- [FIX] Els tiles necessiten un uint16_t
- [NEW] Pintat de una room - [NEW] Càrrega de paletes en format JASC
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@@ -1,11 +1,22 @@
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#include "rooms.h"
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#include "japi/draw.h"
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#include "japi/game.h"
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#include "images.h"
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namespace game
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bool loop();
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void game::init()
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{
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int init()
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{
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rooms::load();
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draw::init("DILEMMAKER v0.1", 320, 240, 3, false);
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game::setState(loop);
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rooms::load();
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images::loadPalette("./data/palette/zx-spectrum.pal");
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}
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return 0;
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}
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}
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bool loop()
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{
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draw::setViewport(32, 24, 256, 128);
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rooms::draw();
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draw::render();
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return true;
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}
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