forked from jaildesigner-jailgames/coffee_crisis
Basic opendingux support
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106
source/jail_audio_mipsel.cpp
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106
source/jail_audio_mipsel.cpp
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#ifdef __MIPSEL__
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#include "jail_audio.h"
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#include "SDL_mixer.h"
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struct JA_Sound_t {
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Mix_Chunk *mix_chunk;
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};
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struct JA_Music_t {
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Mix_Music* mix_music;
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};
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JA_Music current_music{NULL};
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void JA_Init(const int freq, const SDL_AudioFormat format, const int channels) {
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Mix_OpenAudio(MIX_DEFAULT_FREQUENCY, MIX_DEFAULT_FORMAT, 2, 1024);
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Mix_AllocateChannels(8);
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}
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JA_Music JA_LoadMusic(const char* filename) {
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int chan, samplerate;
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JA_Music music = new JA_Music_t();
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music->mix_music = Mix_LoadMUS(filename);
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return music;
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}
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void JA_PlayMusic(JA_Music music, const int loop) {
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if (current_music == music) return;
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if (current_music != NULL) {
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Mix_HaltMusic();
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}
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current_music = music;
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Mix_PlayMusic(music->mix_music, loop);
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}
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void JA_PauseMusic() {
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Mix_PauseMusic();
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}
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void JA_ResumeMusic() {
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Mix_ResumeMusic();
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}
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void JA_StopMusic() {
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Mix_HaltMusic();
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}
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JA_Music_state JA_GetMusicState() {
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if (current_music == NULL) return JA_MUSIC_INVALID;
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if (Mix_PausedMusic()) {
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return JA_MUSIC_PAUSED;
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} else if (Mix_PlayingMusic()) {
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return JA_MUSIC_PLAYING;
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} else {
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return JA_MUSIC_STOPPED;
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}
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}
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void JA_DeleteMusic(JA_Music music) {
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if (current_music == music) {
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Mix_HaltMusic();
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current_music = NULL;
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}
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Mix_FreeMusic(music->mix_music);
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delete music;
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}
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JA_Sound JA_LoadSound(const char* filename) {
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JA_Sound sound = new JA_Sound_t();
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sound->mix_chunk = Mix_LoadWAV(filename);
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return sound;
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}
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int JA_PlaySound(JA_Sound sound, const int loop) {
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int channel = Mix_PlayChannel(-1, sound->mix_chunk, loop);
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return channel;
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}
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void JA_DeleteSound(JA_Sound sound) {
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Mix_FreeChunk(sound->mix_chunk);
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delete sound;
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}
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void JA_PauseChannel(const int channel) {
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Mix_Pause(channel);
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}
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void JA_ResumeChannel(const int channel) {
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Mix_Resume(channel);
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}
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void JA_StopChannel(const int channel) {
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Mix_HaltChannel(channel);
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}
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JA_Channel_state JA_GetChannelState(const int channel) {
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if (Mix_Paused(channel)) {
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return JA_CHANNEL_PAUSED;
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} else if (Mix_Playing(channel)) {
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return JA_CHANNEL_PLAYING;
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} else {
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return JA_CHANNEL_FREE;
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}
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}
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#endif
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