Basic opendingux support

This commit is contained in:
2021-04-01 13:15:34 +02:00
parent 67acc46222
commit bcb012fc65
8 changed files with 156 additions and 9 deletions

View File

@@ -2,6 +2,10 @@
#include "utils.h"
#include "gamedirector.h"
#include <iostream>
#ifdef __MIPSEL __
#include <sys/stat.h>
#include <dirent.h>
#endif
const Uint8 *keystates;
float mSin[360]; // Vector con los valores del seno para 360 grados
@@ -41,6 +45,14 @@ GameDirector::GameDirector(std::string path)
// Inicializa JailAudio
initJailAudio();
#ifdef __MIPSEL__
DIR* dir = opendir("/media/data/local/home/.coffee_crisis");
if (dir) { closedir(dir); }
else if (ENOENT == errno) {
int status = mkdir("/media/data/local/home/.coffee_crisis", 755);
}
#endif
// Carga recursos
loadMediaProg();
loadScoreFile();
@@ -129,9 +141,15 @@ void GameDirector::initProg()
mProg.keyboard.right = SDL_SCANCODE_RIGHT;
mProg.keyboard.accept = SDL_SCANCODE_RETURN;
mProg.keyboard.cancel = SDL_SCANCODE_ESCAPE;
#ifdef __MIPSEL__
mProg.keyboard.fire = SDL_SCANCODE_SPACE;
mProg.keyboard.fireLeft = SDL_SCANCODE_LSHIFT;
mProg.keyboard.fireRight = SDL_SCANCODE_LCTRL;
#else
mProg.keyboard.fire = SDL_SCANCODE_W;
mProg.keyboard.fireLeft = SDL_SCANCODE_Q;
mProg.keyboard.fireRight = SDL_SCANCODE_E;
#endif
mProg.keyboard.pause = SDL_SCANCODE_ESCAPE;
mProg.keyboard.escape = SDL_SCANCODE_ESCAPE;
@@ -1132,9 +1150,11 @@ void GameDirector::quitGame()
void GameDirector::setFileList()
{
// Ficheros binarios
mBinFile[BINFILE_SCORE].file = mProg.executablePath + "/" + "../data/score.bin";
mBinFile[BINFILE_DEMO].file = mProg.executablePath + "/" + "../data/demo.bin";
mBinFile[BINFILE_CONFIG].file = mProg.executablePath + "/" + "../data/config.bin";
#ifdef __MIPSEL__
mBinFile[BINFILE_SCORE].file = "/media/data/local/home/.coffee_crisis/score.bin";
mBinFile[BINFILE_DEMO].file = "/media/data/local/home/.coffee_crisis/demo.bin";
mBinFile[BINFILE_CONFIG].file = "/media/data/local/home/.coffee_crisis/config.bin";
#endif
// Musicas
mMusic[MUSIC_INTRO].file = mProg.executablePath + "/" + "../media/music/intro.ogg";
@@ -4248,7 +4268,7 @@ void GameDirector::runIntro()
if ((JA_GetMusicState() == JA_MUSIC_INVALID) || (JA_GetMusicState() == JA_MUSIC_STOPPED))
{
// Reproduce la música
JA_PlayMusic(mMusic[MUSIC_INTRO].music, false);
JA_PlayMusic(mMusic[MUSIC_INTRO].music, 0);
}
while ((mProg.section == PROG_SECTION_INTRO) && (!exit()))
@@ -4543,7 +4563,7 @@ void GameDirector::runTitle(Uint8 subsection)
if ((JA_GetMusicState() == JA_MUSIC_INVALID) || (JA_GetMusicState() == JA_MUSIC_STOPPED))
{
// Reproduce la música
JA_PlayMusic(mMusic[MUSIC_TITLE].music, true);
JA_PlayMusic(mMusic[MUSIC_TITLE].music, -1);
}
// Calcula la lógica de los objetos
@@ -4745,7 +4765,7 @@ void GameDirector::runGame()
{
// Reproduce la música
if (mGame.player->isAlive())
JA_PlayMusic(mMusic[MUSIC_PLAYING].music, true);
JA_PlayMusic(mMusic[MUSIC_PLAYING].music, -1);
}
// Comprueba que la diferencia de ticks sea mayor a la velocidad del juego