#ifdef JA_USESDLMIXER
#include "jail_audio.h"
#include <SDL2/SDL.h>
#include <SDL2/SDL_mixer.h>
#include <stdio.h>

struct JA_Sound_t {}; // Dummy structs
struct JA_Music_t {};

int             JA_freq {48000};
SDL_AudioFormat JA_format {AUDIO_S16};
Uint8           JA_channels {2};

void JA_Init(const int freq, const SDL_AudioFormat format, const int channels) {
    JA_freq = freq;
    JA_format = format;
    JA_channels = channels;
    Mix_OpenAudio(JA_freq, JA_format, JA_channels, 1024);
}

void JA_Quit() {
    Mix_CloseAudio();
}

JA_Music_t *JA_LoadMusic(const char* filename) {
    return (JA_Music_t*)Mix_LoadMUS(filename);
}

void JA_PlayMusic(JA_Music_t *music, const int loop) {
    Mix_PlayMusic((Mix_Music*)music, loop);
}

void JA_PauseMusic() {
    Mix_PauseMusic();
}

void JA_ResumeMusic() {
    Mix_ResumeMusic();
}

void JA_StopMusic() {
    Mix_HaltMusic();
}

JA_Music_state JA_GetMusicState() {
    if (Mix_PausedMusic()) {
        return JA_MUSIC_PAUSED;
    } else if (Mix_PlayingMusic()) {
        return JA_MUSIC_PLAYING;
    } else {
        return JA_MUSIC_STOPPED;
    }
}

void JA_DeleteMusic(JA_Music_t *music) {
    Mix_FreeMusic((Mix_Music*)music);
}

JA_Sound_t *JA_NewSound(Uint8* buffer, Uint32 length) {
    return NULL;
}

JA_Sound_t *JA_LoadSound(const char* filename) {
    JA_Sound_t *sound = (JA_Sound_t*)Mix_LoadWAV(filename);
    return sound;
}

int JA_PlaySound(JA_Sound_t *sound, const int loop) {
    return Mix_PlayChannel(-1, (Mix_Chunk*)sound, loop);
}

void JA_DeleteSound(JA_Sound_t *sound) {
    Mix_FreeChunk((Mix_Chunk*)sound);
}

void JA_PauseChannel(const int channel) {
    Mix_Pause(channel);
}

void JA_ResumeChannel(const int channel) {
    Mix_Resume(channel);
}

void JA_StopChannel(const int channel) {
    Mix_HaltChannel(channel);
}

JA_Channel_state JA_GetChannelState(const int channel) {
    if (Mix_Paused(channel)) {
        return JA_CHANNEL_PAUSED;
    } else if (Mix_Playing(channel)) {
        return JA_CHANNEL_PLAYING;
    } else {
        return JA_CHANNEL_FREE;
    }
}

int JA_SetVolume(int volume) {
    return Mix_Volume(-1, volume);
}
#endif
