forked from jaildesigner-jailgames/coffee_crisis
Basic opendingux support
This commit is contained in:
@@ -2,6 +2,10 @@
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#include "utils.h"
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#include "gamedirector.h"
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#include <iostream>
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#ifdef __MIPSEL __
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#include <sys/stat.h>
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#include <dirent.h>
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#endif
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const Uint8 *keystates;
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float mSin[360]; // Vector con los valores del seno para 360 grados
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@@ -41,6 +45,14 @@ GameDirector::GameDirector(std::string path)
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// Inicializa JailAudio
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initJailAudio();
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#ifdef __MIPSEL__
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DIR* dir = opendir("/media/data/local/home/.coffee_crisis");
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if (dir) { closedir(dir); }
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else if (ENOENT == errno) {
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int status = mkdir("/media/data/local/home/.coffee_crisis", 755);
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}
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#endif
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// Carga recursos
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loadMediaProg();
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loadScoreFile();
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@@ -129,9 +141,15 @@ void GameDirector::initProg()
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mProg.keyboard.right = SDL_SCANCODE_RIGHT;
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mProg.keyboard.accept = SDL_SCANCODE_RETURN;
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mProg.keyboard.cancel = SDL_SCANCODE_ESCAPE;
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#ifdef __MIPSEL__
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mProg.keyboard.fire = SDL_SCANCODE_SPACE;
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mProg.keyboard.fireLeft = SDL_SCANCODE_LSHIFT;
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mProg.keyboard.fireRight = SDL_SCANCODE_LCTRL;
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#else
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mProg.keyboard.fire = SDL_SCANCODE_W;
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mProg.keyboard.fireLeft = SDL_SCANCODE_Q;
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mProg.keyboard.fireRight = SDL_SCANCODE_E;
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#endif
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mProg.keyboard.pause = SDL_SCANCODE_ESCAPE;
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mProg.keyboard.escape = SDL_SCANCODE_ESCAPE;
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@@ -1132,9 +1150,11 @@ void GameDirector::quitGame()
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void GameDirector::setFileList()
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{
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// Ficheros binarios
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mBinFile[BINFILE_SCORE].file = mProg.executablePath + "/" + "../data/score.bin";
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mBinFile[BINFILE_DEMO].file = mProg.executablePath + "/" + "../data/demo.bin";
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mBinFile[BINFILE_CONFIG].file = mProg.executablePath + "/" + "../data/config.bin";
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#ifdef __MIPSEL__
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mBinFile[BINFILE_SCORE].file = "/media/data/local/home/.coffee_crisis/score.bin";
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mBinFile[BINFILE_DEMO].file = "/media/data/local/home/.coffee_crisis/demo.bin";
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mBinFile[BINFILE_CONFIG].file = "/media/data/local/home/.coffee_crisis/config.bin";
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#endif
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// Musicas
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mMusic[MUSIC_INTRO].file = mProg.executablePath + "/" + "../media/music/intro.ogg";
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@@ -4248,7 +4268,7 @@ void GameDirector::runIntro()
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if ((JA_GetMusicState() == JA_MUSIC_INVALID) || (JA_GetMusicState() == JA_MUSIC_STOPPED))
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{
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// Reproduce la música
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JA_PlayMusic(mMusic[MUSIC_INTRO].music, false);
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JA_PlayMusic(mMusic[MUSIC_INTRO].music, 0);
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}
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while ((mProg.section == PROG_SECTION_INTRO) && (!exit()))
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@@ -4543,7 +4563,7 @@ void GameDirector::runTitle(Uint8 subsection)
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if ((JA_GetMusicState() == JA_MUSIC_INVALID) || (JA_GetMusicState() == JA_MUSIC_STOPPED))
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{
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// Reproduce la música
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JA_PlayMusic(mMusic[MUSIC_TITLE].music, true);
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JA_PlayMusic(mMusic[MUSIC_TITLE].music, -1);
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}
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// Calcula la lógica de los objetos
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@@ -4745,7 +4765,7 @@ void GameDirector::runGame()
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{
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// Reproduce la música
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if (mGame.player->isAlive())
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JA_PlayMusic(mMusic[MUSIC_PLAYING].music, true);
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JA_PlayMusic(mMusic[MUSIC_PLAYING].music, -1);
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}
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// Comprueba que la diferencia de ticks sea mayor a la velocidad del juego
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@@ -11,7 +11,11 @@
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#endif
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#ifdef __linux__
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#include "/usr/include/SDL2/SDL.h"
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#ifdef __MIPSEL__
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#include "SDL.h"
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#else
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#include <SDL2/SDL.h>
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#endif
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#endif
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#define UNUSED
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@@ -1,6 +1,6 @@
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#ifndef __MIPSEL__
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#include "jail_audio.h"
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#include "stb_vorbis.c"
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//#include <SDL2/SDL.h>
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#define JA_MAX_SIMULTANEOUS_CHANNELS 5
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@@ -210,4 +210,4 @@ JA_Channel_state JA_GetChannelState(const int channel) {
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if (channel < 0 || channel >= JA_MAX_SIMULTANEOUS_CHANNELS) return JA_CHANNEL_INVALID;
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return channels[channel].state;
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}
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#endif
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106
source/jail_audio_mipsel.cpp
Normal file
106
source/jail_audio_mipsel.cpp
Normal file
@@ -0,0 +1,106 @@
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#ifdef __MIPSEL__
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#include "jail_audio.h"
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#include "SDL_mixer.h"
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struct JA_Sound_t {
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Mix_Chunk *mix_chunk;
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};
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struct JA_Music_t {
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Mix_Music* mix_music;
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};
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JA_Music current_music{NULL};
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void JA_Init(const int freq, const SDL_AudioFormat format, const int channels) {
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Mix_OpenAudio(MIX_DEFAULT_FREQUENCY, MIX_DEFAULT_FORMAT, 2, 1024);
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Mix_AllocateChannels(8);
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}
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JA_Music JA_LoadMusic(const char* filename) {
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int chan, samplerate;
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JA_Music music = new JA_Music_t();
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music->mix_music = Mix_LoadMUS(filename);
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return music;
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}
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void JA_PlayMusic(JA_Music music, const int loop) {
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if (current_music == music) return;
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if (current_music != NULL) {
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Mix_HaltMusic();
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}
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current_music = music;
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Mix_PlayMusic(music->mix_music, loop);
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}
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void JA_PauseMusic() {
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Mix_PauseMusic();
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}
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void JA_ResumeMusic() {
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Mix_ResumeMusic();
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}
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void JA_StopMusic() {
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Mix_HaltMusic();
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}
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JA_Music_state JA_GetMusicState() {
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if (current_music == NULL) return JA_MUSIC_INVALID;
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if (Mix_PausedMusic()) {
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return JA_MUSIC_PAUSED;
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} else if (Mix_PlayingMusic()) {
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return JA_MUSIC_PLAYING;
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} else {
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return JA_MUSIC_STOPPED;
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}
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}
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void JA_DeleteMusic(JA_Music music) {
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if (current_music == music) {
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Mix_HaltMusic();
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current_music = NULL;
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}
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Mix_FreeMusic(music->mix_music);
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delete music;
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}
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JA_Sound JA_LoadSound(const char* filename) {
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JA_Sound sound = new JA_Sound_t();
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sound->mix_chunk = Mix_LoadWAV(filename);
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return sound;
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}
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int JA_PlaySound(JA_Sound sound, const int loop) {
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int channel = Mix_PlayChannel(-1, sound->mix_chunk, loop);
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return channel;
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}
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void JA_DeleteSound(JA_Sound sound) {
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Mix_FreeChunk(sound->mix_chunk);
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delete sound;
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}
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void JA_PauseChannel(const int channel) {
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Mix_Pause(channel);
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}
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void JA_ResumeChannel(const int channel) {
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Mix_Resume(channel);
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}
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void JA_StopChannel(const int channel) {
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Mix_HaltChannel(channel);
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}
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JA_Channel_state JA_GetChannelState(const int channel) {
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if (Mix_Paused(channel)) {
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return JA_CHANNEL_PAUSED;
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} else if (Mix_Playing(channel)) {
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return JA_CHANNEL_PLAYING;
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} else {
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return JA_CHANNEL_FREE;
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}
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}
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#endif
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