Files
chirping/main.cpp
2021-09-03 14:04:19 +02:00

89 lines
4.5 KiB
C++
Executable File

#include <SDL2/SDL.h>
#include "tonegen.h"
#include "audio.h"
#include "draw.h"
#define SOUND_DURATION 0.25f
#define SOUND_NUM_SAMPLES SOUND_DURATION*SAMPLES_PER_SECOND
#define SOUND_SIZE_IN_BYTES SOUND_NUM_SAMPLES*AUDIO_FORMAT_SIZE
SDL_AudioSpec audioSpec{SAMPLES_PER_SECOND, AUDIO_FORMAT, 1, 0, 512, 0, 0, NULL, NULL};
int main(int argc, char* argv[]) {
SDL_Init(SDL_INIT_EVERYTHING);
SDL_AudioDeviceID sdlAudioDevice = SDL_OpenAudioDevice(NULL, 0, &audioSpec, NULL, 0);
AUDIO_FORMAT_TYPE beeps[int(SOUND_NUM_SAMPLES*8)];
AUDIO_FORMAT_TYPE beeps2[int(SOUND_NUM_SAMPLES*8)];
AUDIO_FORMAT_TYPE *pointer = beeps;
toneGen tonegen(SOUND_NUM_SAMPLES);
tonegen.setup(22, CHIPTUNE_INSTRUMENT_TRIANGLE, 13, CHIPTUNE_EFFECT_DROP);
int numSamples = tonegen.getSamples(SOUND_NUM_SAMPLES, pointer); pointer += int(SOUND_NUM_SAMPLES);
tonegen.setup(32, CHIPTUNE_INSTRUMENT_SQUARE, 0, CHIPTUNE_EFFECT_NONE);
numSamples = tonegen.getSamples(SOUND_NUM_SAMPLES, pointer); pointer += int(SOUND_NUM_SAMPLES);
tonegen.setup(32, CHIPTUNE_INSTRUMENT_NOISE, 4, CHIPTUNE_EFFECT_FADEOUT);
numSamples = tonegen.getSamples(SOUND_NUM_SAMPLES, pointer); pointer += int(SOUND_NUM_SAMPLES);
tonegen.setup(32, CHIPTUNE_INSTRUMENT_SQUARE, 0, CHIPTUNE_EFFECT_NONE);
numSamples = tonegen.getSamples(SOUND_NUM_SAMPLES, pointer); pointer += int(SOUND_NUM_SAMPLES);
tonegen.setup(22, CHIPTUNE_INSTRUMENT_TRIANGLE, 13, CHIPTUNE_EFFECT_DROP);
numSamples = tonegen.getSamples(SOUND_NUM_SAMPLES, pointer); pointer += int(SOUND_NUM_SAMPLES);
tonegen.setup(22, CHIPTUNE_INSTRUMENT_TRIANGLE, 13, CHIPTUNE_EFFECT_DROP);
numSamples = tonegen.getSamples(SOUND_NUM_SAMPLES, pointer); pointer += int(SOUND_NUM_SAMPLES);
tonegen.setup(32, CHIPTUNE_INSTRUMENT_NOISE, 4, CHIPTUNE_EFFECT_FADEOUT);
numSamples = tonegen.getSamples(SOUND_NUM_SAMPLES, pointer); pointer += int(SOUND_NUM_SAMPLES);
tonegen.setup(32, CHIPTUNE_INSTRUMENT_SQUARE, 0, CHIPTUNE_EFFECT_NONE);
numSamples = tonegen.getSamples(SOUND_NUM_SAMPLES, pointer); pointer += int(SOUND_NUM_SAMPLES);
pointer = beeps2;
tonegen.setup(35, CHIPTUNE_INSTRUMENT_SQUARE, 1, CHIPTUNE_EFFECT_NONE);
numSamples = tonegen.getSamples(SOUND_NUM_SAMPLES, pointer); pointer += int(SOUND_NUM_SAMPLES);
tonegen.setup(37, CHIPTUNE_INSTRUMENT_SQUARE, 1, CHIPTUNE_EFFECT_NONE);
numSamples = tonegen.getSamples(SOUND_NUM_SAMPLES, pointer); pointer += int(SOUND_NUM_SAMPLES);
tonegen.setup(39, CHIPTUNE_INSTRUMENT_SQUARE, 1, CHIPTUNE_EFFECT_NONE);
numSamples = tonegen.getSamples(SOUND_NUM_SAMPLES, pointer); pointer += int(SOUND_NUM_SAMPLES);
tonegen.setup(40, CHIPTUNE_INSTRUMENT_SQUARE, 1, CHIPTUNE_EFFECT_NONE);
numSamples = tonegen.getSamples(SOUND_NUM_SAMPLES, pointer); pointer += int(SOUND_NUM_SAMPLES);
tonegen.setup(42, CHIPTUNE_INSTRUMENT_SQUARE, 1, CHIPTUNE_EFFECT_NONE);
numSamples = tonegen.getSamples(SOUND_NUM_SAMPLES, pointer); pointer += int(SOUND_NUM_SAMPLES);
tonegen.setup(44, CHIPTUNE_INSTRUMENT_SQUARE, 1, CHIPTUNE_EFFECT_NONE);
numSamples = tonegen.getSamples(SOUND_NUM_SAMPLES, pointer); pointer += int(SOUND_NUM_SAMPLES);
tonegen.setup(46, CHIPTUNE_INSTRUMENT_SQUARE, 1, CHIPTUNE_EFFECT_NONE);
numSamples = tonegen.getSamples(SOUND_NUM_SAMPLES, pointer); pointer += int(SOUND_NUM_SAMPLES);
tonegen.setup(47, CHIPTUNE_INSTRUMENT_SQUARE, 1, CHIPTUNE_EFFECT_NONE);
numSamples = tonegen.getSamples(SOUND_NUM_SAMPLES, pointer); pointer += int(SOUND_NUM_SAMPLES);
for (int i=0; i<SOUND_NUM_SAMPLES*8;++i) {
beeps[i] += beeps2[i];
}
draw_init();
draw_clear(color_dark_grey);
draw_fill(3, 14, 32, 97, color_black);
draw_inset(2, 13, 34, 99, color_light_peach, color_dark_blue);
/*int last_x = 0, last_y = 120;
for (int x=0; x<1102; ++x) {
int y = 700 - (350+300*(float(beeps[x*10])/float(AUDIO_FORMAT_MAX_VALUE)));
SDL_RenderDrawLine(sdlRenderer, x, y, last_x, last_y);
last_x = x; last_y = y;
}*/
draw_string("HOLA", 11, 11, color_black);
draw_string("HOLA", 10, 10, color_white);
draw_present();
SDL_QueueAudio(sdlAudioDevice, &beeps[0], SOUND_SIZE_IN_BYTES*8);
SDL_PauseAudioDevice(sdlAudioDevice, 0);
bool exit = false;
SDL_Event sdlEvent;
while (!exit) {
while (SDL_PollEvent(&sdlEvent)) {
if (sdlEvent.type == SDL_QUIT) { exit = true; break;}
}
}
draw_quit();
SDL_Quit();
return 0;
}