FADEOUT);
|
|
numSamples = tonegen.getSamples(SOUND_NUM_SAMPLES, pointer); pointer += int(SOUND_NUM_SAMPLES);
|
|
tonegen.setup(32, CHIPTUNE_INSTRUMENT_SQUARE, 0, CHIPTUNE_EFFECT_NONE);
|
|
numSamples = tonegen.getSamples(SOUND_NUM_SAMPLES, pointer); pointer += int(SOUND_NUM_SAMPLES);
|
|
|
|
pointer = beeps2;
|
|
tonegen.setup(35, CHIPTUNE_INSTRUMENT_SQUARE, 1, CHIPTUNE_EFFECT_NONE);
|
|
numSamples = tonegen.getSamples(SOUND_NUM_SAMPLES, pointer); pointer += int(SOUND_NUM_SAMPLES);
|
|
tonegen.setup(37, CHIPTUNE_INSTRUMENT_SQUARE, 1, CHIPTUNE_EFFECT_NONE);
|
|
numSamples = tonegen.getSamples(SOUND_NUM_SAMPLES, pointer); pointer += int(SOUND_NUM_SAMPLES);
|
|
tonegen.setup(39, CHIPTUNE_INSTRUMENT_SQUARE, 1, CHIPTUNE_EFFECT_NONE);
|
|
numSamples = tonegen.getSamples(SOUND_NUM_SAMPLES, pointer); pointer += int(SOUND_NUM_SAMPLES);
|
|
tonegen.setup(40, CHIPTUNE_INSTRUMENT_SQUARE, 1, CHIPTUNE_EFFECT_NONE);
|
|
numSamples = tonegen.getSamples(SOUND_NUM_SAMPLES, pointer); pointer += int(SOUND_NUM_SAMPLES);
|
|
tonegen.setup(42, CHIPTUNE_INSTRUMENT_SQUARE, 1, CHIPTUNE_EFFECT_NONE);
|
|
numSamples = tonegen.getSamples(SOUND_NUM_SAMPLES, pointer); pointer += int(SOUND_NUM_SAMPLES);
|
|
tonegen.setup(44, CHIPTUNE_INSTRUMENT_SQUARE, 1, CHIPTUNE_EFFECT_NONE);
|
|
numSamples = tonegen.getSamples(SOUND_NUM_SAMPLES, pointer); pointer += int(SOUND_NUM_SAMPLES);
|
|
tonegen.setup(46, CHIPTUNE_INSTRUMENT_SQUARE, 1, CHIPTUNE_EFFECT_NONE);
|
|
numSamples = tonegen.getSamples(SOUND_NUM_SAMPLES, pointer); pointer += int(SOUND_NUM_SAMPLES);
|
|
tonegen.setup(47, CHIPTUNE_INSTRUMENT_SQUARE, 1, CHIPTUNE_EFFECT_NONE);
|
|
numSamples = tonegen.getSamples(SOUND_NUM_SAMPLES, pointer); pointer += int(SOUND_NUM_SAMPLES);
|
|
|
|
for (int i=0; i<SOUND_NUM_SAMPLES*8;++i) {
|
|
beeps[i] += beeps2[i];
|
|
}
|
|
|
|
sdlWindow = SDL_CreateWindow("Mus", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, 640, 480, SDL_WINDOW_SHOWN);
|
|
sdlRenderer = SDL_CreateRenderer(sdlWindow, -1, 0);
|
|
SDL_RenderSetLogicalSize(sdlRenderer, 320, 240);
|
|
sdlTexture = SDL_CreateTextureFromSurface(sdlRenderer, SDL_LoadBMP("font.bmp"));
|
|
|
|
SDL_SetRenderDrawColor(sdlRenderer, 255, 255, 255, 255);
|
|
|
|
/*int last_x = 0, last_y = 120;
|
|
for (int x=0; x<1102; ++x) {
|
|
int y = 700 - (350+300*(float(beeps[x*10])/float(AUDIO_FORMAT_MAX_VALUE)));
|
|
SDL_RenderDrawLine(sdlRenderer, x, y, last_x, last_y);
|
|
last_x = x; last_y = y;
|
|
}*/
|
|
draw_string("HOLA", 10, 10);
|
|
SDL_RenderPresent(sdlRenderer);
|
|
|
|
SDL_QueueAudio(sdlAudioDevice, &beeps[0], SOUND_SIZE_IN_BYTES*8);
|
|
SDL_PauseAudioDevice(sdlAudioDevice, 0);
|
|
|
|
bool exit = false;
|
|
SDL_Event sdlEvent;
|
|
while (!exit) {
|
|
while (SDL_PollEvent(&sdlEvent)) {
|
|
if (sdlEvent.type == SDL_QUIT) { exit = true; break;}
|
|
}
|
|
}
|
|
|
|
SDL_DestroyRenderer(sdlRenderer);
|
|
SDL_DestroyWindow(sdlWindow);
|
|
SDL_Quit();
|
|
return 0;
|
|
} |